English  |  正體中文  |  简体中文  |  Post-Print筆數 : 27 |  全文筆數/總筆數 : 118575/149625 (79%)
造訪人次 : 79261154      線上人數 : 367
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
搜尋範圍 查詢小技巧:
  • 您可在西文檢索詞彙前後加上"雙引號",以獲取較精準的檢索結果
  • 若欲以作者姓名搜尋,建議至進階搜尋限定作者欄位,可獲得較完整資料
  • 進階搜尋

    類別瀏覽

    正在載入社群分類, 請稍候....

    年代瀏覽

    正在載入年代分類, 請稍候....

    "Wu, Dai-Yun"的相關文件 

    回到依作者瀏覽

    顯示 16 項.

    類別 日期 題名 作者 檔案
    [企業管理研究所(MBA學位學程)] 學位論文 2017 運用RFM模型結合資料採礦預測潛在顧客提升行銷效益-以Y藥局為例 吳岱芸; Wu, Dai Yun
    [傳播學院] 會議論文 2023-05 Embodying adverse health outcomes through immersive virtual reality to promote perceived risk and health behaviors 林日璇; Lin, JIh-Hsuan (Tammy); Wu, Dai-Yun
    [傳播學院] 會議論文 2021-11 You spin me right round: Cognitive and exertional demands in VR-based video games 林日璇; Lin, Jih-Hsuan Tammy; Bowman, Nicholas David; Wu, Dai-Yun
    [傳播學院] 會議論文 2021-05 Exercising with embodied young avatars: How young versus older avatars in virtual reality affect perceived exertion and physical activity among male and female elderly individuals 林日璇; Lin, Jih-Hsuan Tammy; Wu, Dai-Yun
    [傳播學院] 會議論文 2017-06 遊戲人間:透過角色扮演暫時擴張自我界限、維持身心平衡 吳岱芸; Wu, Dai-Yun
    [傳播學院] 會議論文 2014-06 從遊戲到遊戲化:行銷溝通遊戲化理論初探 吳岱芸; Wu, Dai-Yun
    [傳播學院] 期刊論文 2025-11 Gosh! It is truly happening to me: Embodying adverse health outcomes through immersive virtual reality to promote perceived risk and healthy behaviors 林日璇; Lin, Jih-Hsuan Tammy; Wu, Dai-Yun
    [傳播學院] 期刊論文 2021-10 Exercising with embodied young avatars: How young vs. older avatars in virtual reality affect perceived exertion and physical activity among male and female elderly individuals 林日璇; Lin, Jih-Hsuan Tammy; Wu, Dai-Yun
    [傳播學院博士班] 學位論文 2020 感同「身受」:虛擬實境體現他人經驗對同理心與助人意願的強化效果 吳岱芸; Wu, Dai-Yun
    [廣告學系] 期刊論文 2019-03 Newsgames for the greater good: The effects of graphic realism and geographic proximity on knowledge acquisition and willingness to help 林日璇; Lin, J.-H.*; Wu, Dai-Yun
    [廣告學系] 期刊論文 2018-09 So scary, yet so fun: the role of self-efficacy in enjoyment of a virtual reality horror game 林日璇; Lin, Jih-Hsuan Tammy; Wu, Dai-Yun; Tao, Chen-Chao
    [廣告學系] 期刊論文 2018-09 So scary, yet so fun: the role of self-efficacy in enjoyment of a virtual reality horror game 林日璇; Lin, Jih-Hsuan Tammy; Wu, Dai-Yun; Tao, Chen-Chao
    [數位內容碩士學位學程] 學位論文 2011 創造我們的故事:以共同敘事概念建構體驗型互動裝置 吳岱芸; Wu, Dai Yun
    [新聞學研究 TSSCI] 期刊論文 2015-07 從遊戲到遊戲化:行銷溝通遊戲化理論初探 吳岱芸; Wu, Dai-Yun
    [新聞學系] 期刊論文 2016-10 促進學術自由,善用科技: 論中文傳播期刊的後來居上 馮建三; Feng, Chiensan; 吳岱芸
    [資訊管理學系] 期刊論文 2015 From Game to Gamification: Preliminary Research of Gamification Marketing Theory Wu, Dai-Yun; 吳岱芸

    著作權政策宣告 Copyright Announcement
    1.本網站之數位內容為國立政治大學所收錄之機構典藏,無償提供學術研究與公眾教育等公益性使用,惟仍請適度,合理使用本網站之內容,以尊重著作權人之權益。商業上之利用,則請先取得著作權人之授權。
    The digital content of this website is part of National Chengchi University Institutional Repository. It provides free access to academic research and public education for non-commercial use. Please utilize it in a proper and reasonable manner and respect the rights of copyright owners. For commercial use, please obtain authorization from the copyright owner in advance.

    2.本網站之製作,已盡力防止侵害著作權人之權益,如仍發現本網站之數位內容有侵害著作權人權益情事者,請權利人通知本網站維護人員(nccur@nccu.edu.tw),維護人員將立即採取移除該數位著作等補救措施。
    NCCU Institutional Repository is made to protect the interests of copyright owners. If you believe that any material on the website infringes copyright, please contact our staff(nccur@nccu.edu.tw). We will remove the work from the repository and investigate your claim.
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 回饋