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    政大機構典藏 > 傳播學院 > 期刊論文 >  Item 140.119/140395
    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/140395


    Title: Exercising with embodied young avatars: How young vs. older avatars in virtual reality affect perceived exertion and physical activity among male and female elderly individuals
    Authors: 林日璇
    Lin, Jih-Hsuan Tammy
    Wu, Dai-Yun
    Contributors: 傳播學院
    Keywords: Proteus effect;elder exercise;avatar;embodiment;perceived exertion;physical activity;virtual reality exercise;sex difference
    Date: 2021-10
    Issue Date: 2022-06-24 15:40:38 (UTC+8)
    Abstract: This study demonstrated that implementation of the Proteus effect via manipulation of avatar age in VR is effective among elderly individuals in the context of exercise. One hundred and four elderly adults aged 60 years and older who did not engage in vigorous physical activities participated in this experiment with a 2 (avatar age: young vs. older) × 2 (sex: male vs. female) design. The results showed that the embodiment of younger avatars (age approximately 20 years) in VR leads to greater perceived exercise exertion regardless of sex after controlling for age and emotion. Older adults with young avatars perceived a greater contribution of efforts to exercise. This study also found that among those who did not engage in vigorous exercise, female older adults who embodied young avatars reported greater self-efficacy for future exercise and greater physical activity during the exercise phase than those who embodied older avatars. This study suggests that females are more likely to be motivated to continue exercising through young avatar embodiment. In contrast, female elderly who embodied old avatars reported significant fewer physical activity than male elderly who embodied old avatars. This indicated that the Proteus effect had stronger effects among females than among older males. Although we found the Proteus effect through VR avatar manipulation, the effect was temporary and limited to the experimental phase. This study is the first to examine the Proteus effect among elderly individuals in the context of exercise. It also contributes to the literature by indicating that avatar age manipulation is an effective means of promoting exercise among elderly individuals and helping them achieve exercise outcomes. This study further demonstrates that female elderly individuals respond to young avatars differently than male elderly individuals, with female elderly individuals showing more positive effects of young avatar embodiment than males. Implications and theoretical contributions are discussed.
    Relation: Frontiers in Psychology, Vol.12, 693545
    Data Type: article
    DOI 連結: https://doi.org/10.3389/fpsyg.2021.693545
    DOI: 10.3389/fpsyg.2021.693545
    Appears in Collections:[傳播學院] 期刊論文

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