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    日期题名作者
    2024-06 Investigating the neural substrate variations between easy and challenging creative association tasks during product design within an fMRI scanner 葉玉珠; Yeh, Yu-chu; Hsu, Wei-Chin
    2011-01 Knowledge Management in Blended Learning: Effects on Professional Development in Creativity Instruction 葉玉珠; Yeh, Yu-chu; Huang, Ling-yi; Yeh, Yi-ling
    2011-01 Knowledge management in blended learning: Effects on professional development in creativity instruction Yeh, Yu-chu; Huang, Ling-yi; Yeh, Yi-ling
    2016-12 Meaningful gamification for journalism students to enhance their critical thinking skills 葉玉珠; Huang, Ling-Yi; Yeh, Yu-Chu
    2016-02 Mediated enactive experience versus perceived mastery experience: An enhancing mechanism versus a mediator of character attachment and internal political efficacy in serious games Huang, Ling-Yi; Yeh, Yu-chu; 葉玉珠
    2019-04 Mindful learning: A mediator of mastery experience during digital creativity game-based learning among elementary school students. 葉玉珠; Yeh, Y.*; Chang, H. L.; Chen, S. Y.
    2019-07 Mindful learning experience facilitates mastery experience through heightened flow and self-efficacy in game-based creativity learning 葉玉珠; Yeh, Yu-chu; Chen, S. Y.; Rega, E. M.; Lin, C. S.
    2006-02 NPQH模式系統對我國校長培育制度建構之啟示 陳木金; 陳宏彰
    2006 NPQH模式系統對我國校長培訓系統建構之啟示 陳木金; 陳宏彰
    2004-02 Nurturing reflective teaching during critical-thinking instruction in a computer simulation program 葉玉珠; Yeh,Yu-Chu

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