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Wimmer & Dominick黃振家、宗靜萍 等譯(2007)。《大眾媒體研究導論》。台北:學富文化。 11. 陳慶福(2007)。遊戲式廣告線索對購買意願的影響之實證研究。國立成功大學企業管理學系專班。 12. 葉志輝(2001)線上遊戲作為網路行銷工具之初探--以大安銀行e-guess猜謎網為例。元智大學資訊傳播研究所。 13. 許建隆(1999)。線上遊戲作為一種廣告形式之效果研究。國立政治大學廣告所碩士班論文。 14. 李易鴻與陶振超(2008.11)。〈媒介娛樂再定義〉,「第五屆台灣資訊社會學會年會暨學術研討會」論文。 15. 許孟琪與陶振超(2009.11)。〈「玩」遊戲,或是「看」遊戲?-不同遊戲類型對廣告效果的影響〉,「第六屆台灣資訊社會學會年會暨學術研討會」論文。 16. 周冠妏(2007)品牌來源國效應、日本文化認同程度與廣告中呈現的國家印象一致性對產品評估的影響 。 三、 網路資料 1. 蕃薯藤2004網路使用大調查結果,上網日期:98年6月21日http://tw.myblog.yahoo.com/jw!2WJApjeBHR7bk_wbP7jv_KA-/article?mid=56 2. 獨家首發:樂天小熊餅乾化身Messenger歡樂小遊戲,讓消費者天天跟品牌膩在一起! 上網日期:99年04月14日http://advertising.microsoft.com/taiwan/LearningCenter/ResearchLibrary.aspx?pageid=2586&Adv_CaseStudyID=2619 3. 網路行銷還可以玩出什麼名堂?遊戲式廣告你玩過沒?上網日期:99年04月14日http://1758.cc/3_blog/Index_Default.aspx?MPDno=67566&aid=26915 4. 維基百科。上網日期:99年04月15日http://en.wikipedia.org/wiki/Advergame 5. PC MAG.COM。上網日期:99年04月15日http://www.pcmag.com/encyclopedia_term/0,2542,t=advergame&i=37572,00.asp |