Reference: | 黃彥鈞. (2019). WeMo Scooter 三週年,目標 2020 投車量破萬會員數翻倍. 劉建志. (2016). 物聯網的潛力與挑戰. 經濟前瞻(168), 37-43. Abras, C., Maloney-Krichmar, D., & Preece, J. (2004). User-centered design. Bainbridge, W. Encyclopedia of Human-Computer Interaction. Thousand Oaks: Sage Publications, 37(4), 445-456. Analytics, I. (2015). IoT Platforms The central backbone for the Internet of Things. Retrieved at October, 24, 2018. Anderson, J., McRee, J., & Wilson, R. (2010). Effective UI: The art of building great user experience in software: " O`Reilly Media, Inc.". Banafa, A. (2016). IoT Standardization and Implementation Challenges. Bitner, M. J., Ostrom, A. L., & Morgan, F. N. (2008). Service blueprinting: a practical technique for service innovation. California management review, 50(3), 66-94. Botsman, R., & Rogers, R. (2010). What’s mine is yours. The rise of collaborative consumption. Edwards, E., & Kasik, D. (1974). User experience with the CYBER graphics terminal. Proceedings of VIM-21, 284-286. Endsley, M. R. (1988). Situation awareness global assessment technique (SAGAT). Paper presented at the Proceedings of the IEEE 1988 national aerospace and electronics conference. Endsley, M. R. (1995). Toward a Theory of Situation Awareness in. HUMAN FACTORS, 37(1), 32-64. Endsley, M. R. (2001). Designing for situation awareness in complex systems. Paper presented at the Proceedings of the Second International Workshop on symbiosis of humans, artifacts and environment. Endsley, M. R., & Connors, E. S. (2008). Situation awareness: State of the art. Paper presented at the 2008 IEEE Power and Energy Society General Meeting- Conversion and Delivery of Electrical Energy in the 21st Century. Endsley, M. R., & Garland, D. J. (2000). Situation awareness analysis and measurement: CRC Press. ETSI. (2010). Machine-to-Machine Communications (M2M). In M2M Service Requirements (Vol. TS 102 689 V1.1.1). Forlizzi, J., & Battarbee, K. (2004). Understanding experience in interactive systems. Paper presented at the Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques, Cambridge, MA, USA. https://doi.org/10.1145/1013115.1013152 Garrett, J. (2010). The Elements of User Experience: User-Centered Design for the Web and Beyond. Gratner. (2015). Gartner Says By 2020, a Quarter Billion Connected Vehicles Will Enable New In-Vehicle Services and Automated Driving Capabilities. Retrieved from Gartner Inc.: https://www.gartner.com/en/newsroom/press- releases/2015-01-26-gartner-says-by-2020-a-quarter-billion-connected- vehicles-will-enable-new-in-vehicle-services-and-automated-driving- capabilities Hassenzahl, M. (2003). The Thing and I: Understanding the relationship between the user and the product, Blythe, MA, Monk, AF, Overbeeke, K. & Wright, P.(eds) Funology: From Usability to Enjoyment. In: Kluwer Academic Publishers Netherlands. Hassenzahl, M., Law, E. L.-C., & Hvannberg, E. T. (2006). User Experience-Towards a unified view. Ux Ws Nordichi, 6, 1-3. Hassenzahl, M., & Tractinsky, N. (2006). User experience - a research agenda. Behaviour & Information Technology, 25(2), 91-97. doi:10.1080/ 01449290500330331 Holtzblatt, K., & Beyer, H. (1997). Contextual design: defining customer-centered systems: Elsevier. Hudson, W. (2000). User-Centered Survey Results email posting to CHI-WEB@ ACM. ORG, May, 3, 2000. IEEE. (2015). Towards a Definition of the Internet of Things (IoT). In. IEEE Internet Initiative. Irena Pletikosa Cvijikj, F. M. (2011). The Toolkit Approach for End-user Participation in the Internet of Things ISO13407. (1999). 13407: Human-centred design processes for interactive systems. Geneva: ISO. ISO. (2010). 9241-210: 2010. Ergonomics of human system interaction-Part 210: Human-centred design for interactive systems (formerly known as 13407). International Standardization Organization (ISO). Switzerland. ITU. (2012). ITU-T Y.4000/Y.2060. In. Jokela, T., Iivari, N., Matero, J., & Karukka, M. (2003). The standard of user-centered design and the standard definition of usability: analyzing ISO 13407 against ISO 9241-11. Paper presented at the Proceedings of the Latin American conference on Human-computer interaction. Knemeyer, D., & Svoboda, E. (2007). User experience-UX. Retrieved from Interaction-Design. org website: http://www. interaction-design. org/ encyclopedia/user_experience_or_ux. html. Lazar, J., Feng, J. H., & Hochheiser, H. (2017). Research methods in human-computer interaction: Morgan Kaufmann. Mazhelis, O., & Tyrväinen, P. (2014). A framework for evaluating Internet-of-Things platforms: Application provider viewpoint. Paper presented at the 2014 IEEE World Forum on Internet of Things (WF-IoT). Mineraud, J., Mazhelis, O., Su, X., & Tarkoma, S. (2016). A gap analysis of Internet- of-Things platforms. Computer Communications, 89, 5-16. Nakhuva, B., & Champaneria, T. (2015). Study of Various Internet of Things Platforms. International Journal of Computer Science & Engineering Survey, 6, 61-74. doi:10.5121/ijcses.2015.6605 Nielsen, J. (1994). Usability engineering: Morgan Kaufmann. Nielsen, J. (2005). Ten usability heuristics. In. Norman, D. (2013). The design of everyday things: Revised and expanded edition: Basic books. Norman, D. A. (2004). Emotional design: Why we love (or hate) everyday things: Basic Civitas Books. Norman, D. A., & Draper, S. W. (1986). User centered system design: New perspectives on human-computer interaction: CRC Press. Ong, J. (2014). Google’s Nest acquires home automation hub Revolv. Retrieved from https://thenextweb.com/google/2014/10/24/googles-nest-acquires-home- automation-hub-revolv/ Perwej, D. Y., Haq, K., Parwej, D. F., & M, M. (2019). The Internet of Things (IoT) and its Application Domains. International Journal of Computer Applications, 182, 36-49. doi:10.5120/ijca2019918763 Porter, M. E., & Heppelmann, J. E. (2014). How smart, connected products are transforming competition. Harvard business review, 92(11), 64-88. Rifkin, J. (2014). The zero marginal cost society: The internet of things, the collaborative commons, and the eclipse of capitalism: St. Martin`s Press. Rubin, J. (1994). Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests. Schmitt, B. (1999). Experiential marketing. Journal of marketing management, 15(1- 3), 53-67. Shneiderman, B., & Plaisant, C. (2010). Designing the user interface: strategies for effective human-computer interaction: Pearson Education India. Shostack, G. L., 1984, Designing services that deliver, Harvard Business Review, 62(1), 133-139. Shostack, G. L. (1992). Understanding services through blueprinting. Advances in services marketing and management, 1(1), 75-90. Sonnenwald, D. H., Maglaughlin, K. L., & Whitton, M. C. (2004). Designing to support situation awareness across distances: an example from a scientific collaboratory. Information processing & management, 40(6), 989-1011. Sruthi, M., & Kavitha, B. (2016). A Survey on IoT Platform. International Journal of Scientific Research and Modern Education (IJSRME), ISSN (online), 2455- 5630. Uckelmann, D., Harrison, M., & Michahelles, F. (2011). An Architectural Approach Towards the Future Internet of Things. In Architecting the Internet of Things (pp. 1-24). Berlin, Heidelberg: Springer Berlin Heidelberg. Vidulich, M., Dominguez, C., Vogel, E., & McMillan, G. (1994). Situation awareness: Papers and annotated bibliography. Retrieved from
Vredenburg, K. (1999). Increasing ease of use. Communications of the ACM, 42(5), 67-71. Vredenburg, K., Mao, J.-Y., Smith, P. W., & Carey, T. (2002). A survey of user- centered design practice. Paper presented at the Proceedings of the SIGCHI conference on Human factors in computing systems. Witchalls, C., & Chambers, J. (2013). The internet of things business index: A quiet revolution gathers pace. The Economist Intelligence Unit, 58-66. Zhou, H. (2013). The internet of things in the cloud : a middleware perspective. Retrieved from http://www.books24x7.com/marc.asp?bookid=47307 |