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    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/63630


    Title: 《1/3的真相》: 數位互動敘事App的實驗與開發
    One Third of Truth: A Research and Development for an Interactive Narrative App
    Authors: 陳莉雅
    Chen, Li Ya
    Contributors: 陳儒修
    Chen, Ru Shou
    陳莉雅
    Chen, Li Ya
    Keywords: App
    互動性
    數位敘事
    跨媒介敘事
    App
    Interactivity
    Storytelling
    Digital storytelling
    Date: 2012
    Issue Date: 2014-02-10 14:45:16 (UTC+8)
    Abstract: 新資訊科技演變速度之快,除了替市場帶來消費刺激之外,更對媒體的產製觀念與流程,形成不小衝擊,以說故事為軸心發展的相關產業因為其新媒體科技的轉變而產生不同的敘事方式,而近幾年崛起的App,也同樣對敘事產業造成影響。

    目前台灣的敘事App大部份以繪本或動畫為主要內容素材,使用真人實拍影像作為素材的App數量非常少。針對此現況,筆者希望能藉由App作為開發平台並採用真人實拍的劇情短片作為內容素材,實驗傳統敘事與新媒體之間的可能路徑。

    一方面以故事創作者的身分檢視傳統敘事與數位敘事上的差異,不管是線性敘事結構與非線性敘事結構之間的辯證,或是互動技術對於劇情的輔助程度,另一方面則是透過開發App的過程,檢視數位敘事產製流程的轉變。

    最後,App開發完成,則會規劃試測活動邀請使用者試用、填寫問卷並進行焦點團體訪談,綜合檢視數位互動敘事的傳播效果,除了幫助App在上架前進行最後修正,更能給予後續創作者開發建議。
    Today, new media technology advances so fast that it brings out significant impact to the process of media production, as well as the stimulation to the market. It also influences the way of narrating a story. The Apps that are increasingly popular in recent years seem to have the same effects on storytelling.

    Most storytelling Apps in Taiwan today are mostly based on picture books or animation. Only a handful of them are developed by using filmic images with real actors. This project is designed to create an App, The One-Third of Truth, as a platform for a short film and to explore possible new paths to combine traditional ways of storytelling and new media.

    On one hand, differences between traditional storytelling and digital one are examined, in terms of their narrative structures (linear vs. nonlinear), their interactive techniques, etc. On the other hand, the idea of digital storytelling is examined through the creation of the App.

    Finally, after the App is designed and created, a testing process will be organized by inviting users to try this App, fill out questionnaires and conduct focus group interview. It is hoped that, before this App is open to the public, final modification will improve it and provide suggestions for future creation of the similar Apps.
    Reference: 林士益(2012)。《外行人也能學會的App企劃法》。台北:春光
    Betty譯(2012)。《用iPhone拍微電影》。台北:麥田出版
    焦雄屏譯(2005)《認識電影》。台北:遠流
    陳芸芸譯(2003)《特新大眾傳播理論》台北:韋伯
    陳儒修、郭又龍譯(2002)。《電影理論解讀》。台北:遠流。
    吳怡潔(2011)。〈壞牙齒查理:電子童書的遊戲性探索〉。政治大學廣播電視學研究所碩士論文。
    陳家翰(2010)。〈群夢屋:夢境的數位化實現與集體潛意識的再現探索〉。政治大學廣播電視學研究所碩士論文。
    賴睿伶(2010)。〈「無語良師」: 一個數位互動敘事之初探與實踐〉。政治大學廣播電視學研究所碩士論文。
    郭家融(2007)。〈「觸景生情」---一個數位敘事的思考與實驗〉。政治大學廣播電視學研究所碩士論文。
    陳靜文譯(2000)。〈互動性的策略〉
    陳儒修(2006)。〈新媒體五大原則〉,《國立台灣藝術大學藝術欣賞期刊》,第二期,頁18-21。台北:國立台灣藝術大學。
    李道明(2005)。〈互動性電影敘事〉,《戲劇學刊》,第一期,頁121-133。台北:國立台北藝術大學戲劇學院。
    何怡整理(2002)。〈電影理論成為古典,數位媒體攻佔卡位〉,《電影欣賞111》,頁83-85。台北:國家電影資料館。
    Lev Manovich (2001) The Language of New Media. Cambridge: MIT Press.
    Manovich, L.(2001).The Language of New Media; The MIT Press.
    Manovich, L.(2002).Old Media as New Media: Cinema; The New Media Book, edited by Dan Harris; British Film Institute.
    Top 5 Viral Interactive Films(2012)。Skeleton production。擷取日期2013/2/1,取自:http://www.skeletonproductions.com/blog/favourite-videos/top-5-viral-interactive-films/
    三個黑色的夢(2013)。擷取日期2013/2/1,取自:http://www.ro.me
    Bank Run: Interactive Movie + iPhone App(2010)。Digital Buzz。擷取日期2013/2/4,取自:http://www.digitalbuzzblog.com/bank-run-interactive-movie-iphone-app/
    App颳旋風 全球營收看增60%(2013)。聯合新聞網。擷取日期2013/3/5,取自:http://udn.com/NEWS/WORLD/WOR2/7736315.shtml#ixzz2MczxNwPg
    導演開頭你結局 互動電影來了(2013)。新浪國際新聞網。擷取日期2013/3/4,取自:http://dailynews.sina.com/bg/ent/film/sinacn/20120624/18213502420.html
    LBS帶你暢遊電子書(2013)。資策會FIND網站。擷取日期2013/4/5,取自:http://www.find.org.tw/find/home.aspx?page=news&id=6752
    第二螢幕能否開啟電視的第二人生(2013)。PunApp專業評測網。擷取日期2013/4/7,取自:http://punapp.com/news/page/7709
    iBook市場的成長與獲利概觀(2013)。數位時代。擷取日期2013/4/7,取自:http://www.bnext.com.tw/focus/view/cid/103/id/26785
    How to Build the Pixar of the iPad Age in Shreveport, Louisiana(2013)。The Atlantic。擷取日期2013/4/11,取自:http://www.theatlantic.com/technology/archive/2011/11/how-to-build-the-pixar-of-the-ipad-age-in-shreveport-louisiana/247749/
    Description: 碩士
    國立政治大學
    廣播電視學研究所
    99453012
    101
    Source URI: http://thesis.lib.nccu.edu.tw/record/#G0099453012
    Data Type: thesis
    Appears in Collections:[廣播電視學系] 學位論文

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