English  |  正體中文  |  简体中文  |  Post-Print筆數 : 27 |  Items with full text/Total items : 113656/144643 (79%)
Visitors : 51735360      Online Users : 639
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/52767


    Title: 大學生電腦使用對睡眠型態影響因素之探討
    The impact of computer using on sleep in college students
    Authors: 宋鈺宸
    Sung, Yu Chen
    Contributors: 楊建銘
    Yang, Chien Ming
    宋鈺宸
    Sung, Yu Chen
    Keywords: 電腦使用
    沈浸
    激發狀態
    睡眠
    大學生
    computer using
    flow
    arousal
    sleep
    college students
    Date: 2011
    Issue Date: 2012-04-17 09:15:45 (UTC+8)
    Abstract: 研究背景與目的:大學生睡眠型態呈現睡眠時相延遲、睡眠不足、睡眠品質不佳的狀況,造成身心健康與學業問題。此種睡眠型態,一方面受到生理發展的影響因素,形成內在日夜節律型態偏向夜貓型的情形,二方面為社會與心理的影響因素,隨著年齡增加,家長對於孩子生活監控程度降低,特別是邁入大學以後,生活自主權增加,大學生有更多的自由安排自己的生活與睡眠時間,而大學生生活時間的安排與規劃,影響著夜晚的睡眠。現今科技可日新月異,科技產品的使用,包括看電視、打電腦與使用手機,成為大學生生活中不可或缺的活動之一。其中,電腦與上網為休閒活動時重要的角色。過去研究發現大學生一天使用電腦約3至5小時以上,國外調查睡前活動的研究發現約42.4%的大學生睡前使用電腦,而睡前使用電腦使得就寢時間延遲,形成總睡眠時數減少,睡眠不足造成白天的疲倦感增加,除此之外也有可能影響入睡時間與睡眠品質,因此本研究目的希望找出電腦使用對於睡眠影響的因素,減少電腦使用對大學生睡眠作息造成的影響。本研究根據訪談的結果及過去的文獻彙整,假設電腦使用使得沈浸狀態(flow)與激發狀態(arousal)較高,進而影響睡眠,包括就寢時間較晚、入睡時間較長、睡眠品質不佳、總睡眠時數不足、週末較晚起床補眠的狀況。

    研究方法:本研究為瞭解個體電腦使用的沈浸與激發狀態變化對睡眠的影響,採受試者內設計,以重複測量的方式進行研究,測量受試者一週使用電腦的型態與睡眠之關係。受試者需符合睡前4小時內使用電腦1小時以上的習慣,排除任何生理、心理、睡眠疾患與極端日夜型態者(circadian type),並排除使用非法或影響睡眠的藥物。研究共募集國立與私立大學共76名學生,研究一週間請受試者於睡前填寫電腦使用型態問卷與與沈浸量表、激發狀態量表與睡眠日誌。資料回收後進行階層線性分析。階層一分析個人內每天電腦使用的沈浸程度、生理激發程度與認知激發程度是否可預測各睡眠變項,階層二分析個人間的日夜節律型態與焦慮特質調節沉浸、生理激發與認知激發程度與睡眠變項的關係。

    研究結果:本研究發現每人每天睡前4小時電腦使用的內容,包括遊戲類、人際互動類與娛樂活動類的沈浸程度皆比文書作業的沈浸程度來得高,就受試者內的比較而言,當晚上電腦使用的沈浸程度越高,當晚的就寢時間提早、入睡時間減少、總睡眠時數增加與提升睡眠品質。而睡前4小時電腦使用時間長度可預測認知激發程度,但認知激發並無法預測睡眠變項;另外,不論睡前電腦使用內容或總時間無法預測生理激發,但晚上電腦使用後的生理激發程度越高,當晚的就寢時間越晚且總睡眠時數越少。此外,認知激發與生理激發的關係為正相關。在階層二個人間調節變項的分析,由於沈浸程度對睡眠變項的預測,以及生理激發程度對就寢時間與總睡眠時數的預測,皆未有尚未解釋的部分,因此在研究模型中無需再加入調節變項。

    研究討論:研究結果發現沈浸程度在睡前電腦使用對睡眠影響的過程中扮演正向角色,但若睡前從事虛擬角色的線上遊戲,雖然沈浸程度偏高,但就寢時間偏晚且總睡眠時數較少;此外睡前的電腦使用時間越長,認知激發越高,而認知激發與生理激發呈現正相關,因此有可能認知激發程度提高,使生理激發程度也越高,而生理激發程度越高,導致就寢時間較晚,總睡眠時數較少。建議睡前選擇電腦使用內容並控制使用時間,以減少電腦使用對睡眠的不良影響。
    OBJECTIVE: College students tend to delay their sleep phase and have high prevalence of sleep problems, such as poor sleep quality and insufficient sleep. Many factors may be associated with the sleep patterns. First, delay sleep phase in college students may be affected by a natural tendency of delayed endogenous circadian phase in during puberty. Second, psychosocial and behavioral factors, such as late evening social events and computer use, may also contribute to these sleep patterns. Among these, computer use has been shown to be associated with poor sleep in previous studies. However, it’s unclear that what mechanisms through which computer use has an impact on sleep in college students. The goal of this study is to identify the underlying factors that mediate the effect of computer use to sleep. According to our pilot study in which college students were interviewed for their computer-use habits and sleep pattern, we hypothesize that mental flow, physical arousal and cognitive arousal are the factors mediating the impacts of computer use to sleep patterns characterize college students, including delayed sleep phase, longer sleep onset latency, insufficient sleep and poor sleep quality.

    METHOD: Seventy-six college students who are habitual computer users (using computer at least one hour before sleep every day) participated in the study. They were required to complete a set of questionnaires everyday for one week, including the computer-use questionnaire, the Flow Scale, and the Pre-Sleep Arousal Scale. Hieratical Linear Model was conducted to analyze within-individual level (level one) and between- individual level (level two). In our study, within-individual levels were mental flow, physical arousal and cognitive arousal that mediated the impacts of computer use to sleep patterns when college students used computer before sleep every night. In addition, between- individual levels in our study were various circadian types and anxious trait between college students. They may moderate the impacts of mental flow, physical arousal and cognitive arousal to sleep patterns in college students.

    RESULT: The results showed within-individual level that contents of computer using, including play on-line games, interpersonal interaction, and entertainment, could predict increased flow level. Higher flow level in turn predicted earlier bedtime, shorter sleep latency, more sleep duration and better sleep quality. In addition, physical arousal was not affected by computer use, but had a negative impact on sleep. Higher physical arousal level was able to predict later bedtime and shorter sleep duration. Computer-use time during the four hours prior to bedtime was associated with pre-sleep cognitive arousal. Cognitive arousal did not show significant association with any sleep variables, however. Furthermore, there was a positive relationship between cognitive arousal and physical arousal. In addition, because the results of between- individual levels showed that the mental flow, physical arousal and cognitive arousal completely explained sleep patterns, there was no need to add between- individual moderations.

    CONCLUSION: Our study showed that flow level while engaging in computer use may have positive effect on sleep. However, playing on-line games before sleep, although may lead to higher flow level, were associated with later bedtime and shorter sleep duration. Also, the more time spending on computer before sleep, the higher the cognitive arousal. Higher cognitive arousal level may be associated with higher physical arousal level. And, higher physical arousal level lead to later bedtime and shorter sleep duration. The results suggested that in order to prevent the negative impacts of computer-use among college students, they should reduce computer using time and avoid on-line games before sleep. Future study can develop intervention program based on current findings to prevent college students from the negative impacts of computer.
    Reference: 中文部分:
    王韻齡(2004)。以「壓力-素質」的觀點探討中學生的「自殺危險性」之影響因子。國立政治大學心理學研究所碩士論文,未出版,台北市。
    李素箱、楊欽城、徐志輝、賴金模、邱睿昶(2007)。不同屬性大學學生電腦及網路使用時間對身體質量指數和自覺健康狀況的影響。朝陽學報,12,201-215。
    周舒翎(2008)。高中生睡眠型態與學業表現的關係。國立政治大學心理學研究所碩士論文,台北市。
    邱哲安(2005)。網路沈浸體驗之再探討-主題涉入與互動涉入之影響。國立中央大學資訊管理研究所碩士論文,未出版,桃園縣。
    邱皓政(2007)。量化研究與統計分析。台北市:五南圖書出版股份有限公司。
    林詩淳、楊建銘、許世杰(2006)。失眠嚴重度量表、睡前激發程度量表及睡眠失功能信念及態度量表中譯版之信效度研究。台灣睡眠醫學會壁報論文發表。台灣睡眠醫學會第四屆研討會,台灣大學醫學院。
    曹文力(2006)。在遊戲情境中以沉浸經驗探討玩興對創造力的影響。國立交通大學理學院碩士在職專班網路學習學程碩士論文,未出版,新竹市。
    許晉龍(2003)。線上遊戲使用者行為研究。國立台灣科技大學資訊管理系碩士論文,未出版,台北市。
    許淳惠(2002)。不同依附型態之醫學院學生與非醫學院學生在死亡焦慮及害怕個人死亡歸因上之差異。國立成功大學行為醫學研究所碩士論文,未出版,台南市。
    陳昌偉、楊建銘(2006)。失眠病因理論與認知行為治療療效因子: 理論與實務的對應。臨床心理學刊,3(1),1-12。
    陳美娟、楊志良(2008)。大學生睡眠品質及其相關因素之研究-以中部某私立大學為例。學校衛生(53),35-55。
    陳淑惠 (1999)。我國學生電腦網路沈迷現象之整合研究-子計畫一:網路沈迷現象的心理病理之初探1/2。行政院國家科學委員會專題研究計畫(計畫編號:NSC90-2520-S002-001),未出版。
    陳淑惠、翁儷禎、蘇逸人、吳和懋、楊品鳳(2003)。中文網路成癮量表之編製與心理計量特性研究。中華心理學刊,45,279-294。
    張卿卿、張寶芳、黃光玉、陶振超(2009)。大學生生活型態大調查。國立政治大學傳播學院頂尖大學「數位方圓計畫」,未出版。
    黃安宇、洪素蘋(2007)。中文網路成癮量表之等級反應模式分析。測驗學刊,54(2),331-353。
    黃芳銘(2002)。結構方程模式理論與應用。台北市:五南圖書出版股份有限公司。
    黃有慶、吳侖瑾、陳青浩、隋安莉(2009)。南部大專生的睡眠習慣與睡眠品質。嘉南學報,35,572-581。
    溫福星(2007)。階層線性模式:原理、方法與應用。台北市:雙葉書廊。
    鍾思嘉、龍長風(1984)。修訂情境與特質焦慮量表之研究。測驗年刊, 31,27-36。
    英文部分:
    Adam, E. K., Snell, E. K., & Pendry, P. (2007). Sleep timing and quantity in ecological and family context: a nationally representative time-diary study. Journal of Family Psychology, 21(1), 4-19. doi: 2007-03149-002
    Alapin, I., Fichten, C., Libman, E., Creti, L., Bailes, S., & Wright, J. (2000). How is good and poor sleep in older adults and college students related to daytime sleepiness, fatigue, and ability to concentrate? Journal of Psychosomatic Research, 49(5), 381-390.
    Alexandru, G., Michikazu, S., Shimako, H., Xiaoli, C., Hitomi, K., Takashi, Y., Robert, W., Sadanobu, K. (2006). Epidemiological aspects of self-reported sleep onset latency in Japanese junior high school children. Journal of Sleep Research, 15(3), 266-275. doi: JSR530
    Alfano, C. A., Pina, A. A., Zerr, A. A., & Villalta, I. K. (2010). Pre-Sleep Arousal and Sleep Problems of Anxiety-Disordered Youth. Child Psychiatry and Human Development, 41(2), 156-167.
    Asaoka, S., Komada, Y., Fukuda, K., Sugiura, T., Inoue, Y., & Yamazaki, K. (2010). Exploring the daily activities associated with delayed bedtime of Japanese university students. The Tohoku Journal of Experimental Medicine, 221(3), 245-249. doi: JST.JSTAGE/tjem/221.245
    Belanger, L., Morin, C. M., Gendron, L., & Blais, F. C. (2005). Presleep cognitive activity and thought control strategies in insomnia. Journal of Cognitive Psychotherapy, 19(1), 19-28.
    Bloger, N., Davids, A., & Rafaeli, E. (2003). Diary methods: Capturing life as it is lived. Annual Review of Psychology, 54, 579-616.
    Bonnet, M. H., & Arand, D. L. (2005). Sleep latency testing as a time course measure of state arousal. Journal of Sleep Research, 14(4), 387-392.
    Breslau, N., Roth, T., Rosenthal, L., & Andreski, P. (1996). Sleep disturbance and psychiatric disorders: a longitudinal epidemiological study of young adults. Biological Psychiatry, 39(6), 411-418.
    Brown, F. C.、Buboltz, W. C.、Soper, B.(2006).Development and evaluation of the sleep treatment and education program for students. Journal of American College Health, 54(4), 231-237.
    Buboltz, W. C., Brown, F.C., & Soper, B. (2001). Sleep habits and patterns of college students: a preliminary study. Journal of American College Health, 50(3), 131-135.
    Burgoon, J., Bonito, J., Ramirez , A., Dunbar, N., Kam, K., & Fischer, J. (2002). Testing the interactivity principle: Effects of mediation, propinquity, and verbal and nonverbal modalities in interpersonal interaction. Journal of Communication, 52(3), 657-677.
    Burgoon, J., & Hale, J. (1987). Validation and measurement of the fundamental themes of relational communication. Communication Monographs, 54(1), 19-41.
    Calamaro, C. J., Mason, T. B., & Ratcliffe, S. J. (2009). Adolescents living the 24/7 lifestyle: effects of caffeine and technology on sleep duration and daytime functioning. Pediatrics, 123(6), e1005-1010. doi: 123/6/e1005
    Carskadon. (1990). Patterns of sleep and sleepiness in adolescents. Pediatrician, 17(1), 5-12.
    Carskadon, M. A.(2002). Adolescent sleep patterns: Biological, social, and psychological influences. Cambridge University Press, Cambridge.
    Carskadon, M. A., Acebo, C., Richardson, G. S., Tate, B. A., & Seifer, R. (1997). An approach to studying circadian rhythms of adolescent humans. Journal of Biological Rhythms, 12(3), 278.
    Chen, H., Wigand, R., & Nilan, M. (1999). Optimal experience of Web activities. Computers in Human Behavior, 15(5), 585-608.
    Choi, K., Son, H., Park, M., Han, J., Kim, K., Lee, B., & Gwak, H. (2009). Internet overuse and excessive daytime sleepiness in adolescents. Psychiatry and Clinical Neurosciences, 63(4), 455-462. doi: PCN1925
    Chou, T., & Ting, C. (2003). The role of flow experience in cyber-game addiction. CyberPsychology & Behavior, 6(6), 663-675.
    Cohen, J.(1988). Statistical power analysis for the behavioral sciences(2nd ed.). Hillsdale, NJ: Eribaum.
    Crowley, S. J., Acebo, C., & Carskadon, M. A. (2007). Sleep, circadian rhythms, and delayed phase in adolescence. Sleep Medicine, 8(6), 602-612. doi: S1389-9457(06)00707-6
    Csikszentmihalyi, M., & Csikszentmihalyi, I. (1975). Beyond boredom and anxiety: The experience of play in work and games: Jossey-Bass San Francisco.
    De Valck, E., Cluydts, R., & Pirrera, S. (2004). Effect of cognitive arousal on sleep latency, somatic and cortical arousal following partial sleep deprivation. Journal of Sleep Research, 13(4), 295-304.
    Dijk, D. J., Hayes, B., & Czeisler, C. A. (1993). Dynamics of electroencephalographic sleep spindles and slow wave activity in men: effect of sleep deprivation. Brain Research 626(1-2), 190-199.
    Duda, J., Chi, L., Newton, M., Walling, M., & Catley, D. (1995). Task and ego orientation and intrinsic motivation in sport. International Journal of Sport Psychology, 26, 40-40.
    Durkin, K.、Barber, B.(2002). Not so doomed: Computer game play and positive adolescent development. Journal of Applied Developmental Psychology, 23(4), 373-392.
    Dworak, M., Schierl, T., Bruns, T., & Struder, H. K. (2007). Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school-aged children. Pediatrics, 120(5), 978-985. doi: 120/5/978
    Eggermont, S., & Van den Bulck, J. (2006). Nodding off or switching off? The use of popular media as a sleep aid in secondary-school children. Journal of Paediatrics and Child Health, 42(7-8), 428-433.
    Fallone, G., Owens, J. A., & Deane, J. (2002). Sleepiness in children and adolescents: clinical implications. Sleep Medicine Reviews, 6(4), 287-306. doi: S1087079201901923
    Fichten, C., Libman, E., Creti, L., Amsel, R., Tagalakis, V., & Brender, W. (1998). Thoughts during awake times in older good and poor sleepers¡XThe Self-Statement Test: 60+. Cognitive Therapy and Research, 22(1), 1-20.
    Fuligni, A., & Hardway, C. (2006). Daily Variation in Adolescents` Sleep, Activities, and Psychological Well Being. Journal of Research on Adolescence, 16(3), 353-378.
    Fornell, C., & Larcker, D. F. (1981). Evaluating structural equation models with unobservable variables and measurement error. Journal of Marketing Research, 18(1), 39-50.
    Gaina, A., Sekine, M., Kanayama, H., Sengoku, K., Yamagami, T., & Kagamimori, S. (2005). Short¡Vlong sleep latency and associated factors in Japanese junior high school children. Sleep and Biological Rhythms, 3(3), 162-165.
    Gau, S. S. F., Soong, W. T., & Merikangas, K. R. (2004). Correlates of sleep-wake patterns among children and young adolescents in Taiwan. Sleep, 27(3), 512-519.
    Gefen, D., Straub, D., & Boudreau, M. (2000). Structural equation modeling and regression: Guidelines for research practice. Communications of the Association for Information Systems, 4(1), 7.
    Giannotti, F., Cortesi, F., Sebastiani, T., & Ottaviano, S. (2002). Circadian preference, sleep and daytime behaviour in adolescence. Journal of Sleep Research, 11(3), 191-199. doi: 302 [pii]
    Harvey, A. (2000). Pre-sleep cognitive activity: a comparison of sleep-onset insomniacs and good sleepers. British Journal of Clinical Psychology, 39(3), 275-286.
    Higuchi, S., Motohashi, Y., Liu, Y., & Maeda, A. (2005). Effects of playing a computer game using a bright display on presleep physiological variables, sleep latency, slow wave sleep and REM sleep. Journal of Sleep Research, 14(3), 267-273. doi: JSR463
    Hoffman, D., & Novak, T. (1996). Marketing in hypermedia computer-mediated environments: conceptual foundations. The Journal of Marketing, 60(3), 50-68.
    Hoffman, D., & Novak, T. (1997). A new marketing paradigm for electronic commerce. Information Society, 13, 43-54.
    Horne, J., & Ostberg, O. (1976). A self-assessment questionnaire to determine morningness-eveningness in human circadian rhythms. International Journal of Chronobiology, 4(2), 97.
    Houston, M., & Rothschild, M. (1978). Conceptual and methodological perspectives on involvement. Research Frontiers in Marketing: Dialogues and Directions, 184-187.
    Huang, Y. L., Yang, C. M., Jan, Y. W., Tsai, M. C. (2011). The Association between Pre-Sleep Subjective Arousal and Physiological Measures of Arousal during Sleep-Onset Period in Patients with Primary Insomnia and Normal Sleepers. Paper presented at the Associated Professional Sleep Societies, Minneapolis. Abstract retrieved from http://www.sleepmeeting.org/pdf/2011abstractsupplement.pdf
    Ivarsson, M., Anderson, M., Akerstedt, T., & Lindblad, F. (2009). Playing a violent television game affects heart rate variability. Acta Paediatr, 98(1), 166-172. doi: APA1096
    Jackson, S. (1992). Athletes in flow: A qualitative investigation of flow states in elite figure skaters. Journal of Applied Sport Psychology, 4(2), 161-180.
    Jean-Louis, G., von Gizycki, H., Zizi, F., & Nunes, J. (1998). Mood states and sleepiness in college students: influences of age, sex, habitual sleep, and substance use. Perceptual and Motor Skills, 87(2), 507-512.
    Kaiser, J., & Lutzenberger, W. (2005). Human gamma-band activity: a window to cognitive processing. Neuroreport, 16(3), 207-211.
    Korzaan, M. (2003). Going with the flow: Predicting online purchase intentions. Journal of Computer Information Systems, 43(4), 25-31.
    Koufaris, M. (2003). Applying the technology acceptance model and flow theory to online consumer behavior. Information Systems Research, 13(2), 205-223.
    Kubey, R., Lavin, M., & Barrows, J. (2001). Internet use and collegiate academic performance decrements: Early findings. Journal of Communication, 51(2), 366-382.
    Li, S., Jin, X., Wu, S., Jiang, F., Yan, C., & Shen, X. (2007). The impact of media use on sleep patterns and sleep disorders among school-aged children in China. Sleep, 30(3), 361-367.
    Li, S., Zhu, S., Jin, X., Yan, C., Wu, S., Jiang, F., & Shen, X. (2010). Risk factors associated with short sleep duration among Chinese school-aged children. Sleep Medicine, 11(9), 907-916.
    Luna, D., Peracchio, L., & de Juan, M. (2002). Cross-cultural and cognitive aspects of web site navigation. Journal of the Academy of Marketing Science, 30(4), 397.
    Lund, H., Reider, B., Whiting, A., & Prichard, J. (2010). Sleep patterns and predictors of disturbed sleep in a large population of college students. Journal of Adolescent Health, 46(2), 124-132.
    Massimini, F., & Carli, M. (1988). The systematic assessment of flow in daily experience. Cambridge University Press, Cambridge.
    Mathiak, K., & Weber, R. (2006). Toward brain correlates of natural behavior: fMRI during violent video games. Human Brain Mapping, 27(12), 948-956.
    Mathwick, C., & Rigdon, E. (2004). Play, flow, and the online search experience. Journal of Consumer Research, 31(2), 324-332.
    Meijer, A. M., Habekothe, H. T., & Van Den Wittenboer, G. L. (2000). Time in bed, quality of sleep and school functioning of children. Journal of Sleep Research, 9(2), 145-153. doi: jsr198
    Mesquita, G., & Reimao, R. (2007). Nightly use of computer by adolescents: its effect on quality of sleep. Arquivos de Neuro-Psiquiatria, 65, 428-432.
    Millman, R. P. (2005). Excessive sleepiness in adolescents and young adults: causes, consequences, and treatment strategies. Pediatrics, 115(6), 1774-1786. doi: 115/6/1774
    Moneta, G. B., & Csikszentmihalyi, M. (1996). The effect of perceived challenges and skills on the quality of subjective experience. Journal of Personality, 64(2), 275-310.
    Nicassio, P., Mendlowitz, D., Fussell, J., & Petras, L. (1985). The phenomenology of the pre-sleep state: The development of the pre-sleep arousal scale. Behaviour Research and Therapy, 23(3), 263-271.
    Ohayon, M., & Roberts, R. (2001). Comparability of sleep disorders diagnoses using DSM-IV and ICSD classifications with adolescents. Sleep, 24(8), 920-925.
    Oka, Y., Suzuki, S., & Inoue, Y. (2008). Bedtime activities, sleep environment, and sleep/wake patterns of Japanese elementary school children. Behavioral Sleep Medicine, 6(4), 220-233. doi: 904031741
    Owens, J. A., Stahl, J., Patton, A., Reddy, U., & Crouch, M. (2006). Sleep practices, attitudes, and beliefs in inner city middle school children: a mixed-methods study. Behavior Sleep Medicine, 4(2), 114-134. doi: 10.1207/s15402010bsm0402_4
    Pearce, J., Ainley, M., & Howard, S. (2005). The ebb and flow of online learning. Computers in Human Behavior, 21(5), 745-771.
    Perlis, M. L., Merica, H., Smith, M. T., & Giles, D. E. (2001). Beta EEG activity and insomnia. Sleep Medicine Reviews 5(5), 363-374.
    Pilcher, J. J., Ginter, D. R., & Sadowsky, B. (1997). Sleep quality versus sleep quantity: relationships between sleep and measures of health, well-being and sleepiness in college students. Journal of Psychosomatic Research, 42(6), 583-596. doi: S0022399997000044
    Pilke, E. (2004). Flow experiences in information technology use. International Journal of Human-Computer Studies, 61(3), 347-357.
    Punamaki, R., Wallenius, M., Nygard, C., Saarni, L., & Rimpela, A. (2007). Use of information and communication technology (ICT) and perceived health in adolescence: The role of sleeping habits and waking-time tiredness. Journal of Adolescence, 30(4), 569-585.
    Ribary, U. (2005). Dynamics of thalamo-cortical network oscillations and human perception. Progress in Brain Research, 150, 127-142.
    Shochat, T., Flint-Bretler, O., & Tzischinsky, O. (2010). Sleep patterns, electronic media exposure and daytime sleep-related behaviours among Israeli adolescents. Acta Paediatr, 99(9), 1396-1400. doi: 10.1111/j.1651-2227.2010.01821.x
    Spielberger, C. (1972). Anxiety as an emotional state. Anxiety: Current trends in Theory and Research, 1, 23-49.
    Spielberger, C., Gorsuch, R., & Edward, L. (1970). STAI manual for the State-Trait Anxiety Inventory: Consulting Psychologists Press.
    Spielberger, C., Sydeman, S., Owen, A., & Marsh, B. (1999). Measuring anxiety and anger with the State-Trait Anxiety Inventory (STAI) and the State-Trait Anger Expression Inventory (STAXI). In M. E. Maruish (Ed.), The use of psychological testing for treatment planning and outcomes assessment (pp. 993-1021). New York: Lawrence Erlbaum Associates.
    Spielberger, C. & Vagg, P. (1984). Psychometric properties of the STAI: A reply to Ramanaiah, Franzen, and Schill. Journal of Personality Assessment, 48(1), , 95-97.
    Tang, N. K. Y., & Harvey, A. G. (2004). Effects of cognitive arousal and physiological arousal on sleep perception. Sleep, 27(1), 69-78.
    Taras, H., & Potts-Datema, W. (2005). Sleep and student performance at school. Journal of School Health, 75(7), 248-254. doi: JOSH33
    Taub, J. M. (1978). Behavioral and psychophysiological correlates of irregularity in chronic sleep routines. Biological Psychology, 7(1-2), 37-53. doi: 0301-0511(78)90041-8
    Taylor, D. J., Jenni, O. G., Acebo, C., & Carskadon, M. A. (2005). Sleep tendency during extended wakefulness: insights into adolescent sleep regulation and behavior. Journal of Sleep Research, 14(3), 239-244.
    Thorpy, M. J., Korman, E., Spielman, A. J., & Glovinsky, P. B. (1988). Delayed sleep phase syndrome in adolescents. Journal of Adolescent Health Care, 9(1), 22-27.
    Trevino, L., & Webster, J. (1992). Flow in computer-mediated communication. Communication Research, 19(5), 539.
    Trockel, M. T., Barnes, M. D., & Egget, D. L. (2000). Health-related variables and academic performance among first-year college students: implications for sleep and other behaviors. Journal of American College Health, 49(3), 125-131.
    Tsai, L., & Li, S. (2004). Sleep patterns in college students: Gender and grade differences. Journal of Psychosomatic Research, 56(2), 231-237.
    Van den Bulck, J. (2004). Television viewing, computer game playing, and Internet use and self-reported time to bed and time out of bed in secondary-school children. Sleep, 27(1), 101-104.
    Vela-Bueno, A., Fernandez-Mendoza, J., & Olavarrieta-Bernardino, S. (2009). Sleep patterns in the transition from adolescence to young adulthood. Sleep Medicine Clinics, 4(1), 77-85.
    Weaver, E., Gradisar, M., Dohnt, H., Lovato, N., & Douglas, P. (2010). The effect of presleep video-game playing on adolescent sleep. Journal of Clinical Sleep Medicine, 6(2), 184-189.
    Webster, J., Trevino, L., & Ryan, L. (1993). The dimensionality and correlates of flow in human-computer interactions. Computers in Human Behavior, 9(4), 411-426.
    Wolfson, A. R., & Carskadon, M. A. (1998). Sleep schedules and daytime functioning in adolescents. Child Development, 69(4), 875-887.
    Wolfson, A. R., Carskadon, M. A., Acebo, C., Seifer, R., Fallone, G., Labyak, S. E., & Martin, J. L. (2003). Evidence f or the validity of a sleep habits survey for adolescents. Sleep, 26(2), 213-216.
    Yang, C. M., Wu, C. H., Hsieh, M. H., Liu, M. H., & Lu, F. H. (2003). Coping with sleep disturbances among young adults: a survey of first-year college students in Taiwan. Behavioral Medicine, 29(3), 133-138.
    Yen, C. F., Ko, C. H., Yen, J. Y., & Cheng, C. P. (2008). The multidimensional correlates associated with short nocturnal sleep duration and subjective insomnia among Taiwanese adolescents. Sleep, 31(11), 1515-1525.
    Zaichkowsky, J. (1985). Measuring the involvement construct. Journal of Consumer Research, 12(3), 341-352.
    Description: 碩士
    國立政治大學
    心理學研究所
    96752005
    100
    Source URI: http://thesis.lib.nccu.edu.tw/record/#G0096752005
    Data Type: thesis
    Appears in Collections:[Department of Psychology] Theses

    Files in This Item:

    File SizeFormat
    200501.pdf773KbAdobe PDF24640View/Open


    All items in 政大典藏 are protected by copyright, with all rights reserved.


    社群 sharing

    著作權政策宣告 Copyright Announcement
    1.本網站之數位內容為國立政治大學所收錄之機構典藏,無償提供學術研究與公眾教育等公益性使用,惟仍請適度,合理使用本網站之內容,以尊重著作權人之權益。商業上之利用,則請先取得著作權人之授權。
    The digital content of this website is part of National Chengchi University Institutional Repository. It provides free access to academic research and public education for non-commercial use. Please utilize it in a proper and reasonable manner and respect the rights of copyright owners. For commercial use, please obtain authorization from the copyright owner in advance.

    2.本網站之製作,已盡力防止侵害著作權人之權益,如仍發現本網站之數位內容有侵害著作權人權益情事者,請權利人通知本網站維護人員(nccur@nccu.edu.tw),維護人員將立即採取移除該數位著作等補救措施。
    NCCU Institutional Repository is made to protect the interests of copyright owners. If you believe that any material on the website infringes copyright, please contact our staff(nccur@nccu.edu.tw). We will remove the work from the repository and investigate your claim.
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback