政大機構典藏-National Chengchi University Institutional Repository(NCCUR):Item 140.119/32684
English  |  正體中文  |  简体中文  |  Post-Print筆數 : 27 |  全文筆數/總筆數 : 113869/144892 (79%)
造訪人次 : 51898673      線上人數 : 668
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
搜尋範圍 查詢小技巧:
  • 您可在西文檢索詞彙前後加上"雙引號",以獲取較精準的檢索結果
  • 若欲以作者姓名搜尋,建議至進階搜尋限定作者欄位,可獲得較完整資料
  • 進階搜尋
    政大機構典藏 > 資訊學院 > 資訊科學系 > 學位論文 >  Item 140.119/32684
    請使用永久網址來引用或連結此文件: https://nccur.lib.nccu.edu.tw/handle/140.119/32684


    題名: 3D遊戲中智慧型角色的互動式運動控制
    Interactive Motion Control for Intelligent Characters in 3D Games
    作者: 陳俊傑
    Chen,Chun Chieh
    貢獻者: 李蔡彥
    Li,Tsai Yen
    陳俊傑
    Chen,Chun Chieh
    關鍵詞: 3D遊戲
    智慧型角色
    運動控制
    運動計畫
    3D Game
    Intelligent Character
    Motion Control
    Motion Planning
    日期: 2006
    上傳時間: 2009-09-17 14:03:21 (UTC+8)
    摘要: 在3D遊戲中,讓虛擬角色能夠在場景中自主的和使用者進行即時互動,一直是一個非常有挑戰性的問題。過去在此方面的相關研究雖然為數不少,但大多數的研究不是用效能來換取角色動作的規劃品質,就是屈就於效能而決定犧牲品質,能妥善的在兩者之間取得平衡的系統並不常見。本論文所提出的系統,便是一個能在兩者之間取得不錯平衡的角色動作規劃器。我們的規劃器會根據使用者的操作命令來預測角色未來可行的行動空間,並搭配時間預算的概念,將這些預測結果儲存在一種稱為可行動作樹的資料結構,從這些預測結果中搜尋出最符合使用者操作要求的角色動作。我們利用這個規劃器實作了兩種不同的應用,並測試了它們的效能。我們相信這個運動模組能實用在一般如遊戲的即時動畫環境中,提昇動畫角色的互動性與動畫品質。
    Allowing a virtual character to interact with the user autonomously in a 3D game has been a challenging problem for long. There has been much research in this direction but most of them have to trade interactivity of control with the quality of the generated motions or the other way. It is rare to see a system that can find a good balance between these two factors. In this thesis, we propose an interactive system consisting of a motion planner aiming to find a good balance between these two factors. Our planner attempts to predict the feasible motion space in the near future according to user commands. We use the concept of time-budgeted computing to maintain a data structure called Feasible Motion Tree representing the feasible motion space. This tree is maintained in an incremental fashion and is used to select the most appropriate motion clip when the current motion clip comes to the end. We have used this motion planning module to implement two different applications and verify its efficacy and efficiency. We believe that this motion planning module can be used in a real-time virtual environment, such as a game, for the improvement of the interactivity and the quality of motion control.
    參考文獻: [1] A. Bruderlin and T. W. Calvert, “Goal-Directed, Dynamic Animation of Human Walking,” in Proc. of the ACM SIGGRAPH, 1989.
    [2] A. C. Fang and N. S. Pollard, “Efficient Synthesis of Physically Valid Human Motion,” in Proc. of the ACM SIGGRAPH, 2003.
    [3] B. L. Callennec and R. Boulic, “Interactive Motion Deformation with Prioritized Constraints,” in Proc. of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2004.
    [4] B. Salomon, M. Garber, M.C. Lin and D. Manocha, “Interactive Navigation in Complex Environments Using Path Planning,” in Proc. of the Symposium on Interactive 3D Graphics, p41-50, 2003.
    [5] C. K. Liu and Z. Popovic, “Synthesis of Complex Dynamic Character Motion from Simple Animations,” in Proc. of the ACM SIGGRAPH, 2002.
    [6] CMU Graphics Lab Motion Capture Database
    http://mocap.cs.cmu.edu/
    [7] E. Hsu, Kari Pulli and Jovan Popovic, “Style Translation for Human Motion,” in Proc. of the ACM SIGGRAPH, 2005.
    [8] G., V. den Bergen, “Efficient Collision Detection of Complex Deformable Models Using AABB Trees,” Journal of Graphics Tools, 2, (4): 1-14, 1997.
    [9] H. C. Sun and D. Metaxas, “Automating Gait Generation,” in Proc. of the ACM SIGGRAPH, 2001.
    [10] H. Ko and Norman I. Badler, “Animating Human Locomotion with Inverse Dynamics,” IEEE Transaction on Computer Graphics, 16(2), pp.50-59. 1996.
    [11] H. Li, W. Tang and D. Simpson, “Behaviour Based Motion Simulation for Fire Evacuation Procedures,” in Proc. of the Theory and Practice of Computer Graphics, 2004.
    [12] J. K. Hodgins, “Three-Dimensional Human Running,” in Proc. of the IEEE Conference on Robotics and Automation, 1996.
    [13] J. K. Hodgins, W. L. Wooten, D. C. Brogan and J. F. O`Brien, “Animating Human Athletics,” in Proc. of the ACM SIGGRAPH, 1995.
    [14] J. Lee and K. H. Lee, “Precomputing Avatar Behavior from Human Motion Data,” in Proc. of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2004.
    [15] J.Y. Chang and T.Y. Li, "Simulating Crowd Motion with Shape Preference and Fuzzy Rules," in Proc of International Symposium on Artificial Life and Robotics, 2007.
    [16] L. Kavraki, P. Svestka, J.C. Latombe and M. H. Overmars, “Probabilistic Roadmaps for Path Planning in High-Dimensional Configuration Space,” in IEEE Trans. On Robotics and Animation, 12, (4): 566-580, 1996.
    [17] L. Kovar, M. Gleicher and F. Pighin, “Motion Graphs,” in Proc. of the ACM SIGGRAPH, 2002.
    [18] M. Gleicher, H. Shin, Lucas Kovar and Andrew Jepsen, “Snap-Together Motion: Assembling Run-Time Animations,” in Proc. of Symposium on Interactive 3D Graphics. 2003.
    [19] M. Kallmann, A. Aubel, T. Abaci, and D. Thalmann, “Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping,” in Proc. of Eurographics, 2003.
    [20] M. Lau and J. Kuffner, “Behavior Planning for Character Animation,” in Proc. of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2005.
    [21] M. Lau and J. Kuffner, “Precomputed Search Trees: Planning for Interactive Goal-Driven Animation,” in Proc. of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2006.
    [22] M.H. Overmars and P. Svestka, “A probabilistic Learning Approach to Motion Planning,” in Proc. of the Workshop on Algorithmic Foundations of Robotics, p19-37, 1995.
    [23] O. Arikan and D.A. Forsyth, “Interactive Motion Generation from Examples,” in Proc. of the ACM SIGGRAPH, 2002.
    [24] S.M. Lavalle, “Rapidly-Exploring Random Trees: A New Tool for Path Planning,” Technical Report, Computer Science Dept., Iowa State University, 1998.
    [25] S.W. Hsu and T.Y. Li, "Third-Person Intelligent Control of Humanoid with Real-Time Motion Planning Algorithm," in Proc of IEEE International Conference on Intelligent Robots and Systems, 2006.
    [26] T.Y. Li, P.F. Chen and P.Z. Huang, “Motion Planning for Humanoid Walking in a Layered Environment.” in Proc. of the IEEE Int. Conf. on Robotics and Automation, p3421-3427, 2003.
    [27] T. Simeon, J.-P. Laumond. and C. Nissoux, “Visibility-based probabilistic roadmaps for motion planning,” Advanced Robotics Journal, 14(6).
    [28] W. Shao and D. Terzopoulos, “Autonomous Pedestrians,” in Proc. of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2005.
    [29] M. Sung, L. Kovar and M. Gleicher, “Fast and accurate goal-directed motion synthesis for crowds,” in Proc. of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2005.
    [30] J. Lee and L.H Lee, “Interactive Control of Avatars Animated with Human Motion Data,” in Proc. of the ACM SIGGRAPH, 2002.
    [31] A. P. Witkin and Z. Popovic, “ Motion warping,” in Proc. of the ACM SIGGRAPH, 1995.
    描述: 碩士
    國立政治大學
    資訊科學學系
    94753025
    95
    資料來源: http://thesis.lib.nccu.edu.tw/record/#G0094753025
    資料類型: thesis
    顯示於類別:[資訊科學系] 學位論文

    文件中的檔案:

    檔案 描述 大小格式瀏覽次數
    302501.pdf43KbAdobe PDF22073檢視/開啟
    302502.pdf60KbAdobe PDF21876檢視/開啟
    302503.pdf66KbAdobe PDF22115檢視/開啟
    302504.pdf83KbAdobe PDF22049檢視/開啟
    302505.pdf122KbAdobe PDF22302檢視/開啟
    302506.pdf236KbAdobe PDF22367檢視/開啟
    302507.pdf555KbAdobe PDF22978檢視/開啟
    302508.pdf1202KbAdobe PDF22407檢視/開啟
    302509.pdf288KbAdobe PDF22100檢視/開啟
    302510.pdf1734KbAdobe PDF22564檢視/開啟
    302511.pdf71KbAdobe PDF22137檢視/開啟
    302512.pdf40KbAdobe PDF22168檢視/開啟


    在政大典藏中所有的資料項目都受到原著作權保護.


    社群 sharing

    著作權政策宣告 Copyright Announcement
    1.本網站之數位內容為國立政治大學所收錄之機構典藏,無償提供學術研究與公眾教育等公益性使用,惟仍請適度,合理使用本網站之內容,以尊重著作權人之權益。商業上之利用,則請先取得著作權人之授權。
    The digital content of this website is part of National Chengchi University Institutional Repository. It provides free access to academic research and public education for non-commercial use. Please utilize it in a proper and reasonable manner and respect the rights of copyright owners. For commercial use, please obtain authorization from the copyright owner in advance.

    2.本網站之製作,已盡力防止侵害著作權人之權益,如仍發現本網站之數位內容有侵害著作權人權益情事者,請權利人通知本網站維護人員(nccur@nccu.edu.tw),維護人員將立即採取移除該數位著作等補救措施。
    NCCU Institutional Repository is made to protect the interests of copyright owners. If you believe that any material on the website infringes copyright, please contact our staff(nccur@nccu.edu.tw). We will remove the work from the repository and investigate your claim.
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 回饋