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    Title: 解謎電子遊戲中的數位敘事:敘事如何影響玩家的動機、樂趣與情緒負荷
    Digital Narrative in Puzzle Video Games: How Narrative Affects Players’ Motivation, Enjoyment, and Emotional Demand
    Authors: 林俞均
    Lin, Yu-Chun
    Contributors: 蔡葵希
    Christine Cook
    林俞均
    Lin, Yu-Chun
    Keywords: 解謎遊戲
    敘事
    樂趣
    動機
    情緒負荷
    Puzzle games
    narrative
    enjoyment
    motivation
    demand framework
    Date: 2025
    Issue Date: 2025-08-04 15:03:07 (UTC+8)
    Abstract: 遊戲中的敘事元素已被證實能影響玩家之情緒反應與遊玩動機,然而其於解謎遊戲脈絡中的功能與效益,仍屬相對少有之探討。為補足此研究空缺,本文以實驗法進行探究,邀請81位參與者體驗高敘事與低敘事兩種類型之解謎遊戲,檢視敘事對玩家遊戲樂趣、動機,及其作為情緒負荷來源之潛在作用。研究結果顯示,敘事雖未能顯著提升玩家持續遊玩的動機,卻能有效提升其遊戲樂趣,並呈現出作為情緒需求之特性。進一步分析亦發現,在低敘事遊戲中,玩家之投入主要受遊戲樂趣所驅動;而於高敘事遊戲中,則同時受到樂趣與初始興趣的共同影響。整體而言,本研究有助於釐清敘事在解謎遊戲中的角色定位,並為未來相關遊戲設計與研究提供實證依據與理論啟發。
    Narrative elements in games have been shown to influence players' emotions and motivation; however, their role in puzzle games remains underexplored. This study examines the impact of narrative on player enjoyment, motivation, and its potential role as an emotional demand in puzzle games. An experiment with 81 participants compared high-narrative and low-narrative puzzle games. Results indicate that while narrative did not significantly enhance players' motivation to continue playing, it did increase enjoyment and functioned as an emotional demand. Further analysis revealed that enjoyment primarily drove engagement in low-narrative games, whereas both enjoyment and initial interest influenced engagement in high-narrative games. These findings aim to fill a gap in the research on the role of narrative in puzzle games, offering insights for future game design and further exploration in this area.
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    Description: 碩士
    國立政治大學
    全球傳播與創新科技碩士學位學程
    111zm1005
    Source URI: http://thesis.lib.nccu.edu.tw/record/#G0111ZM1005
    Data Type: thesis
    Appears in Collections:[全球傳播與創新科技碩士學位學程] 學位論文

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