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    Title: 虛實交會:探索線上社交關係對心理狀態的影響
    PAR-adox Explored: Probing Online Social Relationships’ Boundaries
    Authors: 羅邦宸
    Lo, Bang-Chen (Benson Lo)
    Contributors: 蔡葵希
    Cook, Christine
    羅邦宸
    Lo, Bang-Chen (Benson Lo)
    Keywords: 社交焦慮
    擬社會關係
    玩家-虛擬化身關係
    遊戲
    心理健康
    數位社交互動
    華語社群
    Social anxiety
    Parasocial relationship
    Player-avatar relationships (PAR)
    Gaming
    Mental health
    Digital social interactions
    Mandarin-speaking communities
    Date: 2025
    Issue Date: 2025-05-02 14:55:47 (UTC+8)
    Abstract: 本研究旨在探討不同類型的線上社交關係如何影響華人社群的心理狀態。在 COVID-19 疫情所帶來的社交限制與心理壓力下,許多研究與統計數據指出,越來越多人常透過電玩遊戲與社群媒體作為抒發情緒與壓力的管道,使得理解其影響的重要性日益提升。然而,目前多數相關研究僅招募西方受試者,因此針對這些線上社交型態對華人群體的影響,尚未被深入探討。本研究的實驗設計將參與者分為三組:線上互動組(與指定夥伴進行線上交流)、擬社會互動組(觀看並參與直播主的直播互動),以及玩家-虛擬化身互動組(操作角色進行指定遊戲)。透過前測與後測問卷,本研究比較三種社交型態在緩解社交焦慮上的效果,並進一步探討在數位互動已成常態的當代社會中,這些社交互動型態對心理健康的潛在影響。研究結果加深了我們對線上社交關係與心理健康之間關聯的理解,亦指出其在心理諮商與替代性療法中的應用潛力,並對未來遊戲設計與開發方向提供了參考建議。
    This study aims to explore the dynamics of different relationships and their impact on mental health, particularly within Mandarin-speaking communities. Due to the social isolation and mental stress issues brought by COVID-19, there is a growing need to understand how individuals in these communities utilize video games and social media as coping mechanisms. While most existing research focuses on Western contexts, this study seeks to address this gap by examining Mandarin-speaking communities. The research was conducted through an experiment involving three participant groups: those engaged in real-life interactions, parasocial interactions with an influencer, and player-avatar interactions with a game character. Through pre- and post-test surveys, the study evaluated the effects of player-avatar relationships (PAR) and parasocial relationships on alleviating social anxiety, compared to traditional social relationships, contributing to our understanding of mental health dynamics in emerging digital interactions. It also offers insights for using online social experiences for counselling as an alternative therapy option and for gaming companies in game development.
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    Description: 碩士
    國立政治大學
    全球傳播與創新科技碩士學位學程
    112ZM1010
    Source URI: http://thesis.lib.nccu.edu.tw/record/#G0112ZM1010
    Data Type: thesis
    Appears in Collections:[全球傳播與創新科技碩士學位學程] 學位論文

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