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    Title: 玩家對遊戲角色的同理心機制對遊玩行為之影響—以原創遊戲為例
    The Effect of Player’s Empathy System in Game to Characters on Gaming Behavior──Taking the Game Creation as an Example
    Authors: 楊馥蓉
    Yang, Fu-Rong
    Contributors: 陳聖智
    紀明德

    Chen, Sheng-Chih
    Chi, Ming-Te

    楊馥蓉
    Yang, Fu-Rong
    Keywords: 數位遊戲
    玩家同理心
    數位遊戲設計
    遊戲角色設計
    遊戲角色互動
    玩家行為研究
    後設遊戲
    Date: 2025
    Issue Date: 2025-03-03 15:40:11 (UTC+8)
    Abstract: 市面上遊戲大多力求讓玩家代入遊戲主角,鮮少探討當主角擁有與玩家不同的人格與想法時,玩家對於該主角的感受與行為影響。本研究主要目的為探討當遊戲中的主角擁有與玩家不同的個性、思考與情感表現時,玩家是否會對該主角產生情感連結或同理,以及是否實際影響玩家在遊戲中的行為表現。
    在本篇論文中,研究者獨自製作了一款RPG遊戲,將主角塑造成與玩家截然不同的個體,透過數值操作、表情變化、特效、與玩家的對話文字等方式向玩家展現主角的個人感受,並提供玩家可以與主角進行療傷、安慰、對話等互動的遊戲機制,玩家可以採用兩種不同的主要通關策略來進行遊戲。本研究採用質性歸納法配合量表數據分析,透過問卷與影音回溯訪談,觀察玩家在遊玩期間的行為、想法、感受與背後動機。
    結果顯示,多數玩家對主角產生了一定程度的同理與同情,在遊戲過程中都相當在意主角的狀態,尤其受到與主角的對話影響最深。玩家會將主角的感受納入選擇行動的主要考量,當主角的心境與想法產生變化時會去與主角互動,也會注意自身的選擇是否會導致主角的狀態改變。與主角互動的功能讓玩家更能理解該主角的性格、感受,且主角的個性與想法會大幅影響玩家的遊戲策略,玩家會盡可能地在遊戲過程中尊重主角的意願與感受。
    因此,本研究認為在未來的遊戲製作上,如果希望激起玩家在遊戲中的同理、情感連結,或引導玩家進行特定遊戲行為時,可著重於主角的人格塑造,並提供大量能展現主角感受或想法的對話與互動機制,以強化玩家對該角色的理解與關注。
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    Description: 碩士
    國立政治大學
    數位內容碩士學位學程
    110462016
    Source URI: http://thesis.lib.nccu.edu.tw/record/#G0110462016
    Data Type: thesis
    Appears in Collections:[數位內容碩士學位學程] 學位論文

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