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    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/155672


    Title: A gamified collaborative reading annotation system to facilitate reading comprehension, annotation behaviours, immersion experience and reading motivation
    Authors: 陳志銘
    Chen, Chih-Ming;Li, Ming-Chaun;Kao, Yi-Ching
    Contributors: 圖檔所
    Keywords: Gamified collaborativedigital reading;readingcomprehension;annotationbehaviours;immersionexperience;readingmotivation
    Date: 2025-04
    Issue Date: 2025-02-14 10:19:56 (UTC+8)
    Abstract: With the rapid advancement of information and communication technology, digital reading has become increasingly popular. Research has shown that sharing perspectives and engaging in interactive discussions through digital reading annotations can significantly enhance reading comprehension. Additionally, gamification has been proven to boost engagement and motivation, leading to better learning outcomes. Therefore, this study developed a gamified collaborative reading annotation system (GCRAS) to improve reading annotation behaviours, motivation, immersion and comprehension, comparing it with a non-gamified collaborative reading annotation system (NGCRAS). A study involving 48 fifth-grade students in Taiwan found that GCRAS significantly enhanced overall reading comprehension and three key reading competency indicators. Students using GCRAS also produced more reading and response annotations, demonstrated a higher level of immersion and showed greater engagement and intrinsic motivation than those using NGCRAS. This study advances digital reading by demonstrating the effectiveness of gamified mechanisms in a collaborative reading annotation system.
    Relation: Technology, Pedagogy and Education
    Data Type: article
    DOI 連結: https://doi.org/10.1080/1475939X.2025.2483854
    DOI: 10.1080/1475939X.2025.2483854
    Appears in Collections:[圖書資訊與檔案學研究所] 期刊論文

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