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    Title: 如何使用虛擬實境創造消費者在當代演唱會的觀賞體驗
    How to Use Virtual Reality to Create Consumers' Viewing Experience in Contemporary Concerts
    Authors: 何焴庭
    Ho, Yu-Ting
    Contributors: 林日璇
    Lin, Jih-Hsuan
    何焴庭
    Ho, Yu-Ting
    Keywords: 虛擬實境
    流行音樂產業
    線下演唱會
    虛擬實境演唱會
    消費者參與
    觀賞體驗
    粉絲經濟
    消費者滿意度
    質性研究
    Virtual Reality
    Pop Music Industry
    Live Concert
    Virtual Reality Concert
    Consumer Participation
    Viewing Experience
    Fan Economy
    Consumer Satisfaction
    Qualitative Research
    Date: 2024
    Issue Date: 2024-09-04 16:08:38 (UTC+8)
    Abstract: 隨著科技進步和社群媒體的興起,虛擬實境(VR)技術在娛樂產業中扮演著日益重要的角色。自2019年底新冠疫情爆發以來,音樂產業的演出形式逐漸轉向線上和數位化,而VR演唱會因其沉浸式體驗和跨越時空的特性,獲得了廣泛關注。
    本研究旨在探討VR技術在當代演唱會中的應用及其對觀眾觀賞體驗的影響。研究採用半結構式深度訪談和反思性主題分析法,探討具現場音樂活動參與習慣的粉絲群體及VR內容製作人員的觀點。研究結果顯示,受訪者普遍認為目前的VR技術與設備在穩定性和互動性方面仍有很大的改進空間。他們期望未來的VR演唱會能夠在藝人和粉絲雙方的外貌、表情、動作呈現,以及舞台設計、燈光和音效上,更真實地模擬演唱會場景,並透過增加互動性元素和個性化服務,如在虛擬環境中實現觀眾與藝人間的眼神交流和互動活動,來提升沈浸感及參與感。
    研究提出了多項改善VR演唱會體驗的策略,如減輕VR頭盔重量、提升內容製作品質及增強互動體驗,以提高觀眾的沉浸感與參與度,賦予觀眾更接近現實的虛擬空間。本研究總結了VR技術在當代演唱會中的應用價值,並提出未來的發展方向和改進建議,為業界與學術界提供參考。透過最佳化VR技術應用,未來的VR演唱會將能夠提供更具沉浸感、互動性和個性化的觀賞體驗,進一步滿足消費者的需求和期望。
    With the advancement of technology and the rise of social media, virtual reality (VR) technology is playing an increasingly important role in the entertainment industry. Since the outbreak of the COVID-19 pandemic at the end of 2019, the format of music performances has gradually shifted towards online and digitization, and VR concerts have gained widespread attention due to their immersive experience and ability to transcend time and space.
    This study aims to explore the application of VR technology in contemporary concerts and its impact on audience viewing experiences. The research adopts a semi-structured in-depth interview and reflexive thematic analysis method to examine the perspectives of fans with a regular attendance at live music events and VR content producers. The results of the study show that respondents generally believe that there is still significant room for improvement in the stability and interactivity of current VR technology and devices. They expect future VR concerts to more realistically simulate concert scenes in terms of the appearance, expressions, movements of both artists and fans, as well as stage design, lighting, and sound effects. Additionally, they suggest enhancing immersion and engagement by adding interactive elements and personalized services, such as enabling eye contact and interactive activities between the audience and artists in the virtual environment.
    The study proposes multiple strategies to improve the VR concert experience, such as reducing the weight of VR headsets, enhancing content production quality, and improving interactive experiences, to increase audience immersion and participation and provide a virtual space closer to reality. This research summarizes the application value of VR technology in contemporary concerts, and proposes future directions and improvement suggestions, providing references for both the industry and academia. Through the optimization of VR technology application, future VR concerts will be able to provide a more immersive, interactive, and personalized viewing experience, further meeting consumers' needs and expectations.
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    Description: 碩士
    國立政治大學
    全球傳播與創新科技碩士學位學程
    111ZM1030
    Source URI: http://thesis.lib.nccu.edu.tw/record/#G0111ZM1030
    Data Type: thesis
    Appears in Collections:[全球傳播與創新科技碩士學位學程] 學位論文

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