政大機構典藏-National Chengchi University Institutional Repository(NCCUR):Item 140.119/150660
English  |  正體中文  |  简体中文  |  Post-Print筆數 : 27 |  全文笔数/总笔数 : 113656/144643 (79%)
造访人次 : 51716537      在线人数 : 633
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
搜寻范围 查询小技巧:
  • 您可在西文检索词汇前后加上"双引号",以获取较精准的检索结果
  • 若欲以作者姓名搜寻,建议至进阶搜寻限定作者字段,可获得较完整数据
  • 进阶搜寻


    请使用永久网址来引用或连结此文件: https://nccur.lib.nccu.edu.tw/handle/140.119/150660


    题名: Instagram AR 濾鏡:互動性與品牌奢侈度透過品牌參與對品牌依戀及購買意圖之調節中介模型
    AR Filters on Instagram: The Moderated Mediation Model of the Effects of Interactivity and Brand Luxuriousness on Brand Attachment and Purchase Intention through Brand Engagement
    作者: 謝家聲
    Hsieh, Chia-Sheng
    贡献者: 林日璇
    Lin, Jih-Hsuan
    謝家聲
    Hsieh, Chia-Sheng
    关键词: Instagram
    AR 濾鏡
    社群行銷
    互動性
    自我概念中的品牌參與
    品牌奢侈程度
    品牌依戀
    購買意圖
    Instagram
    AR filters
    social media marketing
    interactivity
    brand engagement in self-concept
    brand luxuriousness
    brand attachment
    purchase intention
    日期: 2024
    上传时间: 2024-04-01 14:23:42 (UTC+8)
    摘要: 社群媒體 Instagram 不僅是當代重要的社交平台,也是品牌行銷的重要渠道之一,品牌的社群經營與行銷策略更隨之發展出許多概念與新技術。其中,將 AR 技術應用至社群平台的 AR 濾鏡行銷應運而生,透過在 AR 濾鏡加入具有互動性的品牌或是產品相關元素,能夠提供消費者體驗虛擬商品並與品牌產生有別以往的雙向互動。

    有鑒於此一新興的品牌行銷形式,本研究採用線上實驗法,以 2(互動性:高 vs. 低)× 2(品牌奢侈程度:高 vs. 低)的受測者間設計,並加入自我概念中的品牌參與為中介,觀察參與者在不同情境下,對於品牌依戀及購買意圖是否會所有差異。研究結果發現,雖然互動性與品牌依戀和購買意圖之間沒有顯著關係,但是自我概念中的品牌參與對品牌依戀及購買意圖皆能帶來顯著的影響。
    Instagram is not only an important social media platform but also a crucial channel for brand marketing. This has led to the development of numerous concepts and new technologies for brands' social management and marketing strategies. One of these is AR filter marketing, which applies AR technology to social platforms. By adding interactive brand or product-related elements to AR filters, consumers can experience virtual products and interact with the brand in a different way than they have in the past.

    This study conducted an online experiment with a 2 (interactivity: high vs. low) × 2 (brand luxuriousness: high vs. low) between-subjects design, mediated by brand engagement in self-concept. The study examined whether participants showed differences in brand attachment and purchase intention under different conditions. The results show that although there is no significant relationship between interactivity and brand attachment or purchase intention, brand engagement in self-concept significantly affects both brand attachment and purchase intention.
    參考文獻: 一、中文部分
    吳岱芸(2015)。〈從遊戲到遊戲化:行銷溝通遊戲化理論初探〉。《新聞學研究》,124,215-251。10.30386/MCR.201507_(124).0006
    數位時代(2023 年 3 月 8 日)。【圖解】台灣人每天上網7小時!除LINE、臉書、Netflix,大家還滑什麼?9張圖看懂。https://www.bnext.com.tw/article/74379/inernet-users-tenmax-0308

    二、英文部分
    Aboulnasr, K., & Tran, G. A. (2020). Is love really blind? The effect of emotional brand attachment on the perceived risk of really new products. Journal of Product & Brand Management, 29(1), 81-96.
    Ajina, A. S. (2019). The perceived value of social media marketing: An empirical study of online word-of-mouth in Saudi Arabian context. Entrepreneurship and Sustainability Issues, 6(3), 1512.
    Alba, J. W., & Hutchinson, J. W. (1987). Dimensions of consumer expertise. Journal of consumer research, 13(4), 411-454.
    Ariely, D. (2000). Controlling the information flow: Effects on consumers' decision making and preferences. Journal of consumer research, 27(2), 233-248.
    Aron, E. N., & Aron, A. (1996). Love and expansion of the self: The state of the model. Personal relationships, 3(1), 45-58.
    Arnould, E. J., & Thompson, C. J. (2005). Consumer culture theory (CCT): Twenty years of research. Journal of consumer research, 31(4), 868-882.
    Azuma, R. T. (1997). A survey of augmented reality. Presence: teleoperators & virtual environments, 6(4), 355-385.
    Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. IEEE computer graphics and applications, 21(6), 34-47.
    Barnes, N. G., Lescault, A. M., & Wright, S. (2013). Fortune 500 are bullish on social media: Big companies get excited about Google+, Instagram, Foursquare and Pinterest. UMass Dartmouth, 1(9).
    Baek, T. H., Yoo, C. Y., & Yoon, S. (2018). Augment yourself through virtual mirror: the impact of self-viewing and narcissism on consumer responses. International Journal of Advertising, 37(3), 421-439.
    Barreda, A. A., Bilgihan, A., Nusair, K., & Okumus, F. (2016). Online branding: Development of hotel branding through interactivity theory. Tourism Management, 57, 180-192.
    Barhorst, J. B., McLean, G., Shah, E., & Mack, R. (2021). Blending the real world and the virtual world: Exploring the role of flow in augmented reality experiences. Journal of Business Research, 122, 423-436.
    Batra, R., & Ray, M. L. (1986). Affective responses mediating acceptance of advertising. Journal of consumer research, 13(2), 234-249.
    Bazi, S., Filieri, R., & Gorton, M. (2018). Exploring The Motivations Of Consumers’ Engagement With Luxury Brands In Social Media Sites. 47th EMAC.
    Beck, M., & Crié, D. (2018). I virtually try it… I want it! Virtual Fitting Room: A tool to increase on-line and off-line exploratory behavior, patronage and purchase intentions. Journal of Retailing and Consumer Services, 40, 279-286.
    Belk, R. W. (1988). Possessions and the extended self. Journal of consumer research, 15(2), 139-168.
    Belk, R. (2014). Digital consumption and the extended self. Journal of Marketing Management, 30(11-12), 1101-1118.
    Berthon, P., Pitt, L., Parent, M., & Berthon, J. P. (2009). Aesthetics and ephemerality: Observing and preserving the luxury brand. California management review, 52(1), 45-66.
    Bian, Q., & Forsythe, S. (2012). Purchase intention for luxury brands: A cross cultural comparison. Journal of Business Research, 65(10), 1443-1451.
    Blasco-Arcas, L., Hernandez-Ortega, B. I., & Jimenez-Martinez, J. (2016). Engagement platforms: The role of emotions in fostering customer engagement and brand image in interactive media. Journal of Service Theory and Practice, 26(5), 559-589.
    Brodie, R. J., Hollebeek, L. D., Jurić, B., & Ilić, A. (2011). Customer engagement: Conceptual domain, fundamental propositions, and implications for research. Journal of service research, 14(3), 252-271.
    Brodie, R. J., Ilic, A., Juric, B., & Hollebeek, L. (2013). Consumer engagement in a virtual brand community: An exploratory analysis. Journal of business research, 66(1), 105-114.
    Broll, W., Lindt, I., Herbst, I., Ohlenburg, J., Braun, A. K., & Wetzel, R. (2008). Toward next-gen mobile AR games. IEEE Computer Graphics and Applications, 28(4), 40-48.
    Burton, S., Garretson, J. A., & Velliquette, A. M. (1999). Implications of accurate usage of nutrition facts panel information for food product evaluations and purchase intentions. Journal of the Academy of Marketing science, 27, 470-480.
    Casaló, L. V., Flavián, C., & Ibáñez-Sánchez, S. (2017). Understanding consumer interaction on instagram: The role of satisfaction, hedonism, and content characteristics. Cyberpsychology, Behavior, and Social Networking, 20(6), 369-375.
    Chalke, A. S., Cheng, B. L., Idris, I., & Chin, J. X. (2023). Brand engagement in self-concept for influencer marketing: The role of product involvement as a moderator. e-Academia Journal, 12(1).
    Chaplin, L. N., & Roedder John, D. (2005). The development of self-brand connections in children and adolescents. Journal of consumer research, 32(1), 119-129.
    Chernev, A., Hamilton, R., & Gal, D. (2011). Competing for consumer identity: Limits to self-expression and the perils of lifestyle branding. Journal of Marketing, 75(3), 66-82.
    Chevalier, M., & Mazzalovo, G. (2008). Luxury brand management: A world of privilege. John Wiley & Sons.
    Chieng, F., Sharma, P., Kingshott, R. P., & Roy, R. (2022). Interactive effects of self-congruity and need for uniqueness on brand loyalty via brand experience and brand attachment. Journal of Product & Brand Management, 31(6), 870-885.
    Chylinski, M., Heller, J., Hilken, T., Keeling, D. I., Mahr, D., & de Ruyter, K. (2020). Augmented reality marketing: A technology-enabled approach to situated customer experience. Australasian Marketing Journal, 28(4), 374-384.
    Courtois, C., Mechant, P., Paulussen, S., & De Marez, L. (2012). The triple articulation of media technologies in teenage media consumption. New Media & Society, 14(3), 401-420.
    Cowan, K., Javornik, A., & Jiang, P. (2021). Privacy concerns when using augmented reality face filters? Explaining why and when use avoidance occurs. Psychology & Marketing, 38(10), 1799-1813.
    Dabholkar, P. A. (1996). Consumer evaluations of new technology-based self-service options: an investigation of alternative models of service quality. International Journal of research in Marketing, 13(1), 29-51.
    Dacko, S. G. (2017). Enabling smart retail settings via mobile augmented reality shopping apps. Technological forecasting and social change, 124, 243-256.
    de Chernatonyi∗, L., & de Mello, S. C. B. (1995). Predicting brand preferences using self-concept theory. Journal of Marketing Communications, 1(3), 121-137.
    de Ruyter, K., Heller, J., Hilken, T., Chylinski, M., Keeling, D. I., & Mahr, D. (2020). Seeing with the customer’s eye: Exploring the challenges and opportunities of AR advertising. Journal of Advertising, 49(2), 109-124.
    Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of science Education and Technology, 18, 7-22.
    Dwivedi, A., Wilkie, D., Johnson, L., & Weerawardena, J. (2016). Establishing measures and drivers of consumer brand engagement behaviours. Journal of Brand Management, 23, 41-69.
    Dwivedi, Y. K., Ismagilova, E., Hughes, D. L., Carlson, J., Filieri, R., Jacobson, J., Jain, V., Karjaluoto, H., Kefi, H., Krishen, A. S., Kumar, V., Rahman, M. M., Raman, R., Rauschnabel, P. A., Rowley, J., Salo, J., Tran, G. A., & Wang, Y. (2021). Setting the future of digital and social media marketing research: Perspectives and research propositions. International Journal of Information Management, 59, 102168.
    Elliott, R. (2020). Making up people: Consumption as a symbolic vocabulary for the construction of identity. In Elusive consumption (pp. 129-143). Routledge.
    Escalas, J. E. (2004). Narrative processing: Building consumer connections to brands. Journal of consumer psychology, 14(1-2), 168-180.
    Escalas, J. E., & Bettman, J. R. (2005). Self-construal, reference groups, and brand meaning. Journal of consumer research, 32(3), 378-389.
    Fennis, B. M., & Bakker, A. B. (2001). “Stay tuned—We will be back right after these messages”: Need to evaluate moderates the transfer of irritation in advertising. Journal of Advertising, 30(3), 15-25.
    Fischer, M., Völckner, F., & Sattler, H. (2010). How important are brands? A cross-category, cross-country study. Journal of Marketing Research, 47(5), 823-839.
    Fiske, S. T. (2014). Schema-triggered affect: Applications to social perception. In Affect and cognition (pp. 55-78). Psychology Press.
    Flavián, C., Ibáñez-Sánchez, S., & Orús, C. (2019). The impact of virtual, augmented and mixed reality technologies on the customer experience. Journal of business research, 100, 547-560.
    Forsythe, S., Liu, C., Shannon, D., & Gardner, L. C. (2006). Development of a scale to measure the perceived benefits and risks of online shopping. Journal of interactive marketing, 20(2), 55-75.
    Fournier, S. (1998). Consumers and their brands: Developing relationship theory in consumer research. Journal of consumer research, 24(4), 343-373.
    Fritz, W., Sohn, S., & Seegebarth, B. (2017). Broadening the perspective on mobile marketing: an introduction. Psychology & Marketing, 34(2), 113-118.
    Gatter, S., Hüttl‐Maack, V., & Rauschnabel, P. A. (2022). Can augmented reality satisfy consumers' need for touch?. Psychology & Marketing, 39(3), 508-523.
    Goldsmith, R. E., & Goldsmith, E. B. (2012). Brand personality and brand engagement. American Journal of Management, 12(1), 11-20.
    Grand View Research. (2022). Augmented Reality Market Size, Share & Trends Analysis Report By Component (Hardware, Software), By Display (Head-Mounted Display, Smart Glass, Head-Up Display, Handheld Devices), By Application, By Region, And Segment Forecasts, 2023 - 2030. https://www.grandviewresearch.com/industry-analysis/augmented-reality-market
    Grewal, D., Noble, S. M., Roggeveen, A. L., & Nordfalt, J. (2020). The future of in-store technology. Journal of the Academy of Marketing Science, 48, 96-113.
    Heller, J., Chylinski, M., de Ruyter, K., Keeling, D. I., Hilken, T., & Mahr, D. (2021). Tangible service automation: decomposing the technology-enabled engagement process (TEEP) for augmented reality. Journal of Service Research, 24(1), 84-103.
    Heller, J., Chylinski, M., de Ruyter, K., Mahr, D., & Keeling, D. I. (2019). Let me imagine that for you: Transforming the retail frontline through augmenting customer mental imagery ability. Journal of Retailing, 95(2), 94-114.
    Heller, J., Chylinski, M., de Ruyter, K., Mahr, D., & Keeling, D. I. (2019). Touching the untouchable: exploring multi-sensory augmented reality in the context of online retailing. Journal of Retailing, 95(4), 219-234.
    Hilken, T., Chylinski, M., Keeling, D. I., Heller, J., de Ruyter, K., & Mahr, D. (2022). How to strategically choose or combine augmented and virtual reality for improved online experiential retailing. Psychology & Marketing, 39(3), 495-507.
    Hilken, T., de Ruyter, K., Chylinski, M., Mahr, D., & Keeling, D. I. (2017). Augmenting the eye of the beholder: exploring the strategic potential of augmented reality to enhance online service experiences. Journal of the Academy of Marketing Science, 45, 884-905.
    Hilken, T., Heller, J., Chylinski, M., Keeling, D. I., Mahr, D., & de Ruyter, K. (2018). Making omnichannel an augmented reality: the current and future state of the art. Journal of Research in Interactive Marketing, 12(4), 509-523.
    Hoffman, D. L., & Novak, T. P. (2009). Flow online: lessons learned and future prospects. Journal of interactive marketing, 23(1), 23-34.
    Hoffman, D. L., & Novak, T. P. (1996). Marketing in hypermedia computer-mediated environments: Conceptual foundations. Journal of marketing, 60(3), 50-68.
    Holbrook, M. B., & Hirschman, E. C. (1982). The experiential aspects of consumption: Consumer fantasies, feelings, and fun. Journal of consumer research, 9(2), 132-140.
    Hollebeek, L. D., Glynn, M. S., & Brodie, R. J. (2014). Consumer brand engagement in social media: Conceptualization, scale development and validation. Journal of interactive marketing, 28(2), 149-165.
    Hootsuite & We Are Social. (2022). DIGITAL 2022: GLOBAL OVERVIEW REPORT. https://datareportal.com/reports/digital-2022-global-overview-report
    Huang, E. (2012). Online experiences and virtual goods purchase intention. Internet Research, 22(3), 252-274.
    Huang, T. L. (2019). Psychological mechanisms of brand love and information technology identity in virtual retail environments. Journal of Retailing and Consumer Services, 47, 251-264.
    Huang, T. L., & Hsu Liu, F. (2014). Formation of augmented-reality interactive technology's persuasive effects from the perspective of experiential value. Internet Research, 24(1), 82-109.
    Huang, T. L., & Liao, S. (2015). A model of acceptance of augmented-reality interactive technology: the moderating role of cognitive innovativeness. Electronic Commerce Research, 15, 269-295.
    Hung, K. P., Huiling Chen, A., Peng, N., Hackley, C., Amy Tiwsakul, R., & Chou, C. L. (2011). Antecedents of luxury brand purchase intention. Journal of Product & Brand Management, 20(6), 457-467.
    Ibáñez‐Sánchez, S., Orus, C., & Flavian, C. (2022). Augmented reality filters on social media. Analyzing the drivers of playability based on uses and gratifications theory. Psychology & Marketing, 39(3), 559-578.
    Ismail, A. R. (2017). The influence of perceived social media marketing activities on brand loyalty: The mediation effect of brand and value consciousness. Asia pacific journal of marketing and logistics, 29(1), 129-144.
    Ismail, A. R., Nguyen, B., Chen, J., Melewar, T. C., & Mohamad, B. (2021). Brand engagement in self-concept (BESC), value consciousness and brand loyalty: a study of generation Z consumers in Malaysia. Young Consumers, 22(1), 112-130.
    Jackson, C. A., & Luchner, A. F. (2018). Self-presentation mediates the relationship between self-criticism and emotional response to Instagram feedback. Personality and Individual Differences, 133, 1-6.
    Japutra, A., Ekinci, Y., & Simkin, L. (2014). Exploring brand attachment, its determinants and outcomes. Journal of strategic Marketing, 22(7), 616-630.
    Japutra, A., Molinillo, S., & Ekinci, Y. (2021). Do stereotypes matter for brand attachment?. Marketing Intelligence & Planning, 39(4), 501-515.
    Javornik, A. (2016). Augmented reality: Research agenda for studying the impact of its media characteristics on consumer behaviour. Journal of Retailing and Consumer Services, 30, 252-261.
    Javornik, A., Duffy, K., Rokka, J., Scholz, J., Nobbs, K., Motala, A., & Goldenberg, A. (2021). Strategic approaches to augmented reality deployment by luxury brands. Journal of Business Research, 136, 284-292.
    Javornik, A., Marder, B., Barhorst, J. B., McLean, G., Rogers, Y., Marshall, P., & Warlop, L. (2022). ‘What lies behind the filter?’Uncovering the motivations for using augmented reality (AR) face filters on social media and their effect on well-being. Computers in Human Behavior, 128, 107126.
    Jessen, A., Hilken, T., Chylinski, M., Mahr, D., Heller, J., Keeling, D. I., & de Ruyter, K. (2020). The playground effect: How augmented reality drives creative customer engagement. Journal of Business Research, 116, 85-98.
    John, D. R., & Chaplin, L. N. (2019). Children's understanding of the instrumental value of products and brands. Journal of consumer psychology, 29(2), 328-335.
    Johnson, E. J., & Russo, J. E. (1984). Product familiarity and learning new information. Journal of consumer research, 11(1), 542-550.
    Jun, S., & Yi, J. (2020). What makes followers loyal? The role of influencer interactivity in building influencer brand equity. Journal of Product & Brand Management, 29(6), 803-814.
    Kapferer, J. N. (2017). Managing luxury brands. Advances in luxury brand management, 235-249.
    Kaplan, A. M., & Haenlein, M. (2010). Users of the world, unite! The challenges and opportunities of Social Media. Business horizons, 53(1), 59-68.
    Kaufmann, H. R., Loureiro, S. M. C., & Manarioti, A. (2016). Exploring behavioural branding, brand love and brand co-creation. Journal of Product & Brand Management, 25(6), 516-526.
    Keller, K. L., Parameswaran, M. G., & Jacob, I. (2010). Strategic brand management: Building, measuring, and managing brand equity. Pearson Education India.
    Kim, A. J., & Ko, E. (2012). Do social media marketing activities enhance customer equity? An empirical study of luxury fashion brand. Journal of Business research, 65(10), 1480-1486.
    Kim, E., Lin, J. S., & Sung, Y. (2013). To app or not to app: Engaging consumers via branded mobile apps. Journal of Interactive Advertising, 13(1), 53-65.
    Kim, J., & Forsythe, S. (2008). Adoption of virtual try-on technology for online apparel shopping. Journal of interactive marketing, 22(2), 45-59.
    Klopfer, E. (2008). Augmented learning: Research and design of mobile educational games. MIT press.
    Klopfer, E., & Sheldon, J. (2010). Augmenting your own reality: Student authoring of science‐based augmented reality games. New directions for youth development, 2010(128), 85-94.
    Klopfer, E., & Squire, K. (2008). Environmental Detectives—the development of an augmented reality platform for environmental simulations. Educational technology research and development, 56, 203-228.
    Ko, H., Cho, C. H., & Roberts, M. S. (2005). Internet uses and gratifications: A structural equation model of interactive advertising. Journal of advertising, 34(2), 57-70.
    Kostyk, A., & Huhmann, B. A. (2021). Perfect social media image posts: Symmetry and contrast influence consumer response. European Journal of Marketing, 55(6), 1747-1779.
    Kowalczuk, P., Siepmann, C., & Adler, J. (2021). Cognitive, affective, and behavioral consumer responses to augmented reality in e-commerce: A comparative study. Journal of Business Research, 124, 357-373.
    Kozinets, R. V., De Valck, K., Wojnicki, A. C., & Wilner, S. J. (2010). Networked narratives: Understanding word-of-mouth marketing in online communities. Journal of marketing, 74(2), 71-89.
    Kumar, H. (2022). Augmented reality in online retailing: a systematic review and research agenda. International Journal of Retail & Distribution Management, 50(4), 537-559.
    Kusumasondjaja, S. (2018). The roles of message appeals and orientation on social media brand communication effectiveness: An evidence from Indonesia. Asia Pacific Journal of Marketing and Logistics, 30(4), 1135-1158.
    Labrecque, L. I. (2014). Fostering consumer–brand relationships in social media environments: The role of parasocial interaction. Journal of interactive marketing, 28(2), 134-148.
    Lacoeuilhe, J. (1999). Proposal of a scale for measuring brand attachment. In Congrès de l'Association Française de Marketing.
    Lamberton, C., & Stephen, A. T. (2016). A thematic exploration of digital, social media, and mobile marketing: Research evolution from 2000 to 2015 and an agenda for future inquiry. Journal of marketing, 80(6), 146-172.
    Lee, E., Lee, J. A., Moon, J. H., & Sung, Y. (2015). Pictures speak louder than words: Motivations for using Instagram. Cyberpsychology, behavior, and social networking, 18(9), 552-556.
    Lister (2017). 40 Essential Social Media Marketing Statistics in One Cool Infographic. https://www.wordstream.com/blog/ws/2017/01/05/social-media-marketing-statistics
    Liu, C., Zhang, Y., & Zhang, J. (2020). The impact of self-congruity and virtual interactivity on online celebrity brand equity and fans’ purchase intention. Journal of Product & Brand Management, 29(6), 783-801.
    Liu, R. L., Sprott, D. E., Spangenberg, E. R., Czellar, S., & Voss, K. E. (2018). Consumer preference for national vs. private brands: The influence of brand engagement and self-concept threat. Journal of Retailing and Consumer Services, 41, 90-100.
    Li, H., Daugherty, T., & Biocca, F. (2002). Impact of 3-D advertising on product knowledge, brand attitude, and purchase intention: The mediating role of presence. Journal of advertising, 31(3), 43-57.
    Liu, H., Yang, J., & Chen, X. (2020). Making the customer-brand relationship sustainable: The different effects of psychological contract breach types on customer citizenship behaviours. Sustainability, 12(2), 630.
    Mckinsey & Company. (2018). The age of digital Darwinism. https://www.mckinsey.com/industries/retail/our-insights/luxury-in-the-age-of-digital-darwinism
    Meltwater & We Are Social. (2023). DIGITAL 2022: GLOBAL OVERVIEW REPORT. https://datareportal.com/reports/digital-2023-global-overview-report
    Meltwater & We Are Social. (2023). DIGITAL 2023: TAIWAN. https://datareportal.com/reports/digital-2023-taiwan
    McLean, G., & Wilson, A. (2019). Shopping in the digital world: Examining customer engagement through augmented reality mobile applications. Computers in Human Behavior, 101, 210-224.
    Michaelidou, N., Siamagka, N. T., & Christodoulides, G. (2011). Usage, barriers and measurement of social media marketing: An exploratory investigation of small and medium B2B brands. Industrial marketing management, 40(7), 1153-1159.
    Millen, D. R., & Patterson, J. F. (2002, November). Stimulating social engagement in a community network. In Proceedings of the 2002 ACM conference on Computer supported cooperative work (pp. 306-313).
    Miller, K. W., & Mills, M. K. (2012). Contributing clarity by examining brand luxury in the fashion market. Journal of Business Research, 65(10), 1471-1479.
    Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE TRANSACTIONS on Information and Systems, 77(12), 1321-1329.
    Mishra, R., Singh, R. K., & Koles, B. (2021). Consumer decision‐making in Omnichannel retailing: Literature review and future research agenda. International Journal of Consumer Studies, 45(2), 147-174.
    Murdough, C. (2009). Social media measurement: It’s not impossible. Journal of interactive advertising, 10(1), 94-99.
    Nah, F. F. H., Eschenbrenner, B., & DeWester, D. (2011). Enhancing brand equity through flow and telepresence: A comparison of 2D and 3D virtual worlds. MIs Quarterly, 731-747.
    NapoleonCat. (2023, March). Instagram users in Taiwan – June 2023. https://napoleoncat.com/stats/instagram-users-in-taiwan/2023/03/
    Napoli, J., Dickinson, S. J., Beverland, M. B., & Farrelly, F. (2014). Measuring consumer-based brand authenticity. Journal of business research, 67(6), 1090-1098.
    Nueno, J. L., & Quelch, J. A. (1998). The mass marketing of luxury. Business horizons, 41(6), 61-68.
    Nyadzayo, M. W., Johnson, L. W., & Rossi, M. (2020). Drivers and outcomes of brand engagement in self-concept for luxury fashion brands. Journal of Fashion Marketing and Management: An International Journal, 24(4), 589-609.
    O'cass, A. (2004). Fashion clothing consumption: antecedents and consequences of fashion clothing involvement. European journal of Marketing, 38(7), 869-882.
    Pantano, E. (2014). Innovation drivers in retail industry. International Journal of Information Management, 34(3), 344-350.
    Park, C. W., MacInnis, D. J., & Priester, J. R. (2006). Beyond attitudes: Attachment and consumer behavior. Seoul National Journal, 12(2), 3-36.
    Park, C. W., MacInnis, D. J., Priester, J., Eisingerich, A. B., & Iacobucci, D. (2010). Brand attachment and brand attitude strength: Conceptual and empirical differentiation of two critical brand equity drivers. Journal of marketing, 74(6), 1-17.
    Pentina, I., Guilloux, V., & Micu, A. C. (2018). Exploring social media engagement behaviors in the context of luxury brands. Journal of Advertising, 47(1), 55-69.
    Phau, I., & Prendergast, G. (2000). Consuming luxury brands: the relevance of the ‘rarity principle’. Journal of brand Management, 8, 122-138.
    PMX Agency. (2018). Trend Report: Luxury Brands Online 2018. https://thehometrust.com/wp-content/uploads/2019/02/PMX_LUXE2018_10-22-18_FNL.pdf
    Poncin, I., & Mimoun, M. S. B. (2014). The impact of “e-atmospherics” on physical stores. Journal of Retailing and Consumer Services, 21(5), 851-859.
    Popper, K. R. (1979). Objective knowledge: An evolutionary approach (Vol. 49). Oxford: Clarendon press.
    Poushneh, A., & Vasquez-Parraga, A. Z. (2017). Discernible impact of augmented reality on retail customer's experience, satisfaction and willingness to buy. Journal of Retailing and Consumer Services, 34, 229-234.
    Rabbanee, F. K., Roy, R., & Spence, M. T. (2020). Factors affecting consumer engagement on online social networks: self-congruity, brand attachment, and self-extension tendency. European Journal of Marketing, 54(6), 1407-1431.
    Rauschnabel, P. A. (2021). Augmented reality is eating the real-world! The substitution of physical products by holograms. International Journal of Information Management, 57, 102279.
    Rauschnabel, P. A., Babin, B. J., tom Dieck, M. C., Krey, N., & Jung, T. (2022). What is augmented reality marketing? Its definition, complexity, and future. Journal of business research, 142, 1140-1150.
    Rauschnabel, P. A., Felix, R., & Hinsch, C. (2019). Augmented reality marketing: How mobile AR-apps can improve brands through inspiration. Journal of Retailing and Consumer Services, 49, 43-53.
    Rauschnabel, P. A., Rossmann, A., & tom Dieck, M. C. (2017). An adoption framework for mobile augmented reality games: The case of Pokémon Go. Computers in human behavior, 76, 276-286.
    Razmus, W., & Laguna, M. (2019). Brand engagement in self-concept: Scale properties and the global nature of the construct. Current Psychology, 38, 1-7.
    Razmus, W., Jaroszyńska, M., & Palęga, M. (2017). Personal aspirations and brand engagement in self-concept. Personality and Individual Differences, 105, 294-299.
    Reed II, A., Forehand, M. R., Puntoni, S., & Warlop, L. (2012). Identity-based consumer behavior. International Journal of Research in Marketing, 29(4), 310-321.
    Reimann, M., & Aron, A. (2014). Self-expansion motivation and inclusion of brands in self: Toward a theory of brand relationships. In Handbook of brand relationships (pp. 87-103). Routledge.
    Reitmayr, G., & Drummond, T. W. (2006, October). Going out: robust model-based tracking for outdoor augmented reality. In 2006 IEEE/ACM international symposium on mixed and augmented reality (pp. 109-118). IEEE.
    Rese, A., Baier, D., Geyer-Schulz, A., & Schreiber, S. (2017). How augmented reality apps are accepted by consumers: A comparative analysis using scales and opinions. Technological Forecasting and Social Change, 124, 306-319.
    Rios, J. S., Ketterer, D. J., & Wohn, D. Y. (2018, October). How users choose a face lens on Snapchat. In Companion of the 2018 ACM conference on computer supported cooperative work and social computing (pp. 321-324).
    Samarah, T., Bayram, P., Aljuhmani, H. Y., & Elrehail, H. (2022). The role of brand interactivity and involvement in driving social media consumer brand engagement and brand loyalty: the mediating effect of brand trust. Journal of Research in Interactive Marketing, 16(4), 648-664.
    Saprikis, V., Avlogiaris, G., & Katarachia, A. (2020). Determinants of the intention to adopt mobile augmented reality apps in shopping malls among university students. Journal of Theoretical and Applied Electronic Commerce Research, 16(3), 491-512.
    Schau, H. J. Gilly, mary C., We are what we post? Self presentation in personal web space. J. Comsum. Res. v30 i3, 385-404.
    Schmalz, S., & Orth, U. R. (2012). Brand attachment and consumer emotional response to unethical firm behavior. Psychology & marketing, 29(11), 869-884.
    Scholz, J., & Duffy, K. (2018). We ARe at home: How augmented reality reshapes mobile marketing and consumer-brand relationships. Journal of Retailing and Consumer Services, 44, 11-23.
    Schröder, H., & Zaharia, S. (2008). Linking multi-channel customer behavior with shopping motives: An empirical investigation of a German retailer. Journal of retailing and Consumer Services, 15(6), 452-468.
    Schubert, T. W. (2009). A new conception of spatial presence: Once again, with feeling. Communication Theory, 19(2), 161-187.
    Shankar, V., Grewal, D., Sunder, S., Fossen, B., Peters, K., & Agarwal, A. (2022). Digital marketing communication in global marketplaces: A review of extant research, future directions, and potential approaches. International Journal of research in Marketing, 39(2), 541-565.
    Shankar, V., Kleijnen, M., Ramanathan, S., Rizley, R., Holland, S., & Morrissey, S. (2016). Mobile shopper marketing: Key issues, current insights, and future research avenues. Journal of Interactive Marketing, 34(1), 37-48.
    Shephali Bhatt. (2020). The big picture in the entire AR-filter craze. https://economictimes.indiatimes.com/internet/brands-see-the-big-picture-in-ar-filter-craze/articleshow/78266655.cms
    Sirgy, M. J. (2018). Self-congruity theory in consumer behavior: A little history. Journal of Global Scholars of Marketing Science, 28(2), 197-207.
    Smink, A. R., Van Reijmersdal, E. A., Van Noort, G., & Neijens, P. C. (2020). Shopping in augmented reality: The effects of spatial presence, personalization and intrusiveness on app and brand responses. Journal of Business Research, 118, 474-485.
    Solem, B. A. A., & Pedersen, P. E. (2016). The role of customer brand engagement in social media: conceptualisation, measurement, antecedents and outcomes. International Journal of Internet Marketing and Advertising, 10(4), 223-254.
    Sprott, D., Czellar, S., & Spangenberg, E. (2009). The importance of a general measure of brand engagement on market behavior: Development and validation of a scale. Journal of Marketing research, 46(1), 92-104.
    Sprout Social (2017). The Social Generations: Millennials Ask, Gen X Buys & Baby Bommers Observe. https://media.sproutsocial.com/pdf/Q1_2017-Sprout_Social_Index.pdf
    Statista. (2022, June). Brand value of the leading 10 most valuable luxury brands worldwide in 2022. Statista. https://www.statista.com/statistics/267948/brand-value-of-the-leading-10-most-valuable-luxury-brands-worldwide/
    Statista. (2022, August). Mobile augmented reality (AR) market revenue worldwide from 2021 to 2026. Statista. https://www.statista.com/statistics/282453/mobile-augmented-reality-market-size/
    Stephen, A. T. (2016). The role of digital and social media marketing in consumer behavior. Current opinión in Psychology, 10, 17-21.
    Steuer, J., Biocca, F., & Levy, M. R. (1995). Defining virtual reality: Dimensions determining telepresence. Communication in the age of virtual reality, 33, 37-39.
    Squire, K., & Klopfer, E. (2007). Augmented reality simulations on handheld computers. The journal of the learning sciences, 16(3), 371-413.
    Sung, E. C. (2021). The effects of augmented reality mobile app advertising: Viral marketing via shared social experience. Journal of Business Research, 122, 75-87.
    Thomson, M., MacInnis, D. J., & Whan Park, C. (2005). The ties that bind: Measuring the strength of consumers’ emotional attachments to brands. Journal of consumer psychology, 15(1), 77-91.
    Tian, K. T., Bearden, W. O., & Hunter, G. L. (2001). Consumers' need for uniqueness: Scale development and validation. Journal of consumer research, 28(1), 50-66.
    Tsai, S. P. (2005). Impact of personal orientation on luxury-brand purchase value: An international investigation. International Journal of Market Research, 47(4), 427-452.
    Van Noort, G., Voorveld, H. A., & Van Reijmersdal, E. A. (2012). Interactivity in brand web sites: cognitive, affective, and behavioral responses explained by consumers’ online flow experience. Journal of Interactive Marketing, 26(4), 223-234.
    Verhagen, T., & Van Dolen, W. (2011). The influence of online store beliefs on consumer online impulse buying: A model and empirical application. Information & Management, 48(8), 320-327.
    Vieira, V. A., Liu, R. L., & Mello, V. G. D. (2023). The mediating role of Brand Engagement in the Self-Concept (BESC) in explaining consumer response: a meta-analytic review. Journal of Marketing Theory and Practice, 31(1), 97-114.
    Vigneron, F., & Johnson, L. W. (1999). A review and a conceptual framework of prestige-seeking consumer behavior. Academy of marketing science review, 1(1), 1-15.
    Vigneron, F., & Johnson, L. W. (2004). Measuring perceptions of brand luxury. Journal of brand management, 11(6), 484-506.
    Vonkeman, C., Verhagen, T., & Van Dolen, W. (2017). Role of local presence in online impulse buying. Information & management, 54(8), 1038-1048.
    Wang, C. L. (2021). New frontiers and future directions in interactive marketing: inaugural Editorial. Journal of Research in Interactive Marketing, 15(1), 1-9.
    Wang, Y. D., & Emurian, H. H. (2005). An overview of online trust: Concepts, elements, and implications. Computers in human behavior, 21(1), 105-125.
    Watson, A., Alexander, B., & Salavati, L. (2018). The impact of experiential augmented reality applications on fashion purchase intention. International Journal of Retail & Distribution Management, 48(5), 433-451.
    Whang, J. B., Song, J. H., Choi, B., & Lee, J. H. (2021). The effect of Augmented Reality on purchase intention of beauty products: The roles of consumers’ control. Journal of Business Research, 133, 275-284.
    Whiting, A., & Williams, D. (2013). Why people use social media: a uses and gratifications approach. Qualitative market research: an international journal, 16(4), 362-369.
    Wilcox, K., Kim, H. M., & Sen, S. (2009). Why do consumers buy counterfeit luxury brands?. Journal of marketing research, 46(2), 247-259.
    Wirth, W., Hartmann, T., Böcking, S., Vorderer, P., Klimmt, C., Schramm, H., Saari, T., Laarni, J., Ravaja, N., Gouveia, F. R., Biocca, F., Sacau, A., Baumgartner, T., & Jäncke, P. (2007). A process model of the formation of spatial presence experiences. Media psychology, 9(3), 493-525.
    Xi, N., Chen, J., Gama, F., Riar, M., & Hamari, J. (2023). The challenges of entering the metaverse: An experiment on the effect of extended reality on workload. Information Systems Frontiers, 25(2), 659-680.
    Yaoyuneyong, G., Foster, J., Johnson, E., & Johnson, D. (2016). Augmented reality marketing: Consumer preferences and attitudes toward hypermedia print ads. Journal of Interactive Advertising, 16(1), 16-30.
    Ye, B. H., Barreda, A. A., Okumus, F., & Nusair, K. (2019). Website interactivity and brand development of online travel agencies in China: The moderating role of age. Journal of Business Research, 99, 382-389.
    Yuan, C., Wang, S., Yu, X., Kim, K. H., & Moon, H. (2021). The influence of flow experience in the augmented reality context on psychological ownership. International Journal of Advertising, 40(6), 922-944.
    Zanger, V., Meißner, M., & Rauschnabel, P. A. (2022). Beyond the gimmick: How affective responses drive brand attitudes and intentions in augmented reality marketing. Psychology & Marketing, 39(7), 1285-1301.
    Zhang, M., Li, Y., Li, Y., & Ren, X. (2023). Beyond presence: Creating attractive online retailing stores through the cool AR technology. International Journal of Consumer Studies, 47(3), 1139-1156.
    Zichermann, G., & Cunningham, C. (2011). Gamification by design: Implementing game mechanics in web and mobile apps. " O'Reilly Media, Inc.".
    描述: 碩士
    國立政治大學
    傳播學院傳播碩士學位學程
    110464054
    資料來源: http://thesis.lib.nccu.edu.tw/record/#G0110464054
    数据类型: thesis
    显示于类别:[傳播學院傳播碩士學位學程] 學位論文

    文件中的档案:

    档案 描述 大小格式浏览次数
    405401.pdf3256KbAdobe PDF0检视/开启


    在政大典藏中所有的数据项都受到原著作权保护.


    社群 sharing

    著作權政策宣告 Copyright Announcement
    1.本網站之數位內容為國立政治大學所收錄之機構典藏,無償提供學術研究與公眾教育等公益性使用,惟仍請適度,合理使用本網站之內容,以尊重著作權人之權益。商業上之利用,則請先取得著作權人之授權。
    The digital content of this website is part of National Chengchi University Institutional Repository. It provides free access to academic research and public education for non-commercial use. Please utilize it in a proper and reasonable manner and respect the rights of copyright owners. For commercial use, please obtain authorization from the copyright owner in advance.

    2.本網站之製作,已盡力防止侵害著作權人之權益,如仍發現本網站之數位內容有侵害著作權人權益情事者,請權利人通知本網站維護人員(nccur@nccu.edu.tw),維護人員將立即採取移除該數位著作等補救措施。
    NCCU Institutional Repository is made to protect the interests of copyright owners. If you believe that any material on the website infringes copyright, please contact our staff(nccur@nccu.edu.tw). We will remove the work from the repository and investigate your claim.
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 回馈