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    Title: 微軟之元宇宙策略佈局分析
    A Case Study on the Microsoft`s Strategic Configurations of Metaverse
    Authors: 傅傳佳
    Contributors: 邱奕嘉
    傅傳佳
    Keywords: 元宇宙
    技術採用生命週期
    策略佈局
    Metaverse
    Technology Adoption Life Cycle
    Strategic Configurations
    Date: 2023
    Issue Date: 2023-09-01 14:51:39 (UTC+8)
    Abstract: 在全球受到新冠肺炎(COVID-19)疫情衝擊與科技巨頭的策略領導之下,帶動元宇宙(Metaverse)的概念興起,各界紛紛開始對於相關領域的技術、應用商機和潛在市場產生關注。在科技發展與環境的變化下,人類的生活和消費習慣逐漸改變,使得各種線上應用、虛實整合或遠距通訊等技術蓬勃發展,不論是製造、零售、娛樂、醫療、教育等各方產業,皆積極與元宇宙相關應用做連結,透過不同的策略方式達成合作來促進產品、技術或服務上的創新,目的即是為了不落後於產業或市場趨勢,為未來嶄新的世界樣貌做好準備。
    本研究以單一個案分析方法,選擇長年以來位居科技產業領導地位的跨國公司微軟(Microsoft)作為個案對象,並且以技術採用生命週期理論的角度,探究個案公司之產品和技術在元宇宙應用層面的發展歷程,了解其在市場區隔和策略選擇上的影響因素,掌握企業在進行元宇宙策略佈局時的關鍵,進而期望提供實務界或學術界在相關領域之發展所參考。
    經過本研究分析,可知微軟公司在進行元宇宙策略佈局時,首先定義了元宇宙的市場區隔與自身產業定位,再從既有產品或技術之中找到切入點,進而確認市場位置,為特定的利基市場制定策略,最終促成版圖轉移。另一方面,當元宇宙相關之產品或技術準備進入市場時,必須先掌握早期市場特性,推出開發者計畫或開放式平台吸引技術狂熱者,再利用投資併購或策略聯盟等方式新增合作夥伴,以提供用戶符合元宇宙概念之完整解決方案。
    Amidst the global impact of the COVID-19 pandemic, the concept of the “Metaverse” has emerged, generating interest in various fields regarding the associated technologies, business opportunities, and potential markets. As technology advances and the environment changes, human lives and consumer habits are gradually shifting, leading to the flourishing development of online applications, virtual-physical integration, and remote communication technologies. Industries such as manufacturing, retail, entertainment, healthcare, and education are actively exploring connections with Metaverse-related applications.
    This research employs a single-case analysis approach, selecting Microsoft as the case study. Taking the perspective of the technology adoption life cycle theory, the study explores the development journey of the company`s products and technologies in the context of Metaverse applications. It seeks to understand the factors influencing market segmentation and strategic choices, and identifies key considerations for companies in their Metaverse strategic positioning. The ultimate goal is to provide insights and references for practitioners and academics in the development of related fields.
    Based on this study, it is evident that Microsoft, in its pursuit of Metaverse strategic positioning, initially defines the market segmentation of the Metaverse and its own industry positioning. From its existing products or technologies, it identifies entry points, confirms market positioning, and formulates strategies tailored to specific niche markets to facilitate territorial expansion. On the other hand, as Metaverse-related products or technologies prepare to enter the market, an understanding of early market characteristics is essential. Microsoft achieves this by launching developer programs or open platforms to attract technology enthusiasts. Additionally, it employs strategies like investment, mergers, and strategic alliances to establish new partnerships, ultimately offering users comprehensive solutions aligned with the concept of the Metaverse.
    Reference: 一、中文專書
    林俊宏(譯)(2022)。元宇宙(原作者:Matthew Ball)。台灣:天下文化出版社。
    金學民(譯), 黃菀婷(譯)(2021)。元宇宙:科技巨頭爭相投入、無限商機崛起,你準備好了嗎?(原作者:崔亨旭)。台灣:高寶書版。
    陳正平(譯)(1996)。龍捲風暴:矽谷的高科技行銷策略(原作者:Geoffrey A. Moore)。台北:麥田出版股份有限公司。
    陳正平(譯)(2000)。跨越鴻溝:新興高科技公司如何飆上高速公路(原作者:Geoffrey A. Moore)。台北:臉譜文化事業股份有限公司。
    焦娟, 易歡歡, 毛永豐(2022)。元宇宙大投資。台灣:樂金文化。
    張嘉芬(譯)(2022)。引爆趨勢8大巨頭未來策略:從Apple Car、亞馬遜智慧工廠到微軟混合實境,提前掌握即將撼動所有產業的科技趨勢(原作者:田中道昭)。台灣:商周出版社。
    黃安明、晏少峰(2022)。元宇宙,懂這些就夠:大白話說明,元宇宙如何改變你的吃喝玩樂、上班、創作與賺錢模式,早習慣早過好日子。台灣:大是文化有限公司。
    Robert K. Vin(2001)。個案研究法。台灣:弘智文化事業有限公司。

    二、外文專書或期刊
    Rogers Everett M. (1996). The Diffusion of Innovation—and Information Technology, CHANGE, Mar./Apr.
    Rogers Everett M. (2002). Diffusion of Preventive Innovation, ADDICTIVE BEHAVIORS, Vol.27, Iss. 6, Nov./Dec.

    三、網路資料
    Ch David (2023). Microsoft Teams Revenue and Growth Statistics (2023). Retrieved from https://www.usesignhouse.com/blog/microsoft-teams-users
    J. Smart et al. (2007). Metaverse Roadmap, A Cross-Industry Public Foresight Project, p.5. Retrieved from https://www.w3.org/2008/WebVideo/Annotations/wiki/images/1/19/MetaverseRoadmapOverview.pdf
    Jared Spataro (2019). Microsoft Teams reaches 13 million daily active users, introduces 4 new ways for teams to work better together. Retrieved from https://www.microsoft.com/en-us/microsoft-365/blog/2019/07/11/microsoft-teams-reaches-13-million-daily-active-users-introduces-4-new-ways-for-teams-to-work-better-together/
    Jessi Hempel (2015). Microsoft in the age of Satya Nadella. Retrieved from https://www.wired.com/2015/01/microsoft-nadella/
    Jon Radoff (2021). The Metaverse Value-Chain. Retrieved from https://medium.com/building-the-metaverse/the-metaverse-value-chain-afcf9e09e3a7
    Lori Craw (2023). Microsoft Mesh: Transforming how people come together in the modern workplace. Retrieved from https://techcommunity.microsoft.com/t5/microsoft-teams-blog/microsoft-mesh-transforming-how-people-come-together-in-the/ba-p/3824898
    Matthew Ball (2021). Framework for the Metaverse. Retrieved from https://www.matthewball.vc/all/forwardtothemetaverseprimer
    Nishant Thacker (2021). Microsoft Mesh - A Technical Overview. Retrieved from https://techcommunity.microsoft.com/t5/mixed-reality-blog/microsoft-mesh-a-technical-overview/ba-p/2176004
    Decode(2019)。微软黑科技 HoloLens 的前世今生。上網日期:2023年5月21日,檢自:https://www.pingwest.com/a/183005
    中華經濟研究院(2022)。美國新興體感科技產業發展歷程。上網日期:2023年6月1日,檢自:https://cieropencall.org/產業評析-1/f/美國新興體感科技:產業發展
    王珮羽(2022)最強辦公工具 × 最普及頭戴裝置!微軟與Meta在元宇宙化敵為友了。上網日期:2023年4月12日。檢自:
    https://www.bnext.com.tw/article/72098/meta-microsoft-partnership-20221014
    林佳楠(2022)。元宇宙發展促進會成立 鎖定六大技術、七大產業鏈。上網日期:2023年6月1日,檢自:https://www.digitimes.com.tw/tech/dt/n/shwnws.asp?id=0000640369_WNH476RR5YERVKL2NXFHO
    陳崑翔。微軟進軍工業元宇宙!日本川崎重工成為首位合作夥伴 | 科技 | Newtalk新聞。上網日期:2023年7月1日,檢自:https://newtalk.tw/news/view/2022-05-25/760120
    彭慧明(2022)。2022科技論壇/卞志祥:軟硬整合 發展創客經濟。上網日期:2023年3月30日。檢自:https://money.udn.com/money/story/5612/6665366
    楊又肇(2022)。微軟可能已經放棄打造HoloLens 3,傳與三星合作打造全新混合實境頭戴裝置。上網日期:2023年5月29日,檢自:https://mashdigi.com/reports-says-microsoft-canceled-hololens-3-and-making-new-mr-headset-with-samsung/
    戴廷芳(2016)。NASA聯手微軟推出太空探索體驗,用HoloLens帶你去火星。上網日期:2023年5月22日,檢自:https://www.ithome.com.tw/news/105062
    蘇魯爾(2023)。微軟正在開發 HoloLens 3,消費者版。上網日期:2023年5月29日,檢自:https://mspoweruser.com/zh-TW/microsoft-is-working-on-hololens-3-consumer-version/

    四、影音資料
    【MetaAge進行式】EP7_ 微軟的元宇宙世界觀 ft. 台灣微軟全球合作夥伴解決方案事業群總經理 Jerry |MetaAge 邁達特 (https://youtu.be/AWLXk-kViRg)
    【MetaAge進行式】EP8_ 微軟元宇宙的落地應用 ft. 台灣微軟全球合作夥伴解決方案事業群總經理 Jerry |MetaAge 邁達特 (https://youtu.be/N3Vnd0nPLf0)
    【MetaAge進行式】EP9_ 番外花絮・微軟對元宇宙的思考進程&長遠期待 ft. 台灣微軟全球合作夥伴解決方案事業群總經理 Jerry |MetaAge 邁達特 (https://youtu.be/sZhyP6xT5eA)
    Microsoft Ignite 2021 (https://www.youtube.com/live/PraEcNDGSqY?feature=share)
    Power On: The Story of Xbox (https://youtube.com/playlist?list=PL0il2l-B_WwadxfTkK3-NLoYNcQEHdBGO)
    Description: 碩士
    國立政治大學
    科技管理與智慧財產研究所
    110364128
    Source URI: http://thesis.lib.nccu.edu.tw/record/#G0110364128
    Data Type: thesis
    Appears in Collections:[科技管理與智慧財產研究所] 學位論文

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