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    政大典藏 > College of Communication > Articles >  Item 140.119/137574
    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/137574


    Title: A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C)
    Authors: 林日璇
    Lin, JihHsuan Tammy
    Bowman, Nicholas David
    Chieh Wu
    Contributors: 傳播學院
    Keywords: video games; interactivity; demand; scale development; user experience
    Date: 2021-05
    Issue Date: 2021-10-27 14:28:31 (UTC+8)
    Abstract: Video games are engaging multimedia experiences that require players’ cognitive, emotional, physical (in terms of controllers and exertion), and social faculties. Recent theorizing has suggested that these dimensions of demand can explain processes by which players engage with and respond to gameplay. A relatively new measure—the five-factor, 26-item Video Game Demand Scale (VGDS)—has been tested for dimensionality and measurement validity with English- and German-speaking players, but not for other play populations. Given the popularity of video games among Chinese-speaking players, this brief report demonstrates a successful translation of VGDS into Traditional Chinese (VGDS-C). A sample of N = 863 Chinese speakers in Taiwan were asked to recall and describe a recent gaming experience before completing the VGDS-C along with other gaming-related measures (tests of construct validity). VGDS-C was shown to be a reliable and valid way of assessing players’ perceptions of the myriad demands of video gaming.
    Relation: CHI `21: CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, May 2021
    Data Type: article
    DOI link: https://doi.org/10.1145/3411764.3445348
    DOI: 10.1145/3411764.3445348
    Appears in Collections:[College of Communication] Articles

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