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    政大機構典藏 > 傳播學院 > 傳播博士班 > 期刊論文 >  Item 140.119/130115


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    题名: 「為了部落」:多人在線遊戲玩家的結盟合作行為研究
    “For the Horde”: Players’ Collaborative Actions in Massively Multiplayer Online Games
    作者: 王喆
    Zhe, Wang
    贡献者: 傳播博四
    关键词: 集体行动;社会互动;游戏机制;网络社群  
     Collective action    ;Game mechanics;    Online community;    Social interaction   
    日期: 2018-05
    上传时间: 2020-06-20 14:13:36 (UTC+8)
    摘要: 多人在线游戏的游戏机制倾向于促成团队合作和社会交往,其中游戏社群的形成与 普遍性说明了游戏并非只是吸引人的声光刺激。在游戏世界之中,玩家不仅仅是与游戏 机制进行互动,同时也是在与各色玩家进行社会交往,发展出了新型的社交网络。本研 究主要关注青少年玩家在多人在线游戏中的结盟合作行为,以及游戏社群对于他们的意 义。基于游戏研究和社会互动的文献讨论,本研究征募了10位游戏玩家进行深度访谈, 发现在多人在线游戏中,玩家会基于游戏能供性所提供的符号、话语和行为等社会线索 来观察和判断他人的名声,这是游戏玩家彼此产生信任的基础。资源互惠、技能互惠和 信息互惠则能彰显每一个人的经验和技能,协调社群成员的利益,促成了合作行为的完 成。游戏玩家在时间和行动上的持续投入使得社交互动重复进行,他们非常重视游戏社 群的长存性,然而又不会拔高游戏社群的意义。在线上线下、游戏内外的交错和区隔之 间,游戏中的合作经验只能在特定的情况下达成有限挪移。多人在线游戏应成为理解 网络社会的前沿,在对它的观察中可以看到网络社会的社群形态如何得以超越个人-集 体、线上-线下等传统的二元对立。
    The game mechanics of Massively Multiplayer Online Games (MMOGs) are inclined to afford team collaboration and social interaction, which implies that online games are more than attractive visual effects. In the online game world, players not merely interact with game mechanics, but also interact with other players to develop emerging social network. This article explores how do teenager players collaborate in MMOGs, and possible social meanings they obtained in game communities. 10 participants were recruited in our interview, and the collected data from their interpretations of game experiences suggest that players trust each other on the basis of telling reputation of others by symbols, discourses and behaviors in online game world. Besides, they could achieve collaborative action due to the mutual benefits by sharing sources, skills and information. Indeed, players continuously devote all of the times and efforts to support social interaction, hoping their game community will be persistent but not intending to raise the meaning of it. The magic circle of game world cannot be sealed completely, while collaborative experience gained in game playing could be appropriated under certain conditions. What MMOGs really are should be a frontier to explore networked society, and provide an opportunity to reexamine the dichotomized choices of individual/collective and online/of?ine in understanding social formations.
    關聯: 國際新聞界, No.4, pp.40-56
    数据类型: article
    DOI 連結: https://doi.org/10.13495/j.cnki.cjjc.2018.05.003
    DOI: 10.13495/j.cnki.cjjc.2018.05.003
    显示于类别:[傳播博士班] 期刊論文

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