政大機構典藏-National Chengchi University Institutional Repository(NCCUR):Item 140.119/128972
English  |  正體中文  |  简体中文  |  Post-Print筆數 : 27 |  全文笔数/总笔数 : 113656/144643 (79%)
造访人次 : 51714457      在线人数 : 647
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
搜寻范围 查询小技巧:
  • 您可在西文检索词汇前后加上"双引号",以获取较精准的检索结果
  • 若欲以作者姓名搜寻,建议至进阶搜寻限定作者字段,可获得较完整数据
  • 进阶搜寻


    请使用永久网址来引用或连结此文件: https://nccur.lib.nccu.edu.tw/handle/140.119/128972


    题名: 《Like Plant Like Painting》360度沉浸式虛擬實境體驗創作論述與製作說明
    《Like Plant Like Painting》360 VR Immersive Experience
    作者: 洪子如
    Hung, Tzu-Ju
    贡献者: 陳儒修
    紀明德

    Chen, Ru-Shou
    Chi, Ming-Te

    洪子如
    Hung, Tzu-Ju
    关键词: 沉浸式體驗
    VR
    360度虛擬實境
    《Like Plant Like Painting》
    immersive experience
    VR
    360-degree virtual reality
    Like Plant Like Painting
    日期: 2019
    上传时间: 2020-03-02 11:34:21 (UTC+8)
    摘要: 本論文透過《Like Plant Like Painting》之VR創作研究,旨在利用VR之媒材特性,各種歧視眼光、語言、行為,使觀眾感到強烈的不適與折磨,透過無法動彈視角、無法言語的狀況,進而產生同理心並尊重不同族群,希望作品能讓人們開啟對話,理解觀看與被觀看者情緒複雜感受,體認到眼光重疊中的世界下所應具備的同理之心。
    本論文從文獻探討為始,從虛擬實境特性的本質討論,進入沉浸體驗的「觀眾主體性問題」,並比較大銀幕與小螢幕的差異,爬梳相關案例,來說明:甚麼是「沉浸式的影像」與體驗?隨後,藉由創作發想於研究過程,研究相關的拍攝、展演之技術,提供創作者對劇情的構思、影像風格的發想、並提供相關影像的影像視覺設計,藉此建立起觀者對此創作的初步理解。
    在創作最終的成果產出後,創作者於結論階段透過與觀眾的訪談,理解作品的效果是否有達成,檢討從中的學習經驗與反思。並發現:在VR創作中的內容設計與外在環境、體驗感受的「一體性」或「一致性」,或許將成為觀眾/使用者是否能融入情境的重要因素。
    The goal of the VR creative project, Like Plant Like Painting, aims to employ the specificity of VR techniques so that it can represent all kinds of discriminatory gaze, language, and body gesture. By binding the audience in a motionless and speechless state, this VR film casts strong uncomfortable and painful senses into the audience. So that empathy and respect for different people can be achieved. Furthermore, it hopes that a dialogue can start and the complicated feeling exchanged between seeing and being seen can be understood.
    This project report begins with literature reviews. The essence of virtual reality will be discussed, followed by questions about the subjectivity of the audience in immersive experience. It will also compare and contrast different sizes of screen. In order to explain the concepts of immersive images and experiences, some case studies are discussed. And, finally, the audience will have a basic understanding of this project by explaining creative process, discussing equiptments adopted for this project, and providing narrative structure and visual design information.
    At the final presentation of this VR project, I will conduct the in-depth interview with the audience, with the purpose of understanding the effect of this project. Further improvement and reflection will be discussed. Study findings can be concluded as the following: content design and outside environment is equally important in VR creation. And the synchronicity and consistence of the immersive experience might be the key for the audience to immerse into the situation.
    參考文獻: 中文文獻
    沈可尚(2012)。《築巢人》【紀錄片】。臺北:七日印象電影有限公司。
    列夫.尼可拉葉維奇.托爾斯泰(2013)。《托爾斯泰藝術論》。古曉梅譯。臺北:遠流出版社。
    何佳芬(譯)(2018)。麥蒂為何而跑:一個典型青少年的私密掙扎與死亡悲劇(原作者:Kate Fagan)。臺北市:英屬維京群島商高寶國際有限公司台灣分公司。
    金吾倫、劉鋼(譯)(2000)。從介面到網路空間:虛擬實在的形而上學(原作者:Heim Michael)。上海科技教育出版社。
    傅榆(2018)。《我們的青春,在台灣》【紀錄片】。臺北:七日印象電影有限公司。
    簡政珍(2006)。《電影閱讀美學(增訂三版)》。臺北:書林出版社。
    顏秉盈(2018)。《A Barbie》VR 創作論述。國立政治大學數位內容碩士學位學程碩士論文,台北市。 取自https://hdl.handle.net/11296/8d4f4a

    網路文獻
    聯合國(1948)。《世界人權宣言》全文翻譯線上連結。出自: http://www.un.org/zh/universal-declaration-human-rights/
    公益交流站(2018)。公益界的 VR 先行者:各種案例告訴你,用虛擬實境提升募款與服務的 5 種應用。出自:
    https://npost.tw/archives/42845
    龔郁雯(2018)。《沙中房間》:VR 突破了空間,然後呢? 。The News Lens 關鍵網。上網日期:2018年2月28日。出自: https://www.thenewslens.com/article/90476
    A Walk Through Dementia -(2016). Alzheimer’s Research UK. From http://www.awalkthroughdementia.org/(2016/06/02)
    Autism TMI Virtual Reality Experience(2016). The National Autistic Society. From https://youtu.be/DgDR_gYk_a8(2018/04/03)
    Damiani, J., Southard, D.(2017). “Writing for VR: The Definitive Guide to VR Storytelling.” From https://vrscout.com/news/writing-vr-definitive-guide-vr-storytelling/ (2018/04/03)
    Damiani, J.(2017). “Storytelling in Virtual Reality: The Basics.” From
    https://www.huffingtonpost.com/jesse-damiani/storytelling-in-virtual-r_b_10448832.html (2018/04/03)
    iAnimal: The Dairy Industry in 360 Degrees(2016). Animal Equality UK. From https://ianimal.uk/(2019/04/26)
    Take our myth-busting 360 Virtual Reality tour(2018). Royal Trinity Hospice. From https://www.royaltrinityhospice.london/news/trinity-launches-myth-busting-360-virtual-reality-tour(2018/01/18)
    The Source | charity: water VR Video(2016). Vrse.works . From
    https://www.youtube.com/watch?v=nlVIsVfWwS4(2016/03/21)
    描述: 碩士
    國立政治大學
    數位內容碩士學位學程
    105462007
    資料來源: http://thesis.lib.nccu.edu.tw/record/#G0105462007
    数据类型: thesis
    DOI: 10.6814/NCCU202000309
    显示于类别:[數位內容碩士學位學程] 學位論文

    文件中的档案:

    档案 大小格式浏览次数
    200701.pdf7581KbAdobe PDF2486检视/开启


    在政大典藏中所有的数据项都受到原著作权保护.


    社群 sharing

    著作權政策宣告 Copyright Announcement
    1.本網站之數位內容為國立政治大學所收錄之機構典藏,無償提供學術研究與公眾教育等公益性使用,惟仍請適度,合理使用本網站之內容,以尊重著作權人之權益。商業上之利用,則請先取得著作權人之授權。
    The digital content of this website is part of National Chengchi University Institutional Repository. It provides free access to academic research and public education for non-commercial use. Please utilize it in a proper and reasonable manner and respect the rights of copyright owners. For commercial use, please obtain authorization from the copyright owner in advance.

    2.本網站之製作,已盡力防止侵害著作權人之權益,如仍發現本網站之數位內容有侵害著作權人權益情事者,請權利人通知本網站維護人員(nccur@nccu.edu.tw),維護人員將立即採取移除該數位著作等補救措施。
    NCCU Institutional Repository is made to protect the interests of copyright owners. If you believe that any material on the website infringes copyright, please contact our staff(nccur@nccu.edu.tw). We will remove the work from the repository and investigate your claim.
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 回馈