Reference: | Alexander, C. (1978). The timeless way of building (24th ed.). New York: Oxford University Press, USA. appShopper. (2015a). IPad apps, iPhone apps, deals and discovery at app shopper - popular recent changes for iOS/. Retrieved October 21, 2016, from http://appshopper.com/ appShopper. (2015b). IPad apps, iPhone apps, deals and discovery at app shopper - popular recent changes for iOS/. Retrieved November 9, 2016, from http://appshopper.com/ Ariel. (2015, January 13). App Stores growth accelerates in 2014. Retrieved October 21, 2016, from http://blog.appfigures.com/app-stores-growth-accelerates-in-2014/ Bank, C., & Zuberi, W. (2014). Mobile UI Design Patterns. UXPin. Cerejo, L. (2010, June 16). Design better and faster with rapid Prototyping – smashing magazine. Retrieved September 30, 2016, from smashin gmagazine, https://www.smashingmagazine.com/2010/06/design-better-faster-with-rapid-prototyping/ Engelberg, D., & Seffah, A. (2002). A framework for rapid mid-fidelity Prototyping of web sites. In Usability (pp. 203–215). doi:10.1007/978-0-387-35610-5_14 Landay, J. A., & Myers, B. A. (1995). Interactive sketching for the early stages of user interface design. Proceedings of the SIGCHI conference on Human factors in computing systems - CHI ’95. doi:10.1145/223904.223910 Lin, J., & Landay, J. A. (2008a). Employing patterns and layers for early-stage design and prototyping of cross-device user interfaces. . doi:10.1145/1357054.1357260 Lin, J., & Landay, J. A. (2008b). Employing patterns and layers for early-stage design and prototyping of cross-device user interfaces. Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems - CHI ’08. doi:10.1145/1357054.1357260 Neil, T. (2014). Mobile design pattern gallery: Ui patterns for mobile applications (2nd ed.). United States: O’Reilly Media, Inc, Usa. Rettig, M. (1994). Prototyping for tiny fingers. Communications of the ACM, 37(4), 21–27. doi:10.1145/175276.175288 Rudd, J., Stern, K., & Isensee, S. (1996). Low vs. High-fidelity prototyping debate. interactions, 3(1), 76–85. doi:10.1145/223500.223514 Segura, V. C. V. B., Barbosa, S. D. J., & Simões, F. P. (2012a). UISKEI. Proceedings of the International Working Conference on Advanced Visual Interfaces - AVI ’12. doi:10.1145/2254556.2254564 Segura, V. C. V. B., Barbosa, S. D. J., & Simões, F. P. (2012b). UISKEI: A Sketch-based Prototyping Tool for Defining and Evaluating User Interface Behavior. Proceedings of the International Working Conference on Advanced Visual Interfaces - AVI ’12. doi:10.1145/2254556.2254564 Snyder, C. A. (2003). Paper Prototyping: The fast and easy way to design and refine user interfaces. San Diego, CA: Morgan Kaufmann Publishers In. Treder, M. (2014, April 11). Wireframes vs. Prototypes: What’s the difference? Retrieved October 1, 2016, from User Experience (UX), http://sixrevisions.com/user-experience-ux/wireframes-vs-prototypes-difference/ Vatavu, R.-D., Anthony, L., & Wobbrock, J. O. (2012). Gestures as point clouds. Proceedings of the 14th ACM international conference on Multimodal interaction - ICMI ’12. doi:10.1145/2388676.2388732 Yahoo design pattern library. Retrieved October 11, 2016, from https://developer.yahoo.com/ypatterns/ 徐嘉駿. (2014). Xketch - 線稿式原型設計工具於行動應用開發之研究。國立政治大學數位內容碩士學位學程碩士論文。 |