Reference: | 林政宏(1997)。《深入虛擬實境 VR》,臺北市 : 碁峯資訊。 歐聖榮、李美芳(1998)。〈應用虛擬實境於植栽空間對情緒影響之研究〉,《中國園藝》,44(4): 449-462。 吳世光、陳建和(2002)。〈影像式虛擬實境之發展及其在觀光產業應用之研究〉,《觀光研究學報》,8(1):17。 蔡卓芳(2003)。〈台灣新聞網站市場範圍與市場競爭初探-以《聯合新聞網》、《中時電子報》、《東森新聞報》三大新聞網站為例分析〉。交通大學傳播研究所碩士學位論文。 陶振超(2011)。〈媒介訊息如何獲得注意:突出或相關?認知取徑媒體研究之觀點〉,《新聞學研究》,107:245-290。 林志勇、黃維信、宋文旭、許峻嘉(2006)。《認識虛擬實境》。1-1 - 1-16。臺北,全華。 王泰俐(2006)。〈電視新聞「感官主義」對閱聽人接收新聞的影響〉,《新聞學研究》,( 86):91-13。 彭芸(2007)。〈我國民眾媒體內容偏好與其政治態度之關聯性研究〉,《選舉研究》,(96)5:85-117。 俞帛宏(2009)。橫幅廣告點擊效果影響因素之探索性研究。臺北大學資訊管理研究所碩士學位論文。 江義平、俞帛宏(2011)。〈橫幅廣告點擊效果之影響研究〉,《電子商務研究》,(9)4:433-458。 王維菁、林麗雲、羅世宏(2012)。〈新科技下的報業與未來〉,《豐盛中的匱乏:傳播政策的反思與重構》。台灣高雄:巨流。 林宏曄 (2012)。《智慧型手機新聞類 APP 之滿意度與購買意願研究-以蘋果日報為例》,國立政治大學廣播電視學系碩士班碩士論文。 張郁敏(2012)。〈跨媒介新聞資訊處理模型:資訊來源擴大理論在新聞研究上的應用〉,《新聞學研究》,(110):85-124。 拓墣產業研究所(2015)。〈2015 年虛擬實境商機開始湧現〉。取自 http://www.topology.com.tw/DataContent/report/2015%E5%B9%B4%E8%99 %9B%E6%93%AC%E5%AF%A6%E5%A2%83%E5%95%86%E6%A9%9F %E9%96%8B%E5%A7%8B%E6%B9%A7%E7%8F%BE/3 Biswas, A. (1992). The moderating role of brand familiarity in reference price perceptions. Journal of Business Research, 25(3), 251-262. Briggs, R., & Hollis, N. (1997). Advertising on the Web: Is there response beforeclick-through? Journal of Advertising Research, 37(2), 33-45. Bird, S. E. (1998). News we can use: An audience perspective on the tobloidisation of news in the United States. Journal of the European Institute for Communication and Culture. 5(3), 33-49. Calvert, S. L., & Tan, S. L. (1994). Impact of virtual reality on young adults’physiological arousal and aggressive thoughts: interaction versus observation. Journal of Applied Developments Psychology, 15(1), 125-139. Chen, S. C. (1995). QuickTime VR: an image-based approach to virtual environmentnavigation. Computer Graphics and Interactive Techniques, 22, 29-38 Chatterjee, P., Hoffman, D. ,& Novak, T. (2003). Modeling the clickstream:Implications for web-based advertising efforts. Marketing Science, 22(4), 520-541. Calder, B., Malthouse, E. ,& Schaedel, U. (2009). Engagement with online media andadvertising effectiveness. Journal of Interactive Marketing, 23(4), 321-331. Cohen, E. L.(2010).Online journalism as market-driven journalism. Journal of Broadcasting & Electronic Media, 46(4), 532-548. Colomo,R., Casado,C., Soto,P., & Garcia,A. (2011) Using the affected grid tomeasure emotions in software requirements engineering. Journal of Universal Computer Science, 17(9), 1281-1298. Dodds, W. B., Monroe, K. B., & Grewal, D. (1991). Effects of price, brand, and store Information on buyers’product evaluations. Journal of Marketing Research,28(3), 307-319. Downie, L. Jr., & Kaiser, R. G.(2003). The news about the news: American journalism in peril. New York: Vintage. Drèze, X., & Hussherr,F. (2003). Internet advertising: Is anybody watching? Journal of Interactive Marketing, 17(4), 8-23. de la Peña, N., Weil, P., Llobera, J., Giannopoulos, E., Pomés, A., Spanlag, B., Friedman, D., Sanchez-Vives, M., & Slater,M. (2010). Immersive journalism: immersive virtual reality for the first-person experience of news. Massachusetts Institute of Technology, 19(4), 291-301. Gunter, B. (1987). Poor reception: Misunderstanding and forgetting broadcast news. Hillsdale, NJ: Lawrence Erlbaum Associates. Herbert, J.(2000). Journalism in the digital age. Oxford: Focal Press. Kuksa, I., & Childs, M., (2014). Making Sense of Space The design and experience of virtual spaces as a tool to communicate. Cambridge: Chados Publishing, 1-21. Li, H., Daugherty T., & Biocca F. (2002). Impact of 3-d advertisting on product knowledge, brand attitude, and purchase intention: the mediating role of presence. Journal of Advertising, 31(3), 43-57. Lang, A., Geiger, S. F., Strickwerda, M., & Sumner, J. (1993). The effects of related and unrelated cuts on television viewers’attention, processing capacity, and memory. Communication Research, 20(1), 4-29. Manatt Digital Media (2015). The Reality of VR and AR. Retrieved from www.manattdigitalmedia.com/reality-of-vr-and-ar/ Niederdeppe, J., Frosch, D. L., & Hornik, R. C. (2008). Cancer news coverage and information seeking. Journal of Health Communication, 13(2), 181-199. Suh, K. S., & Lee,Y. E.(2005). The effects of virtual reality on consumer learning: an empirical investigation. Management information systems research center university of Minnesota, 29(4), 673-697. Slater, M., & Steed, A. (2000). A virtual presence counter. Prescence: Teleop. Virtual environments, 9(5), 413-434. Schultheis, M. T., & Rizzo, A. A. (2001). The application of virtual reality technology in rehabilitation. Rehabilitation Psychology, 46(3), 296-311. Scherer, K. R. (2005). What are emotions? And how can they be measured? Social Science Information, 44(4), 695-729. Slater, M. (2009). Place illusion and plausibility can lead to realistic behavior in immersive virtual enviroments. The Royal Society, 364(1535), 3549-3556. Strömbäck, J., & Shehata, A.(2010)Media malaise or a virtuous circle? Exploring the causal relationships between news media exposure, political news attention and political interest. European Journal of Political Research, 49(5), 575-597. Russell, J. A. (1978). Evidence of convergent validity on the dimensions of affect. Journal of Personality and Social Psychology, 36(10), 1152-1168. Rizzo,A. A., Buckwalter, J. G., Bowerly, T., Humphrey, L. A., Neumann,U., Rooyen, A. V., & Kim, L. (2001). The virtual classroom: A virtual reality environment for the assessment amd rehabilitation of attention deficits. Revista Espanola de Neuropsicologia, 3(3), 11-37. Riva, G., Mantovani,F., Capideville, C. S., Preziosa, A., Morganti, F., Villani, D., Gaggioli, A., Botella,C., & Alcaniz, M. R. (2007). Affected interaction using virtual reality: the link between presence and emtions. CyberPsychology & Behavior, 10(1), 45-56. Reinemann, C., Stanyer, S., Scherr, S., & Legnante, G. (2011). Hard and soft news: A review of concepts, operationalizations and key findings. Journalism, 13(2),221-239. Strömbäck,J., & Shehata,A. (2010). Media malaise or a virtuous circle? Exploring the causal relationships between news media exposure, political news attention and political interest. European Journal of Political Research, 49(5), 575-597 Schiffman, W.L., & Kaunk, L. L.(2000). Comsumer behavior. New Jersey: prenticehall. Viner,K. (2016). How technology disrupted the truth. The Guardian. Retrieved from https://www.theguardian.com/media/2016/jul/12/how-technology-disruptedthe-truth Zeithaml, V. A.(1988). Consumer perceptions of price, quality and value: A meansends model and synthesis of evidence. Journal of Marketing, 52(3), 2-22 |