English  |  正體中文  |  简体中文  |  Post-Print筆數 : 27 |  Items with full text/Total items : 113822/144841 (79%)
Visitors : 51836760      Online Users : 485
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/115234


    Title: 數位藝術新表現─以物件投影融合虛實互動情境設計
    New Approach to Digital Art–Integrate Projection of Materiality into Virtual and Physical Interactive Scenario
    Authors: 宋恆
    王照明
    李其瑋
    Keywords: 數位藝術;人機互動;互動設計;物件投影
    Digital Art;Human-Computer Interaction;Interactive Design;Projection of Materiality
    Date: 2006
    Issue Date: 2017-12-18 17:46:11 (UTC+8)
    Abstract: 隨著科技的進步,以電腦資訊為主的媒材已成為許多當代藝術創作者在作品表現設計上的運用工具,而利用物件投影方式的作品也因此有了更多元化的表現。數位科技除了提供藝術家全新的媒材工具,更也因為電腦互動技術的融入,轉化了傳統藝術的本質與人們對作品的認知,讓互動設計成為美學焦點,甚至為傳遞藝術設計理念之橋樑。更藉此突破以往藝術品與觀賞者的距離,能令觀者進一步掌握藝術品主控權,並與作品即時對談,進而成為作品表現的一部份。本研究以數位科技整合視覺藝術設計出一個「四季之夢」作品,希望藉由此作品探討科技藝術中的物件投影新表現手法與特殊之互動性,其中包含了人機互動相關討論,以及數位影音與實體媒材兩者結合所呈現出並存共生的虛實情境。最後期望由本研究中實作經驗與歷程彙整歸納,盼能為未來設計者與相關之學術後續研究作為參考。
    Technology is rapidly advancing in this age, using computer information as media has become the major tool which the contemporary artists, so projection of materiality creation is more changeful. Through contributing the interactive technology, changing the cognizance between entity of the traditional art and viewer. The interactive design becomes the focus of esthetics in order to hand around the essence of creation. It makes viewer own the command for the appreciation, even become a part of creation. This paper puts forward combining technology and art to design a artistry±zDreams of season~.Herewith the artwork treats projection of materiality and interaction. It includes human-computer interaction and virtual and physical scenario purposes. Through the progresses of design in this research, this study brought up some suggestions that can be applied to creative artworks on digital art in the future.
    Relation: TANET 2006 台灣網際網路研討會論文集
    網路教學與終身學習
    Data Type: conference
    Appears in Collections:[TANET 台灣網際網路研討會] 會議論文

    Files in This Item:

    File SizeFormat
    693.pdf1363KbAdobe PDF2146View/Open


    All items in 政大典藏 are protected by copyright, with all rights reserved.


    社群 sharing

    著作權政策宣告 Copyright Announcement
    1.本網站之數位內容為國立政治大學所收錄之機構典藏,無償提供學術研究與公眾教育等公益性使用,惟仍請適度,合理使用本網站之內容,以尊重著作權人之權益。商業上之利用,則請先取得著作權人之授權。
    The digital content of this website is part of National Chengchi University Institutional Repository. It provides free access to academic research and public education for non-commercial use. Please utilize it in a proper and reasonable manner and respect the rights of copyright owners. For commercial use, please obtain authorization from the copyright owner in advance.

    2.本網站之製作,已盡力防止侵害著作權人之權益,如仍發現本網站之數位內容有侵害著作權人權益情事者,請權利人通知本網站維護人員(nccur@nccu.edu.tw),維護人員將立即採取移除該數位著作等補救措施。
    NCCU Institutional Repository is made to protect the interests of copyright owners. If you believe that any material on the website infringes copyright, please contact our staff(nccur@nccu.edu.tw). We will remove the work from the repository and investigate your claim.
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback