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    Title: 數位教育遊戲評鑑指標之應用
    Authors: 張瑜芳
    林俊閎
    劉旨峰
    江火明
    Keywords: 數位教育遊戲;評鑑指標
    digital edu-game;evaluation indicators
    Date: 2005
    Issue Date: 2017-10-23 10:31:56 (UTC+8)
    Abstract: 本研究主要目的在於ME_VCD以教育遊戲評鑑指標評鑑之結果為何?在研究中,選取中央大學大氣物理所研究生12名,網路學習研究所研究生10名以及學習與教學所研究生11名,共33人,當作我們的評鑑人員。並以數位教育評鑑遊戲指標(林俊閱、劉旨峰,2005)當作參考進行修改,對遊戲的多媒體特性、介面與架構、內容以及回饋及互動四個部份進行評鑑,同時輔以訪談、實地觀察、開放性問卷以及放聲思考來收集更深入的資料。研究結果發現,透過三個不同領域的專家對同一份教育遊戲光碟的評鑑可以發現,雖然領域專長各不相同,但對於一份教育遊戲光碟應該具備的元素,在意見上仍十分相近。在多媒體特性、介面與架構、內容以及回饋此四項度中,ME_VCD的設計在多媒體特性這一部分表現最好,仍需要改進的則為回饋與互動的部分。由訪談、實地觀察以及開放性問卷的意見,本研究歸納出了四種類型的建議。
    The main purposes of this study are to evaluate the digital game—ME_VCD with evaluation indicators for digital edu-games, and try to collect the suggestions from the users. The results show that the opinions form the users are very close, and they consider that the design of multimedia is the best part of the game, and the feedback in the game can have more progress.
    Relation: TANET 2005 台灣網際網路研討會論文集
    中小學數位學習應用
    Data Type: conference
    Appears in Collections:[TANET 台灣網際網路研討會] 會議論文

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