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    政大機構典藏 > 資訊學院 > 資訊科學系 > 學位論文 >  Item 140.119/99418
    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/99418


    Title: 智慧型電腦動畫攝影編輯輔助系統
    Design of An Intelligent Camera Editing System for Computer Animation
    Authors: 王柔文
    Wang, Jou Wen
    Contributors: 李蔡彥
    Li, Tsai Yen
    王柔文
    Wang, Jou Wen
    Keywords: 虛擬攝影
    即時攝影機規劃
    智慧型編輯系統
    Virtual Cinematography
    Real-Time Camera Planning
    Intelligent Editing System
    Date: 2016
    Issue Date: 2016-07-21 10:02:32 (UTC+8)
    Abstract: 電影是門用畫面說故事的藝術,除了劇情上的編排,導演也必須思考如何運用鏡頭配置和運鏡技巧來渲染氣氛並傳達故事。電影拍攝製作上一直都是件費時費力的工程,儘管現在有不少電影後製工具,但專注在根據電影內容提升或改善拍攝手法的工具卻不多。本研究目標為開發智慧型電腦動畫攝影編輯輔助系統及互動操作平台,透過圖示化攝影機拍攝的結果作為選項的介面和推薦系統,讓使用者可以快速簡單的設置虛擬攝影機,配合智慧型回饋提醒系統檢查各鏡頭間是否違反拍攝規則,以達到輔助攝影初學者的目的,提供創新有效的動畫電影拍攝輔助工具。我們透過實驗讓不同攝影背景經驗的使用者操作,以驗證我們系統的可用性。
    Movie is the art of "storytelling." In addition to arranging story elements in a movie, a di-rector must also consider how to present the story by shots arrangement and operations. Filmmaking is a time-consuming process. Although there are many post-production tools available in the market, it is rare to find a tool focusing on facilitating shot arrangement to improve the quality of a movie. In this work, we have developed an intelligent camera editing system for computer animation, in which users can easily set up virtual cameras through se-lecting shot icons recommended by the system. It can also provide intelligent feedbacks to novice users and check if the shots selected by the users violate the rules in virtual cinema-tography. In order to show that the system is an innovative and effective tool for making an animation film, we have conducted an evaluation study by inviting participants with different photographic backgrounds to experience the system and verify the usability of our system.
    Reference: [1] "Unity3D Game engine," [Online]. Available: http://unity3d.com/. [Accessed: 15-May-2016].
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    [3] "NGUI: Next-Gen UI," [Online]. Available: https://www.assetstore.unity3d.com/en/#!/content/2413. [Accessed: 15-May-2016].
    [4] M. Christie, P. Olivier, and J. M. Normand, "Camera control in computer graphics," in Proceedings of Computer Graphics Forum, 2008, pp. 2197-2218.
    [5] D. Nieuwenhuisen, and M. H. Overmars, "Motion planning for camera movements," in Proceedings of ICRA`04. IEEE International Conference, 2004, pp. 3870-3876.
    [6] É. Marchand, and N. Courty, "Controlling a camera in a virtual environment," in Pro-ceedings of The Visual Computer, 2002, 18.1: 1-19.
    [7] W. H. Bares, S. Thainimit, S. McDermott, and C. Boudreaux, "A model for con-straint-based camera planning." in Proceedings of AAAI spring symposium on smart graphics, 2000, pp. 84-91.
    [8] B. Tomlinson, B. Blumberg, and D. Nain, "Expressive autonomous cinematography for interactive virtual environments." in Proceedings of the fourth international confer-ence on Autonomous agents, ACM, 2000, pp. 317-324.
    [9] T. Oskam, R. W. Sumner, N. Thuerey, and M. Gross, "Visibility transition planning for dynamic camera control," in Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009, pp. 55-65.
    [10] L.-W. He, M. F. Cohen, and D. H. Salesin, "The virtual cinematographer: a paradigm for automatic real-time camera control and directing," in Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, 1996, pp. 217-224.
    [11] C. Lino, M. Christie, F. Lamarche, G. Schofield, and P. Olivier, "A real-time cinematog-raphy system for interactive 3d environments," in Proceedings of the 2010 ACM SIG-GRAPH/Eurographics Symposium on Computer Animation, 2010, pp. 139-148.
    [12] P.-C. Lai, H.-Y. Wu, C. Sanokho, M. Christie, and T.-Y. Li, "A Pattern-Based Tool for Creating Virtual Cinematography in Interactive Storytelling," in Proceedings of Smart Graphics, 2014, pp. 121-132.
    [13] E. E. de Lima, C. T. Pozzer, M. C. d`Ornellas, A. E. Ciarlini, B. Feijó, and A. L. Furtado, "Virtual cinematography director for interactive storytelling," in Proceedings of the International Conference on Advances in Computer Enterntainment Technology, 2009, pp. 263-270.
    [14] M. O. Riedl, J. P. Rowe, and D. K. Elson, "Toward intelligent support of authoring ma-chinima media content: story and visualization," in Proceedings of the 2nd Interna-tional Conference on INtelligent TEchnologies for interactive enterTAINment, 2008, p. 4.
    [15] N. Davis, A. Zook, B. O`Neill, B. Headrick, M. Riedl, A. Grosz, and M. Nitsche,"Creativity support for novice digital filmmaking," in Proceedings of the 2013 ACM SIGCHI Con-ference on Human Factors in Computing Systems, 2013, pp. 651-660.
    [16] "Free Far Sight," [Online]. Available: https://www.facebook.com/FreeFarSight/. [Ac-cessed: 9-July-2016].
    [17] C. Lino, M. Christie, R. Ranon, and W. Bares, "The director`s lens: an intelligent assis-tant for virtual cinematography," in Proceedings of the 19th ACM international con-ference on Multimedia, 2011, pp. 323-332.
    [18] C. Lino, and M. Christie, “Efficient composition for virtual camera control,” in Pro-ceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2012, pp. 65-70.
    [19] H.-Y. Wu and M. Christie, "Stylistic Patterns for Generating Cinematographic Se-quences," in Proceedings of 4th Workshop on Intelligent Cinematography and Editing Co-Located w/Eurographics, 2015.
    [20] E. Cherry and C. Latulipe, "Quantifying the Creativity Support of Digital Tools through the Creativity Support Index," in ACM Transactions on Computer-Human Interaction (TOCHI), 2014.
    Description: 碩士
    國立政治大學
    資訊科學學系
    102753004
    Source URI: http://thesis.lib.nccu.edu.tw/record/#G0102753004
    Data Type: thesis
    Appears in Collections:[資訊科學系] 學位論文

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