English  |  正體中文  |  简体中文  |  Post-Print筆數 : 27 |  Items with full text/Total items : 113648/144635 (79%)
Visitors : 51687727      Online Users : 480
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/98736


    Title: 高職高技術創造力學生團隊之創造歷程
    Other Titles: The Creation Process of the Vocational High School Students with High Technological Creativity
    Authors: 吳明雄;張可立;張德正;許碧珊
    Keywords: 高職學生;團隊;創造歷程;技術創造力
    vocational high;team;creation process;technological creativity
    Date: 2009-06
    Issue Date: 2016-07-07 11:51:26 (UTC+8)
    Abstract: 本研究旨在探討高職高技術創造力學生團隊的創造歷程,以做為發展高職學生技術創造力教育之參考。研究對象為獲得「全國高職學生技術創造力競賽」前三名的六隊優勝團隊,透過觀察、深度訪談與蒐集相關文件資料等方式進行研究。研究結果發現高職高技術創造力學生團隊的創造歷程以五個階段循環為主軸:一、創造靈感與動機;二、界定主題與構思設計;三、思考推演與最佳化評估;四、實物製作與實驗驗證;五、系統整合與實物完成。並於循環歷程中,持續透過團隊互動合作,連結統整團隊成員的知識、經驗資料庫,將歷程中的團隊學習成果對知識、經驗資料庫進行動態修正改善,成為可持續學習、成長的動態團隊創造歷程。
    The purpose of this study is to explore the creation process of the vocational high school students who have high technological creativity and operate in team base. The participants are the six teams of high school students who won the first three prizes in “National Technological Creativity Contest of Vocational High School Students.” The data were collected via a qualitative method, including observation, in-depth interviews and literature review. The study found that the creation process of high technological creativity teams was a five-step cycle. The five-step cycle included: (1) idea creation and motivation, (2) identification of subjects and concept designs, (3) thinking derivation and evaluation of optimization, (4) fabrication and experimental verification, (5) system integration and accomplishment of works. The knowledge-experience databases of all team members were linked and integrated through interaction and collaboration in the five-step cycle. It was constantly modified based on the learning results of the creation process and became a continuous and progressive team-based learning and creation process. The results of this study have pedagogical implications for the design of technological creativity education for vocational high school students.
    Relation: 教育與心理研究, 32(2),1-25
    Journal of Education & Psychology
    Data Type: article
    Appears in Collections:[教育與心理研究 TSSCI] 期刊論文

    Files in This Item:

    File SizeFormat
    32(2)-1-25.pdf2283KbAdobe PDF2394View/Open


    All items in 政大典藏 are protected by copyright, with all rights reserved.


    社群 sharing

    著作權政策宣告 Copyright Announcement
    1.本網站之數位內容為國立政治大學所收錄之機構典藏,無償提供學術研究與公眾教育等公益性使用,惟仍請適度,合理使用本網站之內容,以尊重著作權人之權益。商業上之利用,則請先取得著作權人之授權。
    The digital content of this website is part of National Chengchi University Institutional Repository. It provides free access to academic research and public education for non-commercial use. Please utilize it in a proper and reasonable manner and respect the rights of copyright owners. For commercial use, please obtain authorization from the copyright owner in advance.

    2.本網站之製作,已盡力防止侵害著作權人之權益,如仍發現本網站之數位內容有侵害著作權人權益情事者,請權利人通知本網站維護人員(nccur@nccu.edu.tw),維護人員將立即採取移除該數位著作等補救措施。
    NCCU Institutional Repository is made to protect the interests of copyright owners. If you believe that any material on the website infringes copyright, please contact our staff(nccur@nccu.edu.tw). We will remove the work from the repository and investigate your claim.
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback