政大機構典藏-National Chengchi University Institutional Repository(NCCUR):Item 140.119/98728
English  |  正體中文  |  简体中文  |  Post-Print筆數 : 27 |  全文筆數/總筆數 : 113318/144297 (79%)
造訪人次 : 51015788      線上人數 : 887
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
搜尋範圍 查詢小技巧:
  • 您可在西文檢索詞彙前後加上"雙引號",以獲取較精準的檢索結果
  • 若欲以作者姓名搜尋,建議至進階搜尋限定作者欄位,可獲得較完整資料
  • 進階搜尋
    請使用永久網址來引用或連結此文件: https://nccur.lib.nccu.edu.tw/handle/140.119/98728


    題名: 數學教室內之班級互動類型研究:一個國小四年級的班級個案
    其他題名: A Study of Class Interactive Patterns at A Mathematics Classroom: A Case Study of A Primary Four Class
    作者: 張淑怡
    關鍵詞: 數學教室;數學教學;師生互動;班級互動類型
    mathematics classroom;mathematics teaching;teacher-student interaction;class interactive pattern
    日期: 2008-12
    上傳時間: 2016-07-07 11:41:00 (UTC+8)
    摘要: 本研究針對一個國小四年級的數學教室個案進行班級互動類型探究。由於將社會互動類型視為社群內之個體一再輪番地在彼此之間實踐的「暗示選擇」行為序列類型,且考慮到同一信號可能基於不同理念而產生相似的選擇行為,故以「教室錄影」及「課後晤談錄影」方式進行資料蒐集;資料分析來源則是32卷錄影帶轉譯和編輯而成的16份原案。研究結果發現:此數學教室個案的班級互動類型主要有兩大類:(一)「猜謎遊戲」教師為「出題者」,學生為「猜謎者」;由於逼近謎底的過程不同,可區分出三子類。(二)「學生寫,老師說」學生為「解題者」及「記錄者」,教師為「代為發表者」;由於學生的寫與老師的說有不同的連接方式,亦可進一步區分出三子類。
    This study explores the class interactive patterns at a primary four mathematics class. This research uses “Video recording at classroom” and “Video interview after class” methods to collect data. The methods are chosen because of the “hint-choice” pattern, which is required for the integrated operation of community by individuals, is repeatedly practiced among people and the choice behavior from individuals, which is triggered by a signal, is similar though may be generated by different ideas. The source of research analysis is based on the sixteen working transcripts, which were transcribed and edited from thirty-two videotapes. This research analysis concludes two types of class interactive pattern at the mathematics classroom: (1)“Guessing game”. The teacher plays as “question giver”, and students play as “shooters”, who continue guessing the right answer. It can be classified into three sub types based on the process how students get the correct answer. (2)“Problem solving by pupils and elaboration by teacher”. Students play as “problem solver” and “recorder”, and the teacher plays as ”representative”. It can also be categorized into 3 sub types based on the process how teacher elaborates after pupils solve problems.
    關聯: 教育與心理研究, 31(4), 23-52
    Journal of Education & Psychology
    資料類型: article
    顯示於類別:[教育與心理研究 TSSCI] 期刊論文

    文件中的檔案:

    檔案 描述 大小格式瀏覽次數
    31(4)-P23-52.pdf624KbAdobe PDF2333檢視/開啟


    在政大典藏中所有的資料項目都受到原著作權保護.


    社群 sharing

    著作權政策宣告 Copyright Announcement
    1.本網站之數位內容為國立政治大學所收錄之機構典藏,無償提供學術研究與公眾教育等公益性使用,惟仍請適度,合理使用本網站之內容,以尊重著作權人之權益。商業上之利用,則請先取得著作權人之授權。
    The digital content of this website is part of National Chengchi University Institutional Repository. It provides free access to academic research and public education for non-commercial use. Please utilize it in a proper and reasonable manner and respect the rights of copyright owners. For commercial use, please obtain authorization from the copyright owner in advance.

    2.本網站之製作,已盡力防止侵害著作權人之權益,如仍發現本網站之數位內容有侵害著作權人權益情事者,請權利人通知本網站維護人員(nccur@nccu.edu.tw),維護人員將立即採取移除該數位著作等補救措施。
    NCCU Institutional Repository is made to protect the interests of copyright owners. If you believe that any material on the website infringes copyright, please contact our staff(nccur@nccu.edu.tw). We will remove the work from the repository and investigate your claim.
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 回饋