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    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/72538


    Title: 網路購物平台商業模式探討
    A Case Study on the Business Models of E-commerce Platforms
    Authors: 廖鴻銘
    Liao, Hung Ming
    Contributors: 邱奕嘉
    Chiu, Yi Chia
    廖鴻銘
    Liao, Hung Ming
    Keywords: 商業模式
    平台策略
    電子商務
    創新擴散
    價值網
    網路效應
    賽局理論
    Business Model
    Platform Strategy
    E-Commerce
    Innovation Diffusion
    Value Net
    Network Effect
    Game Theory
    Date: 2014
    Issue Date: 2015-01-05 11:19:24 (UTC+8)
    Abstract: 本研究的主題是平台商業模式,研究的主要動機是近來不管是從SAP全球輔導過的各產業企業或是在EMBA探討過的無數個案中,發現一個成功企業都有一個共通的元素,就是它們都擁有一個優秀的商業模式,而進一步去檢視這些企業,發覺越來越多成功企業是以建立平台連結多方群體的平台式商業模式快速崛起,它們打破競爭的疆界,很多屬於傳統直線式產業鏈的企業因而紛紛敗下陣來。

    鑑於研究者在剛出社會時曾經創過業,加上在外商的工作雖然收獲高於一般人,但總覺得為人作嫁且外商績效掛帥變動性大,因此有朝一日還是想要再次自行創業;加上此刻台灣的產業都面臨轉型,因而想利用這個論文來好好研究與探討這些平台企業的成功之道,歸結出實務建議供未來再次創業時參考,並提供給想轉型或發展平台商業模式的台灣企業參考!

    平台商業模式廣泛出現在各種產業中,受限於研究資源限制,本研究僅以電子商務為研究範圍,本研究選擇國內四家電子商務領導企業為個案研究對象,研究其成功的平台策略,及如何以平台為營運模式持續成長。另外,本研究也以商業模式圖(Business Model Canvas)來分析個案公司,探討其如何建立目標客戶群?如何建立營收模式?如何持續成長?最後,整合與分析其平台策略與商業模式的優劣,歸結出發展成功平台商業模式所應具備的資源與方法。本研究彙整結論如下:

    (一)找到存在於群體間尚未被滿足的需求,利用平台連接群體並建立互動機制,來提供價值與滿足需求並創造營收。
    (二)建立完整的平台生態圈機制設計,讓平台本身與各邊群體成為關鍵資源。
    (三)建立成長策略,持續以創新及創意來創造新的平台核心優勢來克服競爭與覆蓋威脅。

    關鍵字:商業模式,平台策略,電子商務,創新擴散,價值網,網路效應,賽局理論。
    The theme of this research is to study the platform business model. The main motivation is the recent study whether counseling in each industry from the SAP global enterprise customers or EMBA explored in countless cases. The finding is that a successful business has one common element which they have a good business model. And further to examine these companies, most of the researches show that more and more successful companies have a significant and fast growth through platform business model that they build up a platform to connect multi-group. They break the boundaries of competition, so lots of the traditional linear chain companies have been defeated.

    Since the researcher used to start-up a company in earlier career stage. Also, although working in the global company has very good compensation compared with the local company. But always felt that work for others without profiting return and global vendor is pure performance driven with heavy pressure and dynamic change. So the researcher plans to re-start up the new business in the future. Besides, at the moment that all the Taiwan manufacture oriented companies are facing business transformation. Therefore want to take advantage of this thesis to investigate success of these platform companies. To conclude with best practice recommendations for reference once start-up a new company in the future. Also, provide reference for Taiwan companies that want to turn business transformation into platform business or start-up a new platform business.

    Platform business model is widely present in a variety of industries, subject to the limitations of research resources, this study only focus on the scope of E-commerce. This study chose four domestic leading E-commerce enterprise as a case study. Aim to study its successful platform strategy, and how to continue to grow with platform business model. In addition, this study also adopt the business model canvas to analyze the cases of companies that explore how to establish the target audience?How to build up revenue stream?How to continue to grow?Finally, consolidate and analyze the merits of its platform strategy and business model. And came out the must have resources and methods to develop a successful platform business model. This study aggregated the following conclusions:

    1. To find out the unmet needs between the groups, take advantage of the interactive platform to connect groups and establish mechanisms to provide value to meet the demand and create revenue.
    2. To establish an complete platform ecosystem with solid mechanisms. Let the platform itself and each side of the groups become the key resource.
    3. To form a growth strategy, continue to equip innovation and creativity to create new core competence for a platform to overcome the threat of competition and coverage.

    Key Words:Business Model, Platform Strategy, E-Commerce, Innovation Diffusion, Value Net, Network Effect, Game Theory.
    Reference: 一、中文文獻:
    1.陳威如、余卓軒,2013,平台革命:席捲全球社交、購物、遊戲、媒體的商業模式創新,台北:商周出版。
    2.吳俊瑩,2012,B2C電子商務商業模式研究︰以企業核心競爭力與EC關鍵成功因素為基礎,國立政治大學經營管理碩士學程EMBA碩士論文。
    3.邱志聖,2010,策略行銷分析:架構與實務應用,台北:智勝文化。
    4.亞歷山大.奧斯瓦爾德(Alexander Osterwalder)等作,2012,獲利世代:自己動手,畫出你的商業模式,尤傳莉譯,新北市:早安財經。
    5.吳思華,2000,策略九說:策略思考的本質,台北:臉譜出版。
    6.布蘭登伯格(Adam M. Brandenburger)、奈勒波夫(Barry J. Nalebuff),2013,競合策略:賽局理論的經營智慧,許恩得譯,台北市:台灣培生教育。
    7.許士軍,1996,定性研究在管理研究上的重要性,中原學報。
    8.蕭瑞麟,2007,不用數字的研究:鍛鍊深度思考力的質性研究,二版,台北市:台灣培生教育。
    9.劉文良,2007,電子商務與網路行銷,二版,台北市:GOTOP。
    10.李厚勤,2002,B to C電子商務企業策略聯盟行為之研究,中原大學企業管理學系碩士學位論文。
    11.梁錦玲,2008,管理創新與虛擬購物跨通路經營策略個案研究,國立台灣科技大學管理研究所碩士學位論文。
    12.徐作聖、邱奕嘉,2000,高科技創新與競爭:競爭優勢策略分析模式實證,台北市:遠流。

    二、英文文獻:
    1.Buxton, B. 2007. Sketching User Experience, Getting the Design Right and the Right Design. New York:Elsevier.
    2.Denning, S. 2005. The Leader’s Guide to Storytelling:Mastering the Art and Discipline of Business Narrative. San Francisco:Jossey-Bass.
    3.Goodwin, K. 2009. Designing for the Digital Age:How to Create Human Centered Products and Services. New York:John Wiley & Sons, Inc.
    4.Harrison, S. 2006. Ideaspotting:How to Find Your Next Great Idea. Cincinnati:How Books.
    5.Hunter, R., McDonald, M. October, 2007. Getting the Right IT:Using Business Models. Gartner EXP CIO Signature Report.
    6.Kalakota, R., Whinston, A. B. 1997. Electronic Commerce:A manager’s guide. Addison-Wesley Professional.
    7.Kelley, T. 2008. The Ten Faces of Innovation:Strategies for Heightening Creativity. New York:Profile Business.
    8.Kotler, P. 2011. Marketing management, 14th edition. Prentice Hall.
    9.Moore, G. A. 2014. Crossing the chasm:Marketing and selling disruptive products to mainstream customers, 3rd edition. Harper Business.
    10.Osterwalder, A., Pigneur, Y., Smith, A. (ILT), and Clark, T. (EDT). 2010. Business Model Generation. John Wiley & Sons Inc.
    11.Rogers, E. M. 2003. Diffusion of innovations, 5th edition. Simon and Schuster.
    12.Pillkahn, U. 2008. Using Trends and Scenarios as Tools for Strategy Development. New York:John Wiley & Sons, Inc.
    13.Shy, O. 2001. The economic of network industries. Cambridge University Press.
    14.Yin, R. K. 2003. Case Study Research:Design and method, 3rd edition. Thousand Oaks. CA:Sage Publications.
    15.Zaltman, G. 2003. How Customers Think:Essential Insights into the Mind of the Market. Harvard Business School Press.

    三、網頁資料:
    1.邱奕嘉博士部落格,http://yichiachiu.pixnet.net/
    2.中華民國統計資訊網,http://www.stat.gov.tw/
    3.維基百科,http://www.wikipedia.org/
    4.邦諾書店(Barnes & Noble),http://www.bn.com/
    5.Business Model Generation,http://www.businessmodelgeneration.com/
    6.The Relationship Economy Blog,http://www.relationship-economy.com/
    7.104人力銀行,http://www.104.com.tw/
    8.Adobe,http://www.adobe.com/
    9.Yahoo奇摩拍賣,http://tw.bid.yahoo.com/
    10.攜城旅行網,http://www.ctrip.com/
    11.起點中文網,http://www.qidian.com/
    12.Linkedin,http://www.linkedin.com/
    13.東京著衣,http://www.tokichoi.com.tw/
    14.中華民國電子商務年鑑,http://ecommercetaiwan.blogspot.tw/
    15.PChome online,http://www.pchome.com.tw/
    16.博客來,http://www.books.com.tw/
    17.momo購物網,http://www.momoshop.com.tw/
    18.燦坤購物網,http://www.tkec.com.tw/
    19.MBA智庫百科,http://wiki.mbalib.com/
    20.璨星旅遊,http://www.startravel.com.tw/
    21.MoneyDJ理財網財經知識庫,http://www.moneydj.com/KMDJ/
    Description: 碩士
    國立政治大學
    經營管理碩士學程(EMBA)
    101932123
    103
    Source URI: http://thesis.lib.nccu.edu.tw/record/#G0101932123
    Data Type: thesis
    Appears in Collections:[經營管理碩士學程EMBA] 學位論文

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