Loading...
|
Please use this identifier to cite or link to this item:
https://nccur.lib.nccu.edu.tw/handle/140.119/60252
|
Title: | 以認知與學習學理為基之漢字遊戲與其輔助設計系統 A cognition-based interactive game platform for learning chinese characters and a computer-assisted listing chinese characters system |
Authors: | 張裕淇 Chang, Yu Chi |
Contributors: | 劉昭麟 Liu, Chao Lin 張裕淇 Chang, Yu Chi |
Keywords: | 電腦輔助教學遊戲 漢字認知 推薦漢字系統 漢字相似度處理 漢字部件包含關係處理 |
Date: | 2010 |
Issue Date: | 2013-09-04 17:08:33 (UTC+8) |
Abstract: | 我們一共建立了兩個軟體,一個為遊戲系統軟體,另一個是電腦輔助列字軟體。遊戲系統是針對中文學習者而做的,目的在於讓初階中文學習者可以學會分辨各個形聲字以及認識一些中文詞彙,另外也為了讓此系統更具有吸引力,擴增了一些遊戲該有的輔助功能,讓學習者能夠更投入於此遊戲中;電腦輔助列字系統的目的是針對遊戲系統的資料庫做管理,為了讓遊戲題庫的題目有彈性的變化,讓使用者能更簡單管理遊戲題庫,除了提供了一個介面做管理之外,也會列出一些可能的中文候選字,讓使用者不必花太多時間去找尋字。 We designed two systems. One is a game system, and the other is an interface for managing one of the game’s databases. The game’s system is used for learning Chinese characters, and let children know how to distinguish between each others. Also, it provides some Chinese words for learning. The other system is used for managing one of the game’s databases. Users can change, add or delete the questions from the database by themselves. The system also provides some Chinese characters to users so that they don’t need to waste time searching characters, and add them into the game’s database. |
Reference: | [1] 大紀元電子日報。http://tw.epochtimes.com/10/1/9/130033g.htm。【Last visited on 27 June 2011】。 [2] 中文輸入法。維基百科。http://en.wikipedia.org/wiki/Chinese_input_methods_for_computers。【Last visited on 30 June 2011】。 [3] 中央研究院。中央研究院漢字構形資料庫。網址:http://www.sinica.edu.tw/~cdp/cdphanzi/。【Last visited on 30 June 2011】。 [4] 六書。維基百科。http://en.wikipedia.org/wiki/Chinese_character_classification。【Last visited on 12 July 2011】。 [5] 史丹佛剖析器。http://nlp.stanford.edu:8080/parser/。【Last visited on 24 July 2011】。 [6] 朱邦復。第五代倉頡碼輸入法手冊。網址: http://www.cbflabs.com/book/ocj5/ocj5/index.html。【Last visited on 30 June 2011】。 [7] 行政院國家科學委員會科學教育發展處。http://www.nsc.gov.tw/sci/。【Last visited on 27 June 2011】。 [8] 全國國中小資訊融入教學創意競賽。http://140.111.1.83/。【Last visited on 27 June 2011】。 [9] 好漢玩字節官方網站。http://w2.khcc.gov.tw/DCCF/。【Last visited on 27 June 2011】。 [10] 李嘉玲,張裕淇,劉昭麟及李佳穎。結合認知理論之電腦輔助漢字教學遊戲。2010年台灣網際網路研討會論文集,論文光碟。臺灣,臺南,2010。 [11] 林仁祥及劉昭麟。國小國語科測驗卷出題輔助系統。2007年台灣網際網路研討會論文集,論文光碟。2007。 [12] 翁睿妤、黃志斌、莊怡軒及劉昭麟。形音相近的易混淆漢字的搜尋與應用。第二十屆自然語言與語音處理研討會論文集。2008。 [13] 國民中小學九年一貫課程綱要語文學習領域(國語文)。http://www.edu.tw/files/site_content/B0055/國語文課綱1000406.pdf。【Last visited on 25 July 2011】。 [14] 教育部電子計算機中心。http://www.edu.tw/moecc/index.aspx。【Last visited on 27 June 2011】。 [15] 黃志斌。電腦輔助句子重組試題編制。碩士論文,國立政治大學,2009。 [16] R. C. Anderson, H. Sue, and N. Wu. Phonetic Awareness: Knowledge of Orthography-Phonology Relationships in the Character Acquisition of Chinese Children. Journal of Educational Psychology, 56-62, 2000. [17] Bopomofo. Wikipedia. http://en.wikipedia.org/wiki/Bopomofo. 【Last visited on 8 July, 2011】 [18] A. Carlson, K.-M. Chang, M. A. Just, V. L. Malave, R. A. Mason, T. M. Mitchell, and S. V. Shinkareva. Predicting Human Brain Activity Associated with the Meanings of Nouns. Science, 1191-1195, 2008. [19] J. DeHaan, K. Kuwada, and W. M. Reed. The Effect of Interactivity with a Music Video Game on Second Language Vocabulary Recall. Language Learning and Technology, 74-94, 2010. [20] C.-W. Hue, M. Lo, and F.-Z. Tsai. How Chinese Orthography Represents Phonology. Chinese Journal of Psychology, 315-334, 2007. [21] W. L. Johnson, S. Marsella, and H. Vilhjalmsson. Serious Games for Language Learning: How Much Game, How Much AI? Proceedings of the 2005 Conference on Artificial Intelligence in Education: Supporting Learning Through Intelligent and Socially Informed Technology, 306-313, 2005. [22] C.-Y. Lee. The Cognitive and Neural Basis for Learning to Reading Chinese. Journal of Basic Education, 18(2), 63-85, 2009. [23] H. Lee. Cangjie Input Methods in 30 Days. http://input.foruto.com/cjdict/Search_1.php, Foruto Company, Hong Kong. 【Last visited on 30 June 2011】 [24] C.-L. Liu, M.-H. Lai, Y.-H. Chuang, and C.-Y. Lee. Visually and Phonologically Similar Characters in Incorrect Simplified Chinese Words. Proceedings of the 23rd International Conference on Computer Linguistics, 739-747, 2010. [25] C.-L. Liu, C.-Y. Lee, J.-L. Tsai, and C.-L. Lee. A Cognition-Based Interactive Game Platform for Learning Chinese Characters. Proceedings of the 26th ACM Symposium on Applied Computing, 1181-1186, 2011. [26] C. D. Manning, and H. Schütze. Foundations of Statistical Natural Language Processing, MIT press, 1999. [27] D. So, and L. S. Siegel. Learning to Read Chinese: Semantic, Syntactic, Phonological and Working Memory Skills in Normally Achieving and Poor Chinese Readers. Reading and Writing, 9, 1-21, 1997. [28] Tone sandhi. Wikipedia. http://en.wikipedia.org/wiki/Tone_sandhi. 【Last visited on 12 July 2011】 [29] J. C. Ziegler, and U. Goswami. Reading Acquisition, Developmental Dyslexia, and Skilled Reading Across Languages: A Psycholinguistic Grain Size Theory. Psychological Bulletin, 131(1), 3-29, 2005. |
Description: | 碩士 國立政治大學 資訊科學學系 98753024 99 |
Source URI: | http://thesis.lib.nccu.edu.tw/record/#G0098753024 |
Data Type: | thesis |
Appears in Collections: | [資訊科學系] 學位論文
|
Files in This Item:
File |
Size | Format | |
302401.pdf | 2017Kb | Adobe PDF2 | 793 | View/Open |
|
All items in 政大典藏 are protected by copyright, with all rights reserved.
|