Loading...
|
Please use this identifier to cite or link to this item:
https://nccur.lib.nccu.edu.tw/handle/140.119/60250
|
Title: | 基於L-system之動態裝飾雲紋生成技術 Dynamic cloud patterns generation technique based on L-system |
Authors: | 陳奕愷 Chen, Yi Kai |
Contributors: | 紀明德 Chi, Ming Te 陳奕愷 Chen, Yi Kai |
Keywords: | 雲紋 非相片寫實電腦繪圖 向量場視覺化 L-system |
Date: | 2010 |
Issue Date: | 2013-09-04 17:08:11 (UTC+8) |
Abstract: | 傳統的裝飾紋路,如獸面紋和雲紋,是經過工匠藝術家將其對於自然的變化與鳥獸的形態加以抽象化,藉由這些精妙的花紋傳遞豐富的訊息,形成具有象徵意義的紋路。本論文針對傳統中國雲紋進行分析,發現其保有高度的自我相似性,以此特性為基礎,我們發現到L-system也常被運用於此類特性紋路之創建,本論文以此語法為基礎撰寫生長規則,配合parametric L-system參數化的特性,不但可以讓雲紋達到很好的多樣性,同時配合非相片寫實電腦繪圖技術強化風格效果,讓我們的結果更忠於傳統雲紋,更進一步透過具時間序列的向量場資訊影響L-system之成長,產生具東方風格之動態雲紋。 Traditional decorative patterns, such as animal mask and cloud patterns, are the art heritage from the abstraction of the changing nature and the shape of animals. These decorative patterns are not only exquisite art, but also meaningful symbolic patterns. In this thesis, we analysis the traditional Chinese cloud patterns, and find out the structure of self-similarity in cloud pattern. In this thesis, we design the growth rules base on the grammar of L-system and the parameterization of parametric L-system. We also combine the stylized line drawing to achieve a good variety of cloud patterns, and our results are faithful to the traditional art. Furthermore, we can generate the dynamic oriental cloud patterns with a time-varying vector field to affect the growth rule. |
Reference: | [1] MIYAZAKI, R., YOSHIDA, S., NISHITA, T., AND DOBASHI, Y.2001. A method for modeling clouds based on atmospheric fluid dynamics. In Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 363–372. [2] A DOBASHI, Y., KANEDA, K., YAMASHITA, H., OKITA, T., AND NISHITA, T. 2000. A simple, efficient method for realistic animation of clouds.In Proceedings of ACM SIGGRAPH 2000,Annual Conference Series, 19–29. [3] Yoshinori D., Katsutoshi K., Tomoyuki N., AND Tsuyoshi Y. 2008. Feedback Control of Cumuliform Cloud Formation based on Computational Fluid Dynamics. In Proceedings of ACM SIGGRAPH 2008,Volume 27 Issue,NY,USA [4] Niniane W.2003. Realistic and Fast Cloud Rendering. In Computer Games. SIGGRAPH 2003 [5] Fabrice N. 2000. A Phenomenological Shader for the Rendering of Cumulus Clouds [6] Morgan M., Andi F. 2006. Real-Time Rendering of Cartoon Smoke and Clouds. In Proceedings of the 4th international symposium on Non-photorealistic animation and rendering. [7] Andrew S., Alex M.,AND Stephen C. 2004. Cartoon Rendering of Smoke Animations. In Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering. [8] Przemyslaw Prusinkiewicz and Aristid Lindenmayer. The Algorithmic Beauty of Plants.Springer-Verlag,USA,1990 [9] Przemyslaw Prusinkiewicz, Mark Hammel, Jim Hanan, and Radomir Mech. L-systems: from the theory to visual models of plants. In M. T. Michalewicz, editor, Proceedings of the 2nd CSIRO Symposium on Computational Challanges in Life Sciences. CSIRO Publishing, 1996 [10] Yoav I.H. Parish and pascal Muller.Procedural modeling of cities.In SIGGRAPH ’01:Proceedings of 28th annual conference on Computer graphics and interactive techniques,pages 301-308,New York,NY,USA,2001,ACM Press [11] Jean-Eudes Marvie, Julien Perret, and Kadi Bouatouch. The fl-system : a functional l-system for procedural geometric modeling. The Visual Computer,21(5):329-339,jun 2005. [12] Chih-Shiang Chan and Wen-Kai Tai, "Interactive Modeling of Pai-lou with L-system , "Master Thesis, National Dong Hwa University, 2006 [13] WINKENBACH, G., AND SALESIN, D. H. 1994. Computer generated pen-and-ink illustration. In SIGGRAPH ’94: Proceedings of the 21st annual conference on Computer graphics and interactive techniques, ACM, New York, NY, USA, 91–100. [14] J. Xu and C. S. Kaplan. Image-guided maze construction. ACM Trans. on Graphics (Proc. SIGGRAPH), 26(3):29, 2007. [15] KITAOKA, A. 2006. Anomalous motion illusion and stereopsis. Journal of Three Dimensional Images (Japan) 20, 9–14. [16] MEBARKI, A., ALLIEZ, P., AND DEVILLERS, O. 2005. Farthest point seeding for placement of streamlines. In Visualization, 2005. VIS 05. IEEE, 479–486. [17] 徐麗慧、鄭軍編著,中國歷代雲紋紋飾藝術,人民美術出版社,2010 [18] Aaron Hertzmann. Stroke-Based Rendering. In K.-L. Ma, editor, Recent Advances in Non-Photorealistic Rendering for Art and Visualization. SIGGRAPH 2002 Course Notes. [19] M. Wong,D. Zongker and D. Salesin. Computer-Genetated Floral Ornament, Proc. Siggraph, ACM Press,1998 [20] A. Rosenfeld and A. C. Kak. Digital Picture Processing. Academic Press, New York,1976. [21] 李敏雲著,《雲形應用在活動視覺設計的創作研究-以花蓮縣玉溪地區「雲鄉花海節」為例》,國立台灣師範大學 美術學系碩士論文,2006 [22] James McCann ,Nancy Pollard .Local Layering. 2009 [23] 徐洵蔚,《傳統紋飾應用於當代青少年次文化圖樣設計之研究 – 以雲紋及如意紋為例》,朝陽科技大學 碩士論文,2009 [24] 張道一編著,中華圖案五千年,美工科技有限公司,2001 |
Description: | 碩士 國立政治大學 資訊科學學系 98753019 99 |
Source URI: | http://thesis.lib.nccu.edu.tw/record/#G0098753019 |
Data Type: | thesis |
Appears in Collections: | [資訊科學系] 學位論文
|
Files in This Item:
File |
Size | Format | |
301901.pdf | 3502Kb | Adobe PDF2 | 609 | View/Open |
|
All items in 政大典藏 are protected by copyright, with all rights reserved.
|