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    Title: 虛擬群聚平台之研究─以文化創意產業為例
    The research of virtual clustering platform─A study of creative cultural industry
    Authors: 吳杰翰
    Contributors: 尚孝純
    吳杰翰
    Keywords: 文化創意產業
    虛擬群聚
    群眾外包
    Date: 2012
    Issue Date: 2013-01-08 09:33:46 (UTC+8)
    Abstract: 「虛擬群聚」(Virtual Clustering),是透過跨組織間的電子化,以整合性網路相互連接,形成一個泛地區性、資訊交流迅速、企業互補且競爭的產業網絡。虛擬群聚的概念帶給整個產業合作、企業競爭與經營方式上重大改變。

    在虛擬群聚的環境中,藉由群眾外包(Crowdsourcing)的方式,能讓群聚內的個人或組織、使用者與市場間建構出更為緊密的互動關係。

    本研究以文創產業虛擬群聚平台建置者作為研究主軸,採用個案的內容分析法,以專家推薦的方式,總計蒐集了國內外總共42個文創虛擬平台。以群眾外包的概念,歸納出在不同的虛擬群聚類型與文創產業價值活動之下,平台建置者管理方式與經營要素。本研究建議平台建置者經營網站前,需針對自身平台目的與定位進行全盤的考量,進而找出最適合的經營方式。
    The definition of Virtual Clustering is that industry network is linked by cross-organizational integrated internet, which results in fast information sharing and unique competitiveness. The concept of virtual clustering may changes the way of operating business.

    In the environmental of virtual clustering, users, content providers and web builders may have closer interactions by crowdsourcing.

    The Study aims at creative cultural industry and focuses on the analysis of interactions modes among the users, content providers and web builders. The study contains 42 real cases and adopts content analysis approach to propose some useful suggestions for web builders. Web builders may have to seriously consider their own position and purpose before the business.
    Reference: 一. 中文部分:
    期刊論文
    1. 李曜同(2006),微型企業虛擬群聚之創新實證研究。國立高雄第一科技大學企業管理研究所碩士論文。
    2. 張永佶、林韶怡 (2008),知識型群聚之興起:群聚去空間化的可能性。創業管理研究2008年12月第三卷第四期, p.39-57。
    3. 黃思明 (2004),台灣產業實體群聚轉型成虛擬群聚的研究。行政院國家科學委員會專題研究計畫成果報告。
    4. 薛保瑕、孫華翔 (2002),文化創意產業概況分析調查,國家文化藝術基金會。
    參考書籍
    1. 台灣文化創意產業發展年報(2011),行政院文化建設委員會發行。
    2. 夏學理 (2011),文化創意產業概論,五南出版社。
    3. 羅耀宗譯 (2010),玩家外包:社群改變遊戲規則。Jeff Howe著(2010),天下雜誌出版。
    網路資料
    1. 文化部網站。http://www.moc.gov.tw/。
    2. 行政院經濟建設委員會 (2003),「挑戰2008:國家發展重點計畫(2002-2007)」 92.1.6修訂版。http://www.cepd.gov.tw/m1.aspx?sNo=0001539。
    3. 行政院文化建設委員會 (2009a),創意台灣─文化創意產業發展方案。http://cci.culture.tw/cci/cci/law_detail.php?c=239&sn=3838。
    4. 法務部 (2010),文化創意產業發展法。http://law.moj.gov.tw/LawClass/LawAll.aspx?PCode=H0170075。
    二. 英文部分:
    期刊論文
    1. Hill, E. W. and Brennan, J. F. (2000). "A methodology for identifying the drivers of industrial clusters: The foundation of regional competitive advantage." Economic Development Quarterly 14(1): 65.
    2. Kleinhenz, J. (2000). "An introduction to the northeast Ohio clusters project."Economic Development Quarterly 14(1): 63.
    3. Porter, M. E. (2000). "Location, competition, and economic development: Local clusters in a global economy." Economic Development Quarterly 14(1): 15.
    4. Winder, G. M. (2001). "Building trust and managing business over distance: A geography of reaper manufacturer D. S. Morgan`s correspondence, 1867." Economic Geography 77(2): 95.
    網路
    1. Howe, Jeff. (2006), The Rise of Crowdsourcing. WIRED Magazine. http://www.wired.com/wired/archive/14.06/crowds.html?pg=4&topic=crowds&topic_set=.
    2. Crowdsourcing網站:http://www.crowdsourcing.org/.
    3. DCMS (2001), Creative Industries Mapping Documents 2001.
    4. Global Sources網址:http://www.globalsources.com/.
    5. InnoCentive網站:http://www.innocentive.com/.
    6. iStockphoto網站:http://www.istockphoto.com/.
    7. Mechanical Turk網站:https://www.mturk.com/mturk/welcome.
    8. Ministry of Economy, Trade and Industry (2010), Cool Japan.
    9. Walmart網址:http://www.walmart.com/.
    10. Web Junk 20網站:http://www.vh1.com/shows/webjunk_20/series.jhtml.
    三. 其他:
    1. 持續韓流之方案(한류 지속화를 위한 방안),三星經濟研究所(2005)。
    Description: 碩士
    國立政治大學
    商管專業學院碩士學位學程(AMBA)
    100380003
    101
    Source URI: http://thesis.lib.nccu.edu.tw/record/#G1003800031
    Data Type: thesis
    Appears in Collections:[管理碩士學程/商管專業學院碩士學位學程 AMBA] 學位論文

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