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    題名: 以互動式故事雛形法為基礎之服務意象體驗
    Interactive Story Prototyping to Service Imagery
    作者: 劉榮鎮
    Liu, Jung Chen
    貢獻者: 苑守慈
    Yuan, Soe Tysr
    劉榮鎮
    Liu, Jung Chen
    關鍵詞: 服務創新
    互動式故事雛形
    意象測試
    Service Innovation
    Interactive Story Prototyping
    Emotion Annotating
    Image Testing
    日期: 2011
    上傳時間: 2012-10-30 11:21:24 (UTC+8)
    摘要: 隨著科技的快速變化,企業為了生存,除了產品,也應在服務上進行革命。服務創新成為每個企業都希望擁有的能力,然而,想像和現實是有差距的,大多數的企業因為環境因素而缺乏資源,但仍不得不去進行服務創新,這樣強求的結果通常是失敗的。本研究欲開發一個互動的雛型工具,提前建立服務創新雛形,幫助企業避免投資風險。但由於服務是無形的,所以這項工具想利用故事的方式闡述服務。對於企業需要的獨特的服務或產品,我們利用服務意象的主要概念,在故事中進行表達。在這項研究中,意象代表的是企業對其服務或產品的態度,目的是,企業可以測試自己的意象,並通過互動式雛型建置的過程中,令企業獲得新的服務創新靈感。
    Along the fast changes in technology, business should revolute not only products but also services to survive. Service innovation becomes a popular competence that every business wants to have. However, there are the gap between intentions and results. Most of business are lack of resources but forced to do service innovation because of environment factors. The result usually is a failure. This research wants to develop an interactive prototyping tool to help business avoid the risk of investing on innovation by creating their service prototypes in advance. A service is always intangible and this prototyping tool would elaborate the prototype contents in a storytelling way. For business needing unique services or products, we adopt service image as the main concept in constructing the story prototype. In this research, an image represents the attitude of business toward its services or products. The goal of this research is that business can test its image and get new inspiration through the interactive prototyping process.
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    [21] Ragatz, G.L., Handfield, R.B., & Scannell, T.V. (1997). Success factors for integrating suppliers into new product development. Journal of product innovation management, 14(3), 190-202.
    [22] Shin, Y., Kim, Y., & Kim, E.Y. (2010). Automatic textile image annotation by predicting emotional concepts from visual features. Image and Vision Computing, 28(3), 526-537.
    [23] Shostack, G.L. (1982). How to design a service. European Journal of Marketing, 16(1), 49-63.
    [24] Szafron, D., Carbonaro, M., Cutumisu, M., Gillis, S., McNaughton, M., Onuczko, C., Roy, T., Schaeffer, J. (2005). Writing interactive stories in the classroom. Interactive Multimedia Electronic Journal of Computer-Enhanced Learning (IMEJ), 7(1), 13.
    [25] Truby, J. (2007). The anatomy of story: 22 steps to becoming a master storyteller: Faber & Faber.
    [26] Wernerfelt, B. (1997). A resource-based view of the firm. Resources, firms, and strategies: A reader in the resource-based perspective.
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    描述: 碩士
    國立政治大學
    資訊管理研究所
    99356023
    100
    資料來源: http://thesis.lib.nccu.edu.tw/record/#G0099356023
    資料類型: thesis
    顯示於類別:[資訊管理學系] 學位論文

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