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    Title: 虛擬通路商之商業模式在數位內容產業應用之研究—以點對點數為基礎架構
    Authors: 吳政達
    ChengTaWu
    Contributors: 溫肇東
    Wen,Chao-tung
    吳政達
    ChengTaWu
    Keywords: 虛擬通路商
    數位內容
    智慧財產
    數位版權管理
    點對點
    Date: 2003
    Issue Date: 2009-09-18 09:17:09 (UTC+8)
    Abstract: 由於網際網路的盛行,許多產品或服務可以開始考慮由網路進行派送。特別是一些可以用0與1位元方式進行編碼的資訊或資料尤為適合。 基於在這樣的大環境之下, 本論文將著重於兩個部份的研究: 第一部份將設計一個新的商業模式,可以當作數位內容的發行商或通路商;第二部份將進一步闡述該商業模式在數位內容產業的應用模式。
    本論文研究產生了幾個重要與有趣的研究發現。首先,虛擬通路商將會在未來數位內容的流通與發行上,扮演一個重要的角色。其次,虛擬通路商必須在”四流”(金流、物流、資訊流與商流)上扮演積極的角色,將有更大的機會可以勝出。再者,類似像點對點這樣的資訊科技將會非常適合用來應用在數位流通的議題之上,這些資訊科技也有助於提供虛擬通路商和其他競爭者間的差異化。最後,版權管理機制、智慧財產權管理、代收代付服務、會員募集與清算中心等服務,都是一個虛擬通路商可能應該關注的課題與建構成為核心能力的主要服務。
    Due to the high penetration rate of Internet, a lot of products and services could try to deliver on net; especially for those data or information could be transferred into the bits 0 and 1. Under this kind of circumstance, this research will focus on two parts: the first part is proposing a new business model of digital content distributor based on Gary Hamel’s theory; the second part is further elaborating the application of the business model in digital content industry based on the field studies.
    The research results in several important implications and discoveries on this topic. First of all, the virtual distributors will play an important role in the publishing of digital content; Secondly, the virtual distributors have to take care of “Four Key Flows”, including money flow、information flow、goods flow and Internet traffic, to enhance her services. Thirdly, some new IT technologies, like P2P technology, is very appropriate to apply into the business model of virtual distributors and it will be helpful to differentiate her services to those potential competitors. Finally, DRM service、Intellectual property management、Payment service、Member collection and Clearing house service are the major tasks that a virtual distributor should focus, but member collection and clearing service for consumers and digital content developers will be the first priority.
    Reference: 中譯本部份
    1. Amar Bhide … etc. (2000) ,「Entrepreneurship」, (創業) ,李田樹譯,台北,天下文化
    2. Gary Hamel(2000),「Leading the Revolution」,(啟動革命),李田樹、李芳齡譯,台北,天下文化
    3. Kevin Kelly(1999),「Net & Ten」,趙學信譯,台北,大塊文化
    4. 李振昌譯( 1999),「Enterprise.com-Merket Leadership in the Information Age 」(16 定位), 初版, 台北: 大塊文化
    中文部份
    1. 林仁宗(2000),「實體通路與虛擬通路競合關係與發展契機之研究—以網路購物市場發展為例」,國立臺灣大學商學研究所未出版碩士論文
    2. 吳桂龍(2001),「網路中間商之商業模式研究-以人力網站為例」,東吳大學企業管理學系未出版碩士論文
    3. 江明珊(2001),「聽MP3,何罪之有?—台灣數位音樂科技、法律與流行音樂工業之角力」,國立成功大學藝術研究所未出版碩士論文
    4. 汪昱緹(2000),「網路上MP3音樂著作權之研究」,東吳大學法律學系研究所未出版碩士論文
    5. 施朝欽(1999),「虛擬與實體通路的整合之研究」,國立台灣科技大學管理研究所未出版碩士論文
    6. 汪宜正(2000),「數位音樂對唱片公司與音樂產業影響之探索性研究」,國立臺灣大學商學研究所未出版碩士論文
    7. 陳秀惠(2001),「音樂產業價值創造系統演進之研究」,國立政治大學企業管理研究所未出版碩士論文
    8. 柯秀佳(2002),「數位權利交易之研究」,朝陽科技大學資訊管理系未出版碩士論文
    9. 陳尚德(1998),「網際中介商經營策略探討」,台灣大學商學研究所碩士論文
    10. 尤克熙(2001),「Peer-to-Peer與其商業模式的未來」,資策會MIC經濟部ITIS計畫
    11. 楊正瑀(2003),「AOL打破CD包裝,線上販賣數位音樂權利」,資策會MIC產業焦點評論
    12. 智冠科技可轉債公開說明書(2000),
    13. 劉常勇(2002),「創業管理的12堂課」,台北,天下文化。
    英文部份
    1. Robert La Franco(2000),「Entertainment struts and frets its way into the future」,Red Herring
    2. Dean Takahashi(2001),「Digital distribution is the name of the game」,Red Herring
    3. Nikki Goth Itoi(1999),「The music industry is struggling to adapt to the Internet.」,Red Herring
    4. Dean Takahashi(2001),「The Serious Game: Making play pay」,Red Herring
    5. Alex Gove (1999),「New mediator」,Red Herring
    6. Phil Harvey (2000),「Online music distributors blast Realnetworks deal」,Red Herring
    7. Sidney Risto (2000),「Taking bytes out of crime」,Red Herring
    8. Heather Green; (2002),「DIGITAL MEDIA: DON`T CLAMP DOWN TOO HARD Lots of armor on CDs, books, and movies could spook buyers and stifle innovation」,BusinessWeek
    9. Mike Drummond (2002),「Big Music Fights Back」,BusinessWeek
    10. Bridget Eklund (2000),「Peer pressures」,Red Herring
    11. Lisa Meyer (2001),「Does the suit fit Net firms` needs?」,Red Herring
    12. Steve Silverman (2000),「Magex makes magic with $80 million」,Red Herring
    13. Brad King (2002),「The Day the Napster Died」,Wired
    14. J. Sweeney, S. Hayward, N. Drakos, R.(2001),「The Five Peer-to-Peer Models: Toward the New Web」,IDC
    15. MicroSoft(2001),「Digital Content Delivery Using WindowsMedia DRM:Benefit from it」,MicroSoft Document
    16. MicroSoft(2001),「Understanding Secure Audio Path」,MicroSoft Document
    17. Whinston, A. B & Stabl, D.O & Choi, S-Y(1997),「The Economics of Electronic Commerce」, Don Fowley Press, p139-173, p375-404
    18. Rappa, M.,(1999) 「Business Models on the web」, E-Commerce@NC State Yniversity http//ecommerce.ncsu.edu/business-model.html,
    19. Cohan, P.S. (1999) , 「Net Profit」, CA: Jossey– Bass Publishers.
    20. Mougayar, W.(1997), 「Opening Digital Markets:Battle Plans and Business Strategies for Internet Commerce」, NY: McGraw-Hill.
    21. Weill, p., Vitale, R.M.(2001), 「Place to Space」, Harvard Business School Press
    22. Joshua Duhl and Susan Kevorkian,(2001),「Understanding DRM Systems」,IDC
    23. In-Stat Group ,(2001),「Digital Content and its Value Chain」,In-Stat Group
    24. Timmers, Petal. (1999) “Business Models for Electronic Markets”, NC State University, http//ecommerce.ncsu.edu/business-model.html
    Description: 碩士
    國立政治大學
    科技管理研究所
    89932186
    92
    Source URI: http://thesis.lib.nccu.edu.tw/record/#G0089932186
    Data Type: thesis
    Appears in Collections:[Graduate Institute of Technology and Innovation Management] Theses

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