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    政大機構典藏 > 資訊學院 > 資訊科學系 > 學位論文 >  Item 140.119/159703
    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/159703


    Title: 開發具有自由探索學習模式的虛擬實境系統:以學習生態知識為例
    Development of a Virtual Reality System with a Free Exploration Learning Model: A Case Study on Learning Ecological Knowledge
    Authors: 黃紀為
    Huang, Ji-Wei
    Contributors: 李蔡彥
    Li, Tsai-Yen
    黃紀為
    Huang, Ji-Wei
    Keywords: 虛擬實境(VR)
    教學應用
    自由探索學習模式
    生態知識學習
    Virtual Reality (VR)
    educational application
    free exploration learning model
    ecological knowledge learning
    Date: 2025
    Issue Date: 2025-10-02 11:12:16 (UTC+8)
    Abstract: 本研究旨在探索虛擬實境(VR)技術在教學領域的上應用,透過設計基於虛擬實境的學習系統,致力研究「自由探索」學習模式對學生學習動機與學習成效的影響,並期望提升對學生的學習效果。本研究選擇國中七年級生物課程作為教學主題,在自行開發的學習系統中建置虛擬生態場景,考量中學階段的低年級學習者在虛擬實境學習體驗中的需求加入應對認知負荷與暈動症的措施,且針對「自由探索」學習模式加入優化學習體驗的系統設計,並與某國立大學附屬中學合作設計虛擬實境的生態知識學習體驗。實驗將參與者分為實驗組與對照組,分別體驗自由探索與固定內容呈現的學習體驗,並在學習結束後進行測驗與回饋調查。數據分析將聚焦於探討「互動性」與「知識講解」對內在學習興趣與學習成效的影響,用以驗證「自由探索」模式是否能有效提升學生的學習動機與知識理解。本研究期望能為VR技術在教學應用上的設計與發展提供實證依據,並探討如何透過創新科技提升學習體驗與效果。
    This study investigates the application of Virtual Reality (VR) technology in the educational domain by designing a VR-based learning system. The research focuses on examining the impact of a "free exploration" learning model on students' learning motivation and academic performance, with the ultimate goal of enhancing learning outcomes. The research selects the seventh-grade biology curriculum as the instructional topic, constructing a virtual ecological scene within a self-developed learning system. Taking into account the needs of younger learners in VR learning experiences, measures were incorporated to address cognitive load and motion sickness. Furthermore, system design optimizations were implemented to enhance the learning experience for the “free exploration” model. The study collaborates with the affiliated junior high school of a national university to design a VR-based ecological knowledge learning experience. Participants were divided into an experimental group and a control group, with the experimental group engaging in a free exploration learning environment and the control group experiencing a fixed-content instructional model. Post-learning assessments and feedback surveys were conducted to evaluate the outcomes. Data analysis focuses on the effects of interactivity and knowledge explanation on intrinsic motivation and learning effectiveness. The study seeks to determine whether the free exploration model can significantly enhance students' motivation and comprehension. The findings aim to provide empirical evidence for the design and implementation of VR-based instructional strategies and to investigate how innovative technologies can enhance educational experiences and outcomes.
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    Description: 碩士
    國立政治大學
    資訊科學系
    112753133
    Source URI: http://thesis.lib.nccu.edu.tw/record/#G0112753133
    Data Type: thesis
    Appears in Collections:[資訊科學系] 學位論文

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