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Title: | 「出體經驗」——虛擬時空的美學與反思 Out-of-Body Experiences: The aesthetics and reflections in virtual spacetime |
Authors: | 林品嫺 Lin, Pin-Hsien |
Contributors: | 陶亞倫 李蔡彥 Tao, Ya-Lun Li, Tsai-Yen 林品嫺 Lin, Pin-Hsien |
Keywords: | 虛擬實境 出體經驗 身體感知 賽博時空 非線性時間 Virtual reality Out-of-body experience Bodily perception Cyber-space-time Nonlinear time |
Date: | 2024 |
Issue Date: | 2024-10-04 10:30:39 (UTC+8) |
Abstract: | 隨著科技發展日新月異,人們在接收周遭環境的方式亦不斷產生變化,在科技的介入下已無法如過往那般依賴自身的感官,尤其當虛擬實境技術被廣泛運用後,如此沉浸式的體驗便試圖以虛擬的影像欺騙大腦,製造出身歷其境的錯覺。儘管目前為止人們仍透過肉眼觀察出現實與虛擬的差異,這些差異卻也正在逐漸縮小,並可能在不遠的未來消失。
因此,本創作研究意圖探究虛擬與現實的邊界被模糊後,人們對於自我的認知以及對身體感官的態度會產生什麼樣的變化,並同時透過文獻的爬梳整理及創作作為研究方法。在創作中研究者以「出體經驗」作為模擬意識與身體分離之情景,試圖藉此分離感引發觀眾對於科技介入感官之反思,並且在觀眾體驗後進行訪問以探究本創作是否驗證研究之問題意識,以及創作帶來的其他啟發。
本文共分為六大章節:第一章為本研究之問題意識、動機以及研究方法之概述;第二章為本研究涵蓋議題之相關文獻與創作探討;第三章詳述本創作研究之理念及創作方法;第四章紀錄創作過程所運用之技術與展覽流程細節;第五章則為展覽過後對觀眾的訪談回饋,以及研究者對於展覽的檢討;而最後第六章為本創作研究之回顧與未來展望。 With the rapid advancement of technology, the ways in which people perceive their environment are continuously evolving. The intervention of technology has increasingly challenged the reliance on human senses, as was customary in the past. This phenomenon is particularly evident with the widespread application of virtual reality technology, where immersive experiences attempt to deceive the brain through virtual images, thereby creating an illusion of presence. Although, at present, individuals can still discern the differences between reality and virtuality through direct observation, these distinctions are progressively narrowing and may potentially vanish in the foreseeable future.
This research, therefore, seeks to investigate the potential transformations in self-perception and bodily awareness as the boundaries between the virtual and the real become increasingly ambiguous. The research employs both literature review and a practice-based creative approach. Through the creation process, the researcher simulates scenarios of consciousness dissociating from the body, specifically through "out-of-body experiences," to provoke critical reflections on the implications of technological mediation on sensory perception. Following the audience’s engagement with the creative work, interviews are conducted to evaluate whether the creation substantiates the research questions and to uncover additional insights that may arise from the audience’s experience.
This paper is composed of six chapters. The first chapter provides an overview of the research problem, motivation, and methodology. The second chapter reviews relevant literature and examines creative works related to the topics addressed in this research. The third chapter elaborates on the conceptual framework and creative methodologies employed in this research. The fourth chapter details the technical processes involved in the creative work and outlines the exhibition procedures. The fifth chapter presents audience feedback gathered through post-exhibition interviews, along with the researcher’s critical reflections on the exhibition. The final chapter offers a retrospective analysis of the research and discusses future directions. |
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17. 〈意識與身體的交融-《出夢入夢》虛擬實境互動體驗》(2015.12.13)台灣數位藝術文章資料庫https://www.digiarts.org.tw/DigiArts/DataBasePage/4_88362552049059/Chi |
Description: | 碩士 國立政治大學 數位內容碩士學位學程 111462006 |
Source URI: | http://thesis.lib.nccu.edu.tw/record/#G0111462006 |
Data Type: | thesis |
Appears in Collections: | [數位內容碩士學位學程] 學位論文
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