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    政大機構典藏 > 教育學院 > 教育學系 > 期刊論文 >  Item 140.119/153689
    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/153689


    Title: 沉浸式虛擬實境應用:軍校生敬畏情緒對利社會行為之影響
    Metaverse in the Military: Using Virtual Reality to Enhance Awe Emotions and Prosocial Behaviors among Cadets
    Authors: 余民寧;熊師瑤;程淑華
    Yu, Min-Ning;Hsiung, Shih-Yao;Cheng, Shu-hua
    Contributors: 教育系
    Keywords: 利社會行為;軍校生;虛擬實境;敬畏情緒;靈性幸福感
    Positive psychology;Military cadets;Virtual reality;Awe;Spiritual well-being
    Date: 2024-06
    Issue Date: 2024-09-10 13:20:48 (UTC+8)
    Abstract: 軍隊與軍校強調高效完成任務,易引發軍事領域人員的身心壓力,近年為緩解壓力,嘗試結合虛擬實境(VR)進行心理治療,然實證研究仍在起步階段。正向心理與教育心理領域認為虛擬實境創造沉浸體驗,有助於協助個體舒緩負向情緒與提升正向心理特性,尤其是在日常生活中難以營造的敬畏情緒(awe)體驗。本研究採實驗法與受試者間設計,探討沉浸性虛擬實境對軍校生正向情緒與行為的影響效果,將100名軍校大學生區分實驗組(採用3D虛擬實境)與對照組(採用2D投影),在觀賞敬畏情緒誘發影片後,填答心理評量並接受利社會行為測量。本研究結果認為:一、全體研究參與者(不論組別)經敬畏情緒激發後,皆能引發感恩情緒、靈性幸福感與利社會行為傾向等正向心理特性;二、虛擬實境體驗後所提升敬畏情緒,產生兩條影響路徑,第一條為「敬畏情緒、感恩情緒、靈性幸福感」,第二條為「敬畏情緒、靈性幸福感、利社會行為」,感恩情緒與靈性幸福感分別具有中介效果;三、僅有虛擬實境情境所激發的敬畏情緒與利社會行為傾向才能預測具體利社會行動;四、虛擬實境適合運用於低年級軍校生提升正向情緒與行為之用。本研究根據上述研究結果,提供軍校教育與心理輔導具體建議,以促進軍校生的心理健康。
    Virtual reality (VR) is an established medium that effectively elicits positive emotions by inducing a variety of authentic emotional responses. This technology offers an interactive, immersive, and realistic experience that enables vivid presentation of emotion-inducing stimuli, which are typically difficult to replicate in real-life scenarios. Given the challenge of replicating awe-inducing scenarios in traditional laboratory settings, few studies have investigated the concept of awe emotions (Silvia et al., 2015). However, advancements in VR technology have enabled researchers to overcome these obstacles.
    Relation: 教育科學研究期刊, Vol.69, No.2, pp.67-97
    Data Type: article
    DOI 連結: https://dx.doi.org/10.6209/JORIES.202406_69(2).0003
    DOI: 10.6209/ JORIES.202409_69(2).0003
    Appears in Collections:[教育學系] 期刊論文

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