|
English
|
正體中文
|
简体中文
|
Post-Print筆數 : 27 |
Items with full text/Total items : 113311/144292 (79%)
Visitors : 50939201
Online Users : 934
|
|
|
Loading...
|
Please use this identifier to cite or link to this item:
https://nccur.lib.nccu.edu.tw/handle/140.119/151005
|
Title: | A Game-based Augmented Reality Navigation System to Support Makerspace User Education in a University Library |
Authors: | 陳志銘 Chen, Chih-Ming;Hsieh, Ching-Yu;Yang, Ya-Chu |
Contributors: | 圖檔所 |
Keywords: | Makerspace;Makerspace user education;Augmented reality;Game-based learning;Learning effectiveness |
Date: | 2023-07 |
Issue Date: | 2024-04-29 14:51:39 (UTC+8) |
Abstract: | In recent years, a makerspace has been regarded as an important learning field for cultivating students’ creative and thinking abilities. However, the diversified operations and applications of makerspace equipment may cause the librarians who are responsible for makerspace user education cannot burden their working load due to the limitation of manpower. Therefore, this study develops a game-based augmented reality navigation system (GARNS) to support makerspace user education by combining a game-based learning method and augmented reality (AR) tools, hoping to promote learners’ learning motivation and immersive experience, and enhances the learning performance of makerspace user education. Furthermore, this study also gathered learners’ learning behaviors for behavior analysis based on lag sequential analysis to understand the effective learning mode of learners using the GARNS. With a true experimental research method, a total of 24 Grade 11 students from a high school in Keelung City, Taiwan were recruited to participate in the makerspace user education. Among them, a total of 10 students were randomly assigned to the experimental group using the GARNS, the other 7 students were randomly assigned to control group 1 using the web navigation system, and the remaining 7 students were assigned to the control group 2 using the narrative guided tour with librarian to conduct makerspace user education. Analytical results show that learners can achieve significant learning effectiveness no matter using the GARNS, web navigation system, or traditional narrative guided tour with librarian for makerspace user education. There was no significant difference between the GARNS group and the narrative guided tour with librarian group, and between the web navigation system group and the narrative guided tour with librarian group. However, there was a significant difference between the GARNS group and the web navigation system group, and the GARNS group was significantly better than the web navigation system group. |
Relation: | 2023 14th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI), International Institute of Applied Informatics |
Data Type: | conference |
DOI 連結: | https://doi.org/10.1109/IIAI-AAI59060.2023.00052 |
DOI: | 10.1109/IIAI-AAI59060.2023.00052 |
Appears in Collections: | [圖書資訊與檔案學研究所] 會議論文
|
Files in This Item:
File |
Description |
Size | Format | |
index.html | | 0Kb | HTML | 125 | View/Open |
|
All items in 政大典藏 are protected by copyright, with all rights reserved.
|
著作權政策宣告 Copyright Announcement1.本網站之數位內容為國立政治大學所收錄之機構典藏,無償提供學術研究與公眾教育等公益性使用,惟仍請適度,合理使用本網站之內容,以尊重著作權人之權益。商業上之利用,則請先取得著作權人之授權。
The digital content of this website is part of National Chengchi University Institutional Repository. It provides free access to academic research and public education for non-commercial use. Please utilize it in a proper and reasonable manner and respect the rights of copyright owners. For commercial use, please obtain authorization from the copyright owner in advance.
2.本網站之製作,已盡力防止侵害著作權人之權益,如仍發現本網站之數位內容有侵害著作權人權益情事者,請權利人通知本網站維護人員(
nccur@nccu.edu.tw),維護人員將立即採取移除該數位著作等補救措施。
NCCU Institutional Repository is made to protect the interests of copyright owners. If you believe that any material on the website infringes copyright, please contact our staff(
nccur@nccu.edu.tw). We will remove the work from the repository and investigate your claim.