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    政大機構典藏 > 傳播學院 > 期刊論文 >  Item 140.119/150395
    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/150395


    Title: Crafting animated parables: an embodied approach to representing lifestyle behaviours for reflection
    Authors: 周嘉年
    Chow, Kenny K. N.
    Contributors: 傳播學院
    Keywords: Personal informatics;data visualization;gamification for behaviour change;conceptual metaphor;conceptual blending
    Date: 2020-12
    Issue Date: 2024-03-05 16:16:44 (UTC+8)
    Abstract: Latest work regarding personal informatics, gamification, and feedback has suggested that visualizing behavioural data for daily reflection should consider dynamic representations in metaphors and narratives with positively and negatively valued outcomes. Grounded in behavioural models from social psychology and embodied cognition theories, this article proposes a framework guiding the generation of animated parables wherein causality between a behaviour and its virtual outcomes is easy to understand. The guidelines include metaphorical mapping and blending the behaviour with a direct cause-effect scenario with similarities in embodied experiences. Application of the guidelines in a series of design workshops generates 47 parables. To evaluate the parables, metrics include naturalness of integrating with life routines, aesthetics of blending into environments, and ease of interpreting the causality. Evaluation results show that more embodied mapping and blending are more likely to result in understandable behaviour-outcome links. Designers can follow the guidelines and metrics to generate and compare ideas. Lastly, recommendations for crafting more embodied parables are provided.
    Relation: Digital Creativity, Vol.32, No.1, pp.1-21
    Data Type: article
    DOI 連結: https://doi.org/10.1080/14626268.2020.1863822
    DOI: 10.1080/14626268.2020.1863822
    Appears in Collections:[傳播學院] 期刊論文

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