政大機構典藏-National Chengchi University Institutional Repository(NCCUR):Item 140.119/147167
English  |  正體中文  |  简体中文  |  Post-Print筆數 : 27 |  全文笔数/总笔数 : 113648/144635 (79%)
造访人次 : 51569744      在线人数 : 981
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
搜寻范围 查询小技巧:
  • 您可在西文检索词汇前后加上"双引号",以获取较精准的检索结果
  • 若欲以作者姓名搜寻,建议至进阶搜寻限定作者字段,可获得较完整数据
  • 进阶搜寻


    请使用永久网址来引用或连结此文件: https://nccur.lib.nccu.edu.tw/handle/140.119/147167


    题名: 《追蹤一道虛擬的光》——移動投影裝置創作論述
    Creation of a Movable Projection Installation ";A Traced Ray"
    作者: 黃建榮
    Huang, Chien-Jung
    贡献者: 陶亞倫
    廖峻鋒

    Tao, Ya-Lun
    Liao, Chun-Feng

    黃建榮
    Huang, Chien-Jung
    关键词: 遊戲引擎
    虛幻引擎
    光線追蹤
    新媒體藝術
    移動投影裝置
    3D掃描
    Game Engine
    Unreal Engine
    Ray tracing
    New Media Art
    Movable Projection Installation
    3D Scanning
    日期: 2023
    上传时间: 2023-09-01 15:56:11 (UTC+8)
    摘要: 隨著各家科技巨擘提出對於元宇宙的願景,在當代科技推波助瀾之下,人們生活的軌跡逐漸涵蓋虛擬空間,因此本創作研究將主軸聚焦於探討人、現實空間、虛擬空間的關係美學,並且透過實踐開發新型態的影像裝置的過程,進行行動研究,於創作實踐中的產生的問題,藉由實驗與檢討,不斷修正思路,並且透過進行文獻探討,借助理性的思辯方式,深入探究創作行為背後的哲學意涵。爬梳研究相關的藝術典範、科技哲學、社會現象等,以加深對創作的理解和認識。本創作研究透過軟硬體開發整合,以遊戲引擎Unreal Engine 5為開發平台,視覺呈現以即時光線追蹤系統為核心,以手機作為移動感測器,結合微型投影機,打造「移動投影裝置」。並且創作現地製作的新媒體藝術作品,進行展覽現場的3D掃描。透過作品展覽展出的過程,觀察體驗者的反應與回饋。最終,進行回顧與省思,本創作研究為個人未來的創作和研究提供重要的基礎和啟發。
    As tech giants revealed their visions for the Metaverse, the relentless advancement of technology has increasingly ushered people`s lives into the domain of virtual spaces. This study places its focus on the exploration of the Relational Aesthetic among individuals, physical spaces, and the virtual spaces. Through practical implementation, navigating an innovative form of the new media installation, the study`s methodological evolution is shaped by action research, which actively involving problem-solving and iterations during the creative process. Thorough analysis of related art paradigms, technological philosophies, and phenomenalism enhances the study`s comprehension.
    This study deploys integration of software and hardware, leveraging the real-time ray tracing technology in Unreal Engine 5 for visual presentation, while utilizing mobile devices as motion sensors and micro projectors to construct a "Movable Projection Installation." Additionally, it creates new media art pieces on-site, incorporating 3D scanning of the exhibition venue. Via observing audience responses and feedback during the exhibition, the study culminates in a reflective analysis. Ultimately, this creative exploration serves as a significant foundation and inspiration for the future works.
    參考文獻: Appel, Arthur. (1968) “Some techniques for shading machine renderings of solids.” AFIPS `68 (Spring) .

    Barrett, William(1958)著。《非理性的人—存在主義的現代面貌與西方傳統淵源》。彭鏡禧譯。臺北市:立緒文化,2001。頁248-249。

    Cañada, Juan and Kelly, Patrick. "Ray Tracing in Unreal Engine 4.23" Presentation at ACM SIGGRAPH 2019 Exhibitor Tech Talk (SIGGRAPH `19). 2019-7-31

    Cook, Robert L, and Torrance, K. E.. 1982. A Reflectance Model for Computer Graphics. ACM Trans. Graph. 1, 1 (Jan. 1982), 7–24.

    Grieves, Michael. (2011). Virtually Perfect: Driving Innovative and Lean Products through Product Lifecycle Management. Space Coast Press, Inc., USA.

    Grieves, M. (2015). “Digital Twin: Manufacturing Excellence through Virtual Factory Replication.” White Paper 1: 1–7.

    Grieves, M. (2016). “Origins of the Digital Twin Concept.” Digital Twin: Mitigating Unpredictable, Undesirable. Emergent Behavior in Complex Systems

    Grieves, M., & Vickers, J. (2017). Digital Twin: Mitigating Unpredictable, Undesirable. Emergent Behavior in Complex Systems. In F.-J. Kahlen, S. Flumerfelt, & A. Alves (Eds.), Transdisciplinary Perspectives on Complex Systems: New Findings and Approaches : 85-113

    Heidegger, Martin (1954) 著。《演講與論文集》。孫周興譯。北京市:生活‧讀書‧新知三聯書店,2011。

    Heidegger, Martin (1957) 著。《林中路》。孫周興譯。臺北市,時報出版,1994。

    Hu, W., Zhang, T., Deng, X., Liu, Z., & Tan, J. (2021). Digital twin: a state-of-the-art review of its enabling technologies, applications and challenges. Journal of Intelligent Manufacturing and Special Equipment, 2(1): 1-34.

    Kajiya, James T..(1986) "The rendering equation.” SIGGRAPH Comput. Graph. 20, 4 (Aug. 1986), 143-150.

    Lerp, Victor. “Inside Unreal: Lumen”. Unreal Engine Forums. 2021-6-10. Retrieved 2023-2-27. https://forums.unrealengine.com/t/inside-unreal-lumen/234121.

    Michael Henry Heim. (1993) The Metaphysics of Virtual Reality (1st. ed.). Oxford University Press, Inc., USA.

    Rhyn, Jacques van. "DirectX Raytracing and the Windows 10 October 2018 Update". DirectX Developer Blog. 2018-10-02. Retrieved 2020-10-27. Retrieved 2023-2-27. https://devblogs.microsoft.com/directx/directx-raytracing-and-the-windows-10-october-2018-update/

    Stich, Martin. " Introduction to NVIDIA RTX and DirectX Ray Tracing". NVIDIA Developer Blog. 2018-3-19. Retrieved 2023-2-27. https://devblogs.microsoft.com/directx/directx-raytracing-and-the-windows-10-october-2018-update/

    Whitted, Turner. (1980). An improved illumination model for shaded display. Commun. ACM 23, 6 (June 1980), 343–349.

    Wright, Daniel. Narkowicz, Krzysztof. and Kelly, Patrick. " Lumen: Real-time Global Illumination in Unreal Engine 5 " Presentation at ACM SIGGRAPH 2022 Course (SIGGRAPH `19). 2022-7-31

    Wu, J., Yang, Y., Cheng, X., Zuo, H., & Cheng, Z. (2020, 6-8 Nov. 2020). The Development of Digital Twin Technology Review. Paper presented at the 2020 Chinese Automation Congress (CAC).

    池永歆。〈空間,地方與鄉土:大茅埔地方的構成及其聚落的空間性〉。未出版之博士論文,國立臺灣師範大學地理研究所,2000。

    陶亞倫。〈《留白》創作論述〉。《交互視象:2013海峽兩岸當代藝術展》。台中:國美館,2013。頁126。

    陳永賢。〈湯尼‧奧斯勒錄像創作的演進與特色〉。《藝術認證》92期「湯尼.奧斯勒的奇異世界」,2020。頁6-15。

    戴念祖。《中國物理學史大系 光學史》。湖南,湖南教育出版社,2001。

    關子尹。《徘徊於天人之際:海德個的哲學思路》。臺北市:聯經出版,2021。
    描述: 碩士
    國立政治大學
    數位內容碩士學位學程
    108462012
    資料來源: http://thesis.lib.nccu.edu.tw/record/#G0108462012
    数据类型: thesis
    显示于类别:[數位內容碩士學位學程] 學位論文

    文件中的档案:

    档案 大小格式浏览次数
    201201.pdf23043KbAdobe PDF2151检视/开启


    在政大典藏中所有的数据项都受到原著作权保护.


    社群 sharing

    著作權政策宣告 Copyright Announcement
    1.本網站之數位內容為國立政治大學所收錄之機構典藏,無償提供學術研究與公眾教育等公益性使用,惟仍請適度,合理使用本網站之內容,以尊重著作權人之權益。商業上之利用,則請先取得著作權人之授權。
    The digital content of this website is part of National Chengchi University Institutional Repository. It provides free access to academic research and public education for non-commercial use. Please utilize it in a proper and reasonable manner and respect the rights of copyright owners. For commercial use, please obtain authorization from the copyright owner in advance.

    2.本網站之製作,已盡力防止侵害著作權人之權益,如仍發現本網站之數位內容有侵害著作權人權益情事者,請權利人通知本網站維護人員(nccur@nccu.edu.tw),維護人員將立即採取移除該數位著作等補救措施。
    NCCU Institutional Repository is made to protect the interests of copyright owners. If you believe that any material on the website infringes copyright, please contact our staff(nccur@nccu.edu.tw). We will remove the work from the repository and investigate your claim.
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 回馈