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Title: | 區塊鏈技術在遊戲產業之應用 - GameFi個案研究 Application of Blockchain Technology in the Game Industry - GameFi Case Study |
Authors: | 戴偉軒 Tai, Wei-Hsuan |
Contributors: | 陳恭 Chen, Kung 戴偉軒 Tai, Wei-Hsuan |
Keywords: | 區塊鏈 代幣經濟 區塊鏈遊戲 非同質化代幣 遊戲化金融 去中心化 Blockchain GameFi P2E Defi DAO NFT Token Economy X2E, M2E |
Date: | 2023 |
Issue Date: | 2023-09-01 15:00:26 (UTC+8) |
Abstract: | 隨著加密貨幣的出現,許多區塊鏈的應用隨之而起,也進而發展到人們的生活之中,而其中蓬勃發展的應用就是在遊戲上,也就是GameFi。GameFi(Game Finance)起源可以追溯到2017年,當時隨著加密貨幣的興起,一些遊戲開發商開始探索將遊戲與區塊鏈結合,引入加密貨幣和數位資產的概念。也就是將DeFi的概念應用到遊戲領域,將遊戲和金融結合起來。 而在2021、2022年,GameFi歷經了一段風光期,甚至其中的玩法Play to Earn、X to Earn吸引了許多人進入來賺錢,在東南亞國家還一度透過玩遊戲來獲得生活的金錢來源可見其風行曾度。然而卻在2022年下半年突然的崩盤,讓GameFi的許多問題浮上檯面。 因此本研究主要希望探討的區塊鏈如何應用在遊戲產業以及GameFi的內容,並探討GameFi與傳統遊戲的差別、特色以及如何影響遊戲產業,接著透過兩個著名的遊戲個案分析,找出成功吸引玩家進入的原因,並在最後也點出了一些GameFi不足的部分。最終則希望給予一些建議以及對未來GameFi發展的看法,以做為本項研究的結論。希望讓更多人了解GameFi。 With the emergence of cryptocurrencies, many blockchain applications have emerged, and then developed into people`s lives, and one of the booming applications is in games, that is, GameFi. The origin of GameFi (Game Finance) can be traced back to 2017. At that time, with the rise of cryptocurrency, some game developers began to explore the combination of games and blockchain, introducing the concept of cryptocurrency and digital assets. That is to apply the concept of DeFi to the game field, combining games and finance. In 2021 and 2022, GameFi has gone through a period of glory, and even the gameplay of Play to Earn and X to Earn has attracted many people to enter to make money. In Southeast Asian countries, it was once the source of money for living by playing games, which shows its popularity. Once degree. However, the sudden collapse in the second half of 2022 brought many problems of GameFi to the surface. Therefore, this research mainly hopes to explore how the blockchain is applied in the game industry and the content of GameFi, and discuss the differences and characteristics of GameFi and traditional games and how to change the game industry. Then, through the analysis of two famous game cases, find out the successful attraction The reason for players to enter, and at the end also pointed out some of the lack of GameFi. Finally, I hope to give some suggestions and views on the future development of GameFi as the conclusion of this research. Hope to let more people know about GameFi. |
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Description: | 碩士 國立政治大學 企業管理研究所(MBA學位學程) 110363061 |
Source URI: | http://thesis.lib.nccu.edu.tw/record/#G0110363061 |
Data Type: | thesis |
Appears in Collections: | [企業管理研究所(MBA學位學程)] 學位論文
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