政大機構典藏-National Chengchi University Institutional Repository(NCCUR):Item 140.119/143818
English  |  正體中文  |  简体中文  |  Post-Print筆數 : 27 |  全文筆數/總筆數 : 113325/144300 (79%)
造訪人次 : 51158881      線上人數 : 901
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
搜尋範圍 查詢小技巧:
  • 您可在西文檢索詞彙前後加上"雙引號",以獲取較精準的檢索結果
  • 若欲以作者姓名搜尋,建議至進階搜尋限定作者欄位,可獲得較完整資料
  • 進階搜尋
    請使用永久網址來引用或連結此文件: https://nccur.lib.nccu.edu.tw/handle/140.119/143818


    題名: 生態系統觀點下的商業模式創新策略—以樂高集團為例
    Business Model Innovation Strategies based on Ecosystem Perspective - a Case Study of the LEGO Group
    作者: 鄭惠慈
    Cheng, Hui-Tzu
    貢獻者: 吳思華
    Wu, Se-Hwa
    鄭惠慈
    Cheng, Hui-Tzu
    關鍵詞: 生態系統
    策略發展
    商業模式創新
    玩具產業
    樂高集團
    企業轉型
    Ecosystem
    Strategic development
    Business model innovation
    Toy industry
    LEGO Group
    Enterprise transformation
    日期: 2023
    上傳時間: 2023-03-09 18:33:32 (UTC+8)
    摘要: 在新時代、新科技、新價值觀體系的環境挑戰下,企業組織紛紛希望藉由商業模式創新帶動產業轉型。然而,在非生態系統觀點下盲目的商業模式創新,往往為企業帶來更大的生存危機。因此,本研究藉由探討全球玩具產業龍頭樂高集團在生態系統發展下的商業模式創新策略,提供其他企業對商業模式創新、生態系統建立及永續成長的靈感與未來發展的可能建議。

    本研究採個案研究法為研究方法,並透過次級資料蒐集及訪談相關參與者以彙整及分析個案資料。研究結果發現,樂高集團能成功將玩具轉化為教具、道具與輔具的商業模式創新組合並建立和諧的生態系統,主要策略核心以圍繞著價值主張及發現使用者需求後,再透過新商業模式的設計與實施來達成商業模式創新。

    總結來說,本研究對樂高集團在生態系統觀點下的商業模式創新策略研究分析後,共有四個研究結論,分別是:
    (一)策略核心為共生:以價值主張號召行動者,發展生態系統求共生。
    (二)經營範疇需共創:傾聽玩家的聲音,共同創造新範疇。
    (三)核心資源需共振:洞察網絡舊資源,場域共振新多用。
    (四)事業網絡需共演:挖掘使用者需求,成長發展共演化。
    Under the challenges of the new era, new technology and new value system, business organizations are hoping to stimulate industrial transformation through business model innovation. However, the blind business model innovation under the non-ecosystem perspective often brings a greater risk of survival for enterprises. Therefore, this thesis reviews the business model innovation strategies of the Lego Group, the global leader in the toy industry, in the context of ecosystem perspective, to provide inspiration to other enterprises on business model innovation, ecosystem establishment and sustainable growth for the future.

    This thesis adopts a case study research method and uses secondary data collection and interviews with related actors to compile and analyze case materials. The research findings show that the core of the LEGO Group`s strategy to transform the role of toys and build a harmonious ecosystem is through revolving around value propositions and the identification of users` needs, which followed by the design and implementation of new business models to achieve business model innovation.

    In summary, there are four conclusions from this thesis after analyzing the business model innovation strategies of the LEGO Group under the ecosystem perspective, which are:
    (1) The core of the strategy is symbiosis: call on the actors with value proposition and develop the ecosystem for symbiosis.
    (2) Business scope needs to be co-created: listen to players` voices and create new business scopes together.
    (3) Core resources need to convert: Insight network old resources in the field of conversion to create new multi-purpose.
    (4) Business network needs to co-evolve: explore users` needs and develop co-evolution for growth.
    參考文獻: 中文文獻
    吳思華(1996)。策略九說:策略思考的本質。台北市:臉譜文化。
    吳思華(2022)。尋找創新典範3.0:人文創新H-EHA模式。台北市:遠流。
    吳思華、司徒達賢(1982)。企業經營策略的選擇。管理評論,1(1),92-100。
    吳燦宏(2019)。從迷的行動看玩具功能與意義之變遷歷程:以《玩具總動員》、《怪獸電力公司》與《無敵鐵金剛》為例。政治大學幼兒教育研究所。碩士學位論文,頁1-115。
    李菁芸(2019)。幼兒與母親溝通行為之探究:以玩玩具為例。政治大學人類發展與家庭學系。博士學位論文,頁1-188。
    洪世章、譚丹琪、廖曉青(2007)。企業成長、策略選擇與策略改變。中山管理評論,15(1),11-35。
    陳淑敏(2016)。幼兒遊戲第三版。臺北市:心理。
    蛯谷敏(2022)。樂高:小積木立大功,用玩具堆出財富帝國的秘訣。台北市:大塊文化。
    溫明麗、林玉體(1988)。為孩子選玩具。臺北市:時報文化。
    劉宜君、陳啟清(2015)。另類全球化議題-高齡者玩具需求與趨勢探討。福祉科技與服務管理學刊,3(4)。
    David Robertson & Bill Breen(2014)。玩具盒裡的創新:樂高以積木、人偶瘋迷10億人的秘密。台北市:天下雜誌。
    Per Kristiansen & Robert Rasmussen(2017)。樂高認真玩:打造成功優質的企業團隊。台北市:洪圖出版。

    英文文獻
    Adner, R. (2006). Match your innovation strategy to your innovation ecosystem. Harvard business review, 84(4), 98.
    Adner, R. (2017). Ecosystem as structure: An actionable construct for strategy. Journal of management, 43(1), 39-58.
    Afuah, A. & Tucci, C. (2003). Internet Business Models and Strategies. Boston, McGraw Hill.
    Amit R, Zott C, & Pearson A. (2012). Creating value through business model innovation. MIT Sloan Management Review 53(3): 41-49.
    Andersen, P., & Ross, J. W.(2016)。Transforming the LEGO Group for the Digital Economy。Case Study。Center for Information Systems Research。Sloan School of Management。
    Autio, E., & Thomas, L. D. (2021). Researching ecosystems in innovation contexts. Innovation & Management Review.
    Bashir, M., Naqshbandi, M. M., & Farooq, R. (2020). Business model innovation: a systematic review and future research directions. International Journal of Innovation Science.
    Birkinshaw, J. (2019). Ecosystem businesses are changing the rules of strategy. Harvard Business Review, 8, 1-7.
    Brem, A., & Radziwon, A. (2017). Efficient Triple Helix collaboration fostering local niche innovation projects–A case from Denmark. Technological Forecasting and Social Change, 123, 130-141.
    Chesbrough, H. (2007). Business model innovation: it’s not just about technology anymore. Strategy & Leadership, 35(6), 12–17.
    Child, J. (1972). Organizational structure, environment and performance: The role of strategic choice. sociology, 6(1), 1-22.
    Cobben, D., Ooms, W., Roijakkers, N., & Radziwon, A. (2022). Ecosystem types: A systematic review on boundaries and goals. Journal of Business Research, 142, 138-164.
    Dahlgaard, J. J., & Anninos, L. N. (2022). Quality, resilience, sustainability and excellence: Understanding LEGO’s journey towards organisational excellence. International Journal of Quality and Service Sciences.
    DaSilva, C. M., & Trkman, P. (2014). Business model: What it is and what it is not. Long range planning, 47(6), 379-389.
    de Vasconcelos Gomes, L. A., Facin, A. L. F., Salerno, M. S., & Ikenami, R. K. (2018). Unpacking the innovation ecosystem construct: Evolution, gaps and trends. Technological forecasting and social change, 136, 30-48.
    Economist Intelligence Unit (2005), Business (2010): Embracing the challenge of change - A report of the Economist Intelligence Unit sponsored by SAP.
    Foss, N. J., & Saebi, T. (2018) Business models and business model innovation: Between wicked and paradigmatic problems. Long Range Planning, 51(1), 9-21.
    Frankenberger, K., Weiblen, T., Csik, M., & Gassmann, O. (2013). The 4I-framework of business model innovation: A structured view on process phases and challenges. International journal of product development, 18(3-4), 249-273.
    Hewitt, K., & Roomet, L. (1979). Educational toys in America, 1800 to the present. Robert Hull Fleming Museum, University of Vermont.
    Hou, H., & Shi, Y. (2021). Ecosystem-as-structure and ecosystem-as-coevolution: A constructive examination. Technovation, 100, 102193.
    Jacobides, M. G. (2019). In the ecosystem economy, what’s your strategy?. Harvard Business Review, 97(5), 128-137.
    Johnson, M. E. (2001). Learning from toys: Lessons in managing supply chain risk from the toy industry. California management review, 43(3), 106-124.
    Kapoor, R. (2018). Ecosystems: broadening the locus of value creation. Journal of Organization Design, 7(1), 1-16.
    Khademi, B. (2020). Ecosystem value creation and capture: A systematic review of literature and potential research opportunities. Technology Innovation Management Review, 10(1).
    Khalifa, A.S. (2020), Strategy: restoring the lost meaning, Journal of Strategy and Management, Vol. 13 No. 1, pp. 128-143.
    Khalifa, A.S. (2021), Strategy, nonstrategy and no strategy, Journal of Strategy and Management, Vol. 14 No. 1, pp. 35-49.
    Lykke, A.F. Jr. (2001), Toward an understanding of military strategy, in Cerami, J.R. and Holcomb, J.F.Jr (Eds), US Army War College Guide to Strategy, U.S. Army War College, Carlisle, PA, pp. 179-185.
    Moore, J. F. (1993). Predators and prey: a new ecology of competition. Harvard business review, 71(3), 75-86.
    Osterwalder, A. (2004). The business model ontology a proposition in a design science approach (Doctoral dissertation, Université de Lausanne, Faculté des hautes études commerciales).
    Osterwalder, A., Pigneur, Y., & Tucci, C. L. (2005). Clarifying business models: Origins, present, and future of the concept. Communications of the association for Information Systems, 16(1), 1.
    Parida, V., Sjödin, D., & Reim, W. (2019). Reviewing literature on digitalization, business model innovation, and sustainable industry: Past achievements and future promises. Sustainability, 11(2), 391.
    Pittaway, J. J., & Autio, E. (2015). Toward strategies for capturing latent value in ecosystems. In Strategic Management Society Annual Conference, Denver, CO.
    Porter, M.E. (1996), What is strategy, Harvard Business Review, Vol. 74 No. 6, pp. 61-78.
    Ritter, T., & Lettl, C. (2018). The wider implications of business-model research. Long range planning, 51(1), 1-8.
    Tansley, A. G. (1935). The use and abuse of vegetational concepts and terms. Ecology, 16(3), 284–307.
    Teece, D. J. (2010). Business models, business strategy and innovation. Long range planning, 43(2-3), 172-194.
    Thomas, L. D. W., & Autio, E. (2020). Innovation ecosystems in management: An organizing typology. In R. Aldag (Ed.), Oxford research encyclopedia of business and management. Oxford: Oxford University Press.
    Timmers, P. (1998). Business models for electronic markets. Electronic markets, 8(2), 3-8.
    Van der Borgh, M., Cloodt, M., & Romme, A. G. L. (2012). Value creation by knowledge‐based ecosystems: evidence from a field study. R&D Management, 42(2), 150-169.
    Wieringa, R. J., Engelsman, W., Gordijn, J., & Ionita, D. (2019). A business ecosystem architecture modeling framework. In 2019 IEEE 21st Conference on Business Informatics (CBI) (Vol. 1, pp. 147-156). IEEE.
    Wong, C. Y., Arlbjørn, J. S., & Johansen, J. (2005). Supply chain management practices in toy supply chains. Supply Chain Management: An International Journal.
    Zott, C., & Amit, R. (2010). Business model design: An activity system perspective. Long range planning, 43(2-3), 216-226.
    Zott, C., Amit, R., & Massa, L. (2011). The business model: recent developments and future research. Journal of management, 37(4), 1019-1042.

    網絡資料
    天下雜誌(2013)。樂高成功攻佔亞洲市場。擷取日期:2022年11月17日,取自:https://www.cw.com.tw/index.php/article/5053978。
    台灣認真玩(2022)。LEGO® SERIOUS PLAY®。擷取日期:2022年12月15日,取自:http://www.lsptaiwan.com/front/bin/home.phtml。
    奶油隊長(2012)。LEGO Life of George樂高喬治的生活。擷取日期:2022年12月17日,取自:https://www.toy-people.com/?p=17364。
    季晶晶(2022)。樂高打造兒童專屬元宇宙。經濟日報。擷取日期:2022年11月17日,取自:https://money.udn.com/money/story/5599/6283286?from=edn_hotestlist_storybottom。
    香港貿易發展局(2021)。中國玩具市場概況。擷取日期:2022年06月22日,取自:https://research.hktdc.com/tc/article/MzA3ODUwOTUx。
    產業拓展處(2019)。2019年全球玩具市場概況及趨勢。擷取日期:2022年06月21日,取自:https://info.taiwantrade.com/biznews/2019年全球玩具市場概況及趨勢-1790184.html。
    陳琬樺(2022)。樂高加速搶吃「數位兒童」商機,推專屬元宇宙!虛實整合新體驗更完整。擷取日期:2022年12月05日,取自:https://www.bnext.com.tw/article/68937/lego-kids-metaverse。
    楊卓翰(2014)。LEGO精準的偏執狂。今周刊。擷取日期:2022年12月05日,取自:https://www.businesstoday.com.tw/article/category/80393/post/201404100012/
    楊晨欣(2019)。設立「創新中心」有用嗎?70歲的樂高,因為成立未來實驗室東山再起。擷取日期:2022年12月07日,取自:https://fc.bnext.com.tw/articles/view/746。
    臺灣行政院主計總處(2022)。行業統計分類。擷取日期:2022年06月21日,取自:https://mobile.stat.gov.tw/StandardIndustrialClassificationContent.aspx?RID=11&PID=MzMxMg==&Level=4。
    蔡茹涵(2022)。把3C從敵手變助手 90歲樂高「認清自己」獲利登峰。商業周刊。擷取日期:2022年12月16日,取自:https://www.businessweekly.com.tw/magazine/Article_mag_page.aspx?id=7006088。
    鄭景雯(2022)。90年不退流行!樂高如何只靠積木,收服1到99歲玩家?。天下雜誌。擷取日期:2022年10月14日,取自:https://www.cw.com.tw/article/5122343?template=transformers。
    Brand Finance(2022)。LEGO BRAND PROFILE-ALL RANKING APPEARANCES。擷取日期:2022年10月17日,取自:https://brandirectory.com/brands/lego/。
    Brick Bucks(2021)。How many LEGO sets are released each year?。擷取日期:2022年12月06日,取自:https://brickbucks.net/how-many-lego-sets-are-released-each-year/。
    Cameron Jenkins(2021)。Lego sales rise amid pandemic。擷取日期:2022年04月22日,取自:https://thehill.com/policy/international/global-trade-economy/542501-lego-sales-spike-amid-pandemic/。
    David Riley(2022)。Global toy industry report from NPD reveals highest impact on annual sales came from the US。擷取日期:2022年06月22日,取自:https://www.npd.com/news/press-releases/2022/2021-global-toy-market-experienced-best-sales-performance-in-a-decade-according-to-the-npd-group/。
    Josh Howarth(2022)。7 Trends Driving The Toy Industry In 2022。擷取日期:2022年06月20日,取自:https://explodingtopics.com/blog/toy-industry-trends。
    Marketing Mag(2015)。Innovation insights from Lego Future Lab。擷取日期:2022年12月07日,取自:https://www.marketingmag.com.au/tech-data/innovation-insights-from-lego-future-lab/。
    Mordor Intelligence(2021)。TOYS AND GAMES MARKET - GROWTH, TRENDS, COVID-19 IMPACT, AND FORECASTS (2022 - 2027)。擷取日期:2022年06月22日,取自:https://www.mordorintelligence.com/industry-reports/toys-and-games-market。
    Richard Haigh(2022)。TOYS 25 2021 RANKING。擷取日期:2022年06月30日,取自:https://brandirectory.com/rankings/toys/2021。
    Signe Lønholdt(2022)。The LEGO Group will focus on BrickLink Studio and pull back support for LEGO® Digital Designer.。Lego Ambassador Network Community。擷取日期:2022年12月16日,取自:https://lan.lego.com/news/overview/the-lego-group-will-focus-on-bricklink-studio-and-pull-back-support-for-lego®-digital-designer-r301/。
    The FINANCIAL(2020)。LEGO announces new activities to teach kids about cyberbullying。擷取日期:2022年10月14日,取自:https://finchannel.com/lego-announces-new-activities-to-teach-kids-about-cyberbullying-2/。
    描述: 碩士
    國立政治大學
    科技管理與智慧財產研究所
    109364118
    資料來源: http://thesis.lib.nccu.edu.tw/record/#G0109364118
    資料類型: thesis
    顯示於類別:[科技管理與智慧財產研究所] 學位論文

    文件中的檔案:

    檔案 描述 大小格式瀏覽次數
    411801.pdf5333KbAdobe PDF2119檢視/開啟


    在政大典藏中所有的資料項目都受到原著作權保護.


    社群 sharing

    著作權政策宣告 Copyright Announcement
    1.本網站之數位內容為國立政治大學所收錄之機構典藏,無償提供學術研究與公眾教育等公益性使用,惟仍請適度,合理使用本網站之內容,以尊重著作權人之權益。商業上之利用,則請先取得著作權人之授權。
    The digital content of this website is part of National Chengchi University Institutional Repository. It provides free access to academic research and public education for non-commercial use. Please utilize it in a proper and reasonable manner and respect the rights of copyright owners. For commercial use, please obtain authorization from the copyright owner in advance.

    2.本網站之製作,已盡力防止侵害著作權人之權益,如仍發現本網站之數位內容有侵害著作權人權益情事者,請權利人通知本網站維護人員(nccur@nccu.edu.tw),維護人員將立即採取移除該數位著作等補救措施。
    NCCU Institutional Repository is made to protect the interests of copyright owners. If you believe that any material on the website infringes copyright, please contact our staff(nccur@nccu.edu.tw). We will remove the work from the repository and investigate your claim.
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 回饋