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    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/142683


    Title: 雲遊戲浪潮: 某台灣電腦製造公司Built-in Microcloud System PC商業計劃
    To catch up with cloud gaming trend: a business plan of PC with Built-in Micro-Cloud System for Taiwan PC manufacturer
    Authors: 翁紹庭
    Weng, Shao-Ting
    Contributors: 吳文傑
    Jack Wu
    翁紹庭
    Weng, Shao-Ting
    Keywords: 雲遊戲
    Cloud gaming
    PCs
    Taiwanese PC
    Manufacturers
    Date: 2022
    Issue Date: 2022-12-02 15:27:00 (UTC+8)
    Abstract: The streaming entertainment win market success in recent years, it accelerates technological solution for real-time streaming used in processing of a big amount of data to advance to satisfy consumers’ instant demands, and such a trend comes to the gaming sector. Cloud gaming is an emerging technology allowing people to stream high quality games without consuming computation capability, which need higher hardware specification if users are desired to have better gaming experiences, on their own devices, such as PCs, smartphones, and gaming consoles. According to NewZoo (2021), global cloud gaming market value was 633 million in 2020, and is expected to reach USD 6,532 million by 2024, and the six-year compound annual growth rate (CAGR) would be 76.8% during the period of 2020 to 2024. That is why giant tech companies, like Microsoft, Google, Amazon and Nvidia started their cloud gaming platforms. Although cloud gaming market seems to take off, it might weaken the Gaming PCs with high specification advantage because people tend to purchase entry level gaming PCs. In that case, the major sufferers would be gaming PC manufacturers.

    Therefore, this proposal offers a solution, a built-in micro-cloud system PC, to optimize gamers cloud gaming experience and uses a Taiwanese PC manufacturer (Company A) as an example to see whether it is projected to be market successful by examining operational, marketing and financial plans.
    Reference: Chinese:
    1. 郭守堅(2015)。 一個硬體代工廠商如何轉型成雲端服務導向的企業: 雲端遊戲服務個案研究。國立台灣大學高階公共管理組。
    2. Business Next(2019年3月29日)。 蘋果、Google遊戲訂閱服務將登場,電競硬體的末日到了嗎?。https://www.bnext.com.tw/article/52766/msi-gaming-cloud-gaming-trend-nvidia-rtx
    3. Business Next(2022年10月4日)。Stadia上線不到3年就掰了,Google做錯哪3步?串流遊戲該如何討好玩家?。https://www.bnext.com.tw/article/71981/why-stadia-died on 2022.10.4.
    4. ETtodayNet(2020年7月22日)。 華碩擴大結盟遊戲平台 許先越:ROG Phone 3備貨盡力滿足需求。https://finance.ettoday.net/news/1767108#ixzz7BQ5peAPr
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    8. INSIDE(2020年7月6日)。 5G 雲端遊戲來臨前夕,來看看電信三雄各自背後有誰撐?。https://www.inside.com.tw/article/20273-taiwan-5g-cloud-game
    9. INSIDE(2020年12月17日)。 雲端遊戲聖杯之戰 三大公有雲到齊! Google、Microsoft 與 Amazon 鹿死誰手?。 https://www.inside.com.tw/article/21756-cloud-gaming-service
    10. MIC (2020年12月)。談雲端遊戲服務發展之影響。https://mic.iii.org.tw/aisp/ReportS?docid=CDOC20210106001
    11. MoneyDJ(2020)。COMPANY A。https://www.moneydj.com/kmdj/wiki/wikiviewer.aspx?keyid=28985fc9-ff5c-402c-b39f-479a2cfcbb5a
    12. Techbang (2021年7月6日)。雲端串流遊戲vs電競PC! 電腦零組件漲漲漲,GeForce Now能成為玩家選擇嗎?。 https://www.techbang.com/posts/87391-cloud-streaming-game-vs-esports-pc-computer-components-are-up

    English
    1. Ash, M. (2012). “Running Lean: Iterate from Plan A to a Plan That Works”. O’Reilly Media.
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    Description: 碩士
    國立政治大學
    國際經營管理英語碩士學位學程(IMBA)
    107933016
    Source URI: http://thesis.lib.nccu.edu.tw/record/#G0107933016
    Data Type: thesis
    DOI: 10.6814/NCCU202201702
    Appears in Collections:[國際經營管理英語碩士學程IMBA] 學位論文

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