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    Title: 困在時間裏的記憶-以《纏繞記憶》為例
    Memories Trapped in Time - ";Tangling Memories"
    Authors: 林嘉欣
    Lin, Jia-Xin
    Contributors: 陶亞倫
    廖峻鋒

    林嘉欣
    Lin, Jia-Xin
    Keywords: 阿爾茨海默病症
    動作捕捉設備
    虛擬實境
    自由意識
    虛擬實境表演藝術
    Alzheimer`s disease
    Motion capture devices
    Virtual reality
    Freedom consciousness
    Virtual reality performing arts
    Date: 2022
    Issue Date: 2022-09-02 15:42:09 (UTC+8)
    Abstract: 隨著經濟時代的發展,醫療技術也發展迅速,但有些疾病卻是怎麼也找不到治愈的方法-阿爾茨海默病症,老年人口的逐年增長,死亡率大於出生率。今後的老年族群該何去何從?該由誰來照顧?這個責任該由誰來扛?
    如今社會的貧富差距越來越大,生活壓力大的部分人都選擇不孕育自己的下一代,不結婚,不生孩子。年輕一代的人們肩負著贍養老人的職責同時也要為生活努力。本文要探討的是一個十分普遍卻沒有受到重視的問題,以虛擬實境互動的視角來表達阿爾茨海默病症給患者和患者家人的一些日常生活影響,也讓人們重視到照顧患者的家人們是怎麼樣的無奈與承受壓力之大。具象化照護者與被照護者之間的關係,雙方之間強烈的連結在日常各個事件介入後,對於彼此的情緒變得複雜難解,愛與關懷可能到最後會成為束縛。
    本作品為虛擬實境表演藝術創作,《纏繞記憶》運用到虛擬實境的真實沉浸體驗和Xsens動作捕捉設備這樣即時互動的新媒材,兩者結合的效果讓體驗者更能夠真實體會到照護者與被照護者的關係與實際的感知,並透過這兩者的視角來模糊這兩者身份的關係,照護者與被照護身份互換,讓體驗的觀眾自己選擇要不要服從自己的自由意識。觀眾即是體驗作品的人,又成為了這創作作品中的一部分,每個人都可能成為照護者或被照護者。
    With the development of the economy, medical technology has developed rapidly. However, some diseases have no cure such as Alzheimer`s disease. The elderly population is increasing with each passing year, and the mortality rate is higher than the birth rate. What is the future for the aging population? Who should take care of them? Who should take this responsibility?
    The gap between the haves and have-nots in society is getting wider in recent times. People with higher life stress choose not to conceive their offspring, not to get married or not to have children. The younger generation shoulders responsibility for the care of elderly and work hard for life at the same time. This article is to discuss a common but under-appreciated issue. From the perspective of virtual reality interaction, we will express some of the daily life impacts of Alzheimer`s disease on patients and their families. Meanwhile, it makes people to understand how helpless and under pressure are the family members who take care of patients. Visualize the relationship among the caregiver and the caretaker, the strong connection between the two parties becomes complicated and incomprehensible after the intervention of various daily events. The love and solicitude may become a fetter in the end.
    This work is created for virtual reality performance art, "Tangling Memories" uses the real immersive experience of virtual reality and the new media of instant interaction such as Xsens motion capture equipment. The combined effect allows the audience to truly experience the relationship between the caregiver and the caretaker.
    The relationship between two identities will be obscured through the perspectives of them. The characters of the caregiver and the caretaker are interchanged, allowing the audience to choose whether to obey their own consciousness. The audience is the one who experiences the work and becomes a part of the work, everyone can be a caregiver or a caretaker.
    Reference: 英文文獻
    Almkvist, O. (1996). Neuropsychological features of early Alzheimer`s disease: preclinical and clinical stages. Acta Neurologica Scandinavica, 94(S165), 63-71.
    Barbara Berkman, D. S. W. (2003). Social work and health care in an aging society: education, policy, practice, and research. Springer Publishing Company.
    Bruvik, F. K., Ulstein, I. D., Ranhoff, A. H., & Engedal, K. (2012). The Quality of Life of People with Dementia and Their Family Carers. Dementia and Geriatric Cognitive Disorders, 34(1), 7-14.
    Crellin, N. E. (2015). The role of self-efficacy in the health-related quality of life of family carers of individuals with dementia.
    Ducharme, J. K., & Geldmacher, D. S. (2011). Family quality of life in dementia: a qualitative approach to family-identified care priorities. Qual Life Res, 20(8), 1331-1335.
    Eaker, E. D., Mickel, S. F., Chyou, P.-H., Mueller-Rizner, N. J., & Slusser, J. P. (2002). Alzheimer`s Disease or Other Dementia and Medical Care Utilization. Annals of Epidemiology, 12(1), 39-45.
    Logan, R. K. (2010). Understanding new media: extending Marshall McLuhan. Peter Lang.
    Rodriguez-Martinez, A., Zhou, B., Sophiea, M. K., Bentham, J., Paciorek, C. J., Iurilli, M. L. C., Carrillo-Larco, R. M., Bennett, J. E., Di Cesare, M., & Taddei, C. (2020). Height and body-mass index trajectories of school-aged children and adolescents from 1985 to 2019 in 200 countries and territories: a pooled analysis of 2181 population-based studies with 65 million participants. The Lancet, 396(10261), 1511-1524.
    Summers, J. A., Poston, D., Turnbull, A., Marquis, J., Hoffman, L., Mannan, H., & Wang, M. (2005). Conceptualizing and measuring family quality of life. Journal of intellectual disability research, 49(10), 777-783.
    WHO. (2020). The top 10 causes of death. Retrieved June 2 ,2022.

    中文文獻
    付夢遠、張家瑤. (2020). 關於數字媒體藝術新美學特徵的研究. 戲劇之家. 百度百科. (2022). 瓦罐墳是真實存在的嗎?古代60歲的老人真的會被“活埋”嗎?.
    吳肖琪、瞿文英. (2011). 長期照顧法之研議. 醫療爭議審查報導, 系列50, 14-20.
    周浩華. (2021). 基於虛擬現實技術的數字媒體藝術設計創作研究. 肇慶學院學報.
    林斯諺. (2019). 3-4刺蝟效應:叔本華尋覓的刺蝟.
    孫瑜. (2012). 營養與阿茲海默症. 台灣醫學, 16(4), 390-396.
    徐誌華、陳加俊、張穎、呂明澤、邱長影、楊陽. (2014). 老年癡呆患者生活品質影響因素及健康干預對策. 中國老年學雜誌(17), 2.
    耿強. (2022). 數位媒體技術與虛擬實境技術的融合. 數位技術與應用(05), 31-33.
    郭靜. (2021). 借助虛擬實境技術推動數位媒體藝術創作. 資訊記錄材料(10), 245-246.
    陳俊、時新、李順龍、尹蕊. (2021). 虛擬實境技術應用場景中虛擬與真實邊界的研究. 電腦程式設計技巧與維護, 7, 152-154.
    賀潤蓮、高曉玲、高莉、陰小倩. (2011). 老年癡呆病人生活品質影響因素的調查分析. 護理研究(07), 606-608.
    衛生福利部. (2016). 長期照顧十年計劃2.0. (核定本).
    鄭亞鵬. (2020). “埋母”嫌疑人馬樂寬:一個寡言少語的“有錢人”?. 新浪新聞.
    Description: 碩士
    國立政治大學
    數位內容碩士學位學程
    108462015
    Source URI: http://thesis.lib.nccu.edu.tw/record/#G0108462015
    Data Type: thesis
    DOI: 10.6814/NCCU202201446
    Appears in Collections:[Master`s Program in Digital Content and Technologies] Theses

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