Reference: | 中文文獻 張芷菱(2017)。迎面而來的恐懼感: 虛擬實境結合恐怖遊戲中的臨場感與享樂感研究。中華傳播學會2017年會。 張美玲(2019)。360 度虛擬實境影片閱讀模式之沉浸經驗探討 -以 Cardboard 與 Monitor 為例。國立臺中教育大學數位內容科技學系碩士學位論文。 張蓓莉(2021)。認知身心障礙者特質與需求:感官類及語言障礙者。衛福部主辦 教育訓練臺北場。 許玉茹(1999)。身體素質訓練法。 北京:人民體育出版社。 陳密桃(2003)。認知負荷及其對教學的啟示。教育學刊,第 21 期,29-51 頁。 黃克文(1996)。認知負荷與個人特質及學習成就之關聯。國立台北師範學院國 民 教育研究所未出版之碩士文。 黃柏勳(2004)。課程與教學的研究新取向:認知負荷。中等教育,第 55 卷,第 6 期,128-138 頁。 嚴子翔(2001)。VRML 虛擬實境網頁語言。台北市:知城數位科技。 王紫薇(2021)。虛擬現實游戲沈浸式傳播對受眾心理的影響機制研究。 趙海明(2020)。虛擬身體傳播與後人類身體主體性探究。 林祥雲 (2022)。游戲美術設計在游戲設計中的重要性和應用研究 。 莫福源(2018)。 聽覺的聲學現象和原理。 聽力學及言語疾病雜志, 26(5), 568-570。
英文文獻 Atkinson, R. C., & Shiffrin, R. M. (1968). Human memory: A proposed system and its control processes. Psychology of learning and motivation, 2, 89-195. Broadbent, D. E. (1957). A mechanical model for human attention and immediate memory. Psychological review, 64(3), 205. Chelladurai, P., Yuhasz, M. S., & Sipura, R. (1977). The reactive agility test. Perceptual and motor skills, 44(3_suppl), 1319-1324. Crawford, C. (2003). Chris Crawford on game design. New Riders Pub. Dede, C. (2009). Immersive interfaces for engagement and learning. science, 323(5910), 66-69. Ekman, I., Ermi, L., Lahti, J., Nummela, J., Lankoski, P., & Mäyrä, F. (2005, June). Designing sound for a pervasive mobile game. In Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology (pp. 110- 116). Ermi, L., & Mäyrä, F. (2005). Player-centred game design: Experiences in using scenario study to inform mobile game design. Game Studies, 5(1), 1-10. Fowler, K. B., Stagno, S., Pass, R. F., Britt, W. J., Boll, T. J., & Alford, C. A. (1992). The outcome of congenital cytomegalovirus infection in relation to maternal antibody status. New England Journal of Medicine, 326(10), 663-667. Gondan, M., & Minakata, K. (2016). A tutorial on testing the race model inequality. Attention, Perception, & Psychophysics, 78(3), 723-735. Lindstrom, M. (2005). Broad sensory branding. Journal of Product & Brand Management. McGurk, H., & MacDonald, J. (1976). Hearing lips and seeing voices. Nature, 264(5588), 746-748. Norman, D. A. (1968). Toward a theory of memory and attention.Psychological review, 75(6), 522. Paas, F. G. (1992). Training strategies for attaining transfer of problem-solving skill in statistics: A cognitive-load approach. Journal of educational psychology, 84(4), 429. Richard, P., Burdea, G., Gomez, D., & Coiffet, P. (1994). A comparison of haptic, visual and auditive force feedback for deformable virtual objects. InProceedings of the Internation Conference on Automation Technology (ICAT) (Vol. 49, p. 62). Robertson, I. H., Ward, T., Ridgeway, V., & Nimmo-Smith, I. (1994). The test of everyday attention (TEA). Bury St. Edmunds, UK: Thames Valley Test Company, 197-221. Rummukainen, O. S., Robotham, T., & Habets, E. A. (2021). Head-Related Transfer Functions for Dynamic Listeners in Virtual Reality. Applied Sciences, 11(14), 6646. Solso, R. L., MacLin, M. K., & MacLin, O. H. (2005). Cognitive psychology. Sutherland, I. (1965). The ultimate display. Sutherland, I. E. (1964). Sketchpad a man-machine graphical communication system. Simulation, 2(5), R-3. Sutherland, I. E. (1968, December). A head-mounted three dimensional display. In Proceedings of the December 9-11, 1968, fall joint computer conference, part I (pp. 757- 764). Sweller, J. (1988). Cognitive load during problem solving: Effects on learning. Cognitive science, 12(2), 257-285. Talsma, D., Senkowski, D., Soto-Faraco, S., & Woldorff, M. G. (2010). The multifaceted interplay between attention and multisensory integration. Trends in cognitive sciences, 14(9), 400-410. Treisman, A. M. (1964). Selective attention in man. British medical bulletin, 20(1), 12-16. Verkhoshansky, Y. V. (1996). Quickness and velocity in sports movements. New Studies in Athletics, 11, 29-38. Vroomen, J., & de Gelder, B. (2004). Temporal ventriloquism: sound modulates the flash- lag effect. Journal of Experimental Psychology: Human Perception and Performance, 30(3), 513. Weinbaum, S. G. (2016). Pygmalion`s spectacles. Kessinger Publishing, LLC. |