English  |  正體中文  |  简体中文  |  Post-Print筆數 : 27 |  Items with full text/Total items : 113311/144292 (79%)
Visitors : 50925225      Online Users : 971
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/136684


    Title: 數位學習公司倡導策略之個案分析
    A case study on the Advocacy strategy of E-learning Company
    Authors: 張丹齡
    Chang, Tan-Ling
    Contributors: 邱奕嘉
    Chiu, Yi-Chia
    張丹齡
    Chang, Tan-Ling
    Keywords: 企業數位學習
    顧客體驗
    倡導行為
    品牌親和力
    Corporate e-learning market
    Customer journey
    Advocate
    Brand affinity
    Date: 2021
    Issue Date: 2021-08-04 16:26:49 (UTC+8)
    Abstract: 隨著科技發達,傳統實體的教育模式被顛覆,「數位學習」興起,它泛指透過網際網路、企業網路、錄影帶、錄音帶等電子化科技做為媒介,達到學習目地的學習方式;數位學習的使用單位可能為個人、學校、政府或企業。據調查2019年全球數位學習市場(e-learning market)規模已超過兩兆美元,且市場持續成長中;其中以「企業」為單位的數位學習市場產值,被預估為帶動整體市場成長的最大因素。可知數位學習在未來具有相當大的發展潛力,且企業單位的需求更是不容小覷,近年來吸引許多業者紛紛投入;同時,科技的普及,使學習者在轉換學習管道、平台的門檻變低、彈性變大,在這樣的環境下「業者要如何吸引學習者的注意、建立高度的忠誠,並反映在保留率之上」議題至關重要,然而當今對這樣的研究鮮少,故本研究以此為主軸,試圖釐清整體脈絡並回答研究問題。
    本研究之方法為單個案研究法,以具有代表性的天下創新學院為個案,是目前台灣課程數及會員數最多的企業數位學習平台。為能精準回答研究問題,本研究以顧客體驗路徑之5A模型為主要架構,深入瞭解顧客與品牌的互動關係。研究流程首先區分個案中的不同使用者,接著分析個別使用者的顧客體驗路徑,進而聚焦於「倡導」行為是否帶來影響力以及如何影響顧客體驗。
    在研究彙整與分析得出的結論中,可知顧客體驗路徑之5A模型在企業數位學習產業中具有適用性,且縱使於相同的企業顧客或同一產品、服務中,顧客體驗路徑相異;尤在此產業中,購買者會完整經歷認知、訴求、詢問、行動、倡導五個階段,使用者則僅會經歷行動、倡導兩個階段。除此之外,兩者的倡導行為表現也相異,且具有相互影響的能力;若業者欲提高顧客的保留率,除了強化購買者的倡導行為,也可以透過增加使用者的正向倡導行為來達到相同目的。最後,業者在此產業中能藉由增加遊戲化機制、使用者介面與主要功能設計、開發前端與後端整合系統、數據驅動、以顧客為導向來有效提升品牌親和力。
    The advent of several new technologies, such as the internet, laptop, and smartphone, has driven traditional education change. “E-learning” is a learning method that any learning content or learning experience delivered electronically. Additionally, the unit of the user may be an individual, school, government, or corporate. According to the survey, E-Learning Market size surpassed USD 200 billion in 2019 and is anticipated to grow in the following years. And on top of that, corporate e-learning is estimated to be the primary reason for market growth. Therefore, what a company can do to raise the customer retention rate becomes more and more important under this circumstance.
    This research aims to explore the customer journey in the corporate e-learning market and how “advocate” influences the customer experience. First, this research adopts the 5A model to understand the relationship between the brand and the customer. Afterward, this research focuses on how “advocate” works and how a company can boost brand affinity to precisely answer the research questions.
    In conclusion, the 5A model is feasible in the corporate e-learning market. It helps a company find out the customer journey, and the path would be different even in the same customer, product, or service. Besides, the advocacy would influence others’ customer experience. Last but not least, a company can increase the brand affinity by using gamification, designing the user interface, integrating back‐end systems, data-driven and customer-oriented.
    Reference: 王怡棻(譯)(2020)。解構顧客價值鏈 : 拆解消費者決策流程發現商機切入點, 用需求驅動設計新商業模式(原作者:Teixeira, Thales S. & Piechota, Greg)。台北市:天下雜誌。(原著作出版年:2019)
    天下雜誌(2020)。天下雜誌數位轉型報告。引用日期:2020年9月。取自:https://web.cw.com.tw/media-digital-transformation-2019/
    天下雜誌(2019)。天下雜誌數位轉型報告。引用日期:2020年9月。取自:https://topic.cw.com.tw/media-digital-transformation/2018/index.html
    天下創新學院(2020)。引用日期:2020年4月。取自:
    https://www.leadercampus.com.tw/desktop
    今周刊(2017)。行銷靠社群 : 零秒成交,讓顧客想都不想的超猛下單術。台北市:今周刊。
    李開復、王詠剛(2017)。人工智慧來了。台北市:遠見天下文化。
    胡幼慧(1996)。質性研究 : 理論.方法及本土女性研究實例。台北市:巨流。
    陳芳毓(2017年12月29日)。企業內訓預算每人僅7000元 台大教授:「絕對不夠」。CSR@天下。引用日期:2020年8月。取自https://csr.cw.com.tw/article/40217
    張筱祺(2019)。智慧學習產業產值調查報告。經濟部工業局 108 度專案計畫。
    劉盈君(譯)(2017)。行銷4.0(原作者:Philip Kotler, Hermawan Kartajaya & Iwan Setiawan)。台北市:天下雜誌。(原著作出版年:2016)
    聯合行銷研究股份有限公司(2019)。108 年持有手機民眾數位機會調查報告。國家發展委員會。
    蘇照雅、陳怡穎(2005)。數位學習導入企業組織之探討。生活科技教育月刊。
    Abbott, L. (1955). Quality and competition : an essay in economic theory. New York, NY: Columbia University Press.
    Barry, T. E., & Howard, D. J. (1990). A Review and Critique of the Hierarchy of Effects in Advertising. International Journal of Advertising, 9(2), 121-135.
    Bleier, A., & Harmeling, M., & Palmatier, W. (2019). Creating Effective Online Customer Experiences. Journal of Marketing, 83(2), 98-119.
    Edelman, C. (2010). Branding in The Digital Age. Harvard Business Review, 88(12), 62-69.
    Edelman, C., & Singer, M. (2015). Competing on Customer Journeys. Harvard Business Review, 93(11), 88.
    Godes, D., & Mayzlin, D. (2004). Using online conversations to study word-of-mouth communication. Marketing Science, 23(4), 545-560.
    Lemon, N. & Verhoef, C. (2016). Understanding Customer Experience Throughout the Customer Journey. Journal of Marketing, 80(6), 69-96.
    Newman, N., Fletcher, R., Schulz, A., Andı, S., & Nielsen, R. K. (2020). Reuters Institute Digital News Report. Reuters Institute for the Study of Journalism. Retrieved December, 2020 from
    https://reutersinstitute.politics.ox.ac.uk/sites/default/files/2020-06/DNR_2020_FINAL.pdf
    Pine, J., & Gilmore, H. (1998). WELCOME TO THE EXPERIENCE ECONOMY. Harvard Business Review, 76(4), 97-105.
    Rawson, A., & Duncan, E., & Jones, C. (2013). THE TRUTH ABOUT CUSTOMER EXPERIENCE. Harvard Business Review, 91(9), 90-98.
    Schmitt, B. (1999). Experiential marketing : how to get customers to sense, feel, think, act, and relate to your company and brands. New York, NY: Free Press.
    Schmitt, B., & Brakus, J. & Zarantonello, L. (2015). From experiential psychology to consumer experience. Journal of Consumer Psychology, 25(1), 166-171.
    Stratistics Market Research Consulting. (2019). Corporate E-Learning - Global Market Outlook (2017-2026).
    Spenner, P., & Freeman, K. (2012). To Keep Your Customers, Keep It Simple. Harvard Business Review, 90(5), 108-114.
    Toman, N., & Adamson, B., & Gomez, C. (2017). THE NEW SALES IMPERATIVE. Harvard Business Review, 95(2), 118-125.
    Wadhwani, P., & Gankar, S. (May 11, 2020). eLearning Market size worth over $375bn by 2026. Global Market Insights. Retrieved July, 2020 from https://www.gminsights.com/pressrelease/elearning-market
    Webster, E., & Wind, Y. (1972). A General Model for Understanding Organizational Buying Behavior. Journal of Marketing, 36(2), 12-19.
    Yin, K. (2009). Case study research : design and methods. Thousand Oaks, Calif: Sage Publications.
    Description: 碩士
    國立政治大學
    科技管理與智慧財產研究所
    108364105
    Source URI: http://thesis.lib.nccu.edu.tw/record/#G0108364105
    Data Type: thesis
    DOI: 10.6814/NCCU202100779
    Appears in Collections:[科技管理與智慧財產研究所] 學位論文

    Files in This Item:

    File Description SizeFormat
    410501.pdf5283KbAdobe PDF2117View/Open


    All items in 政大典藏 are protected by copyright, with all rights reserved.


    社群 sharing

    著作權政策宣告 Copyright Announcement
    1.本網站之數位內容為國立政治大學所收錄之機構典藏,無償提供學術研究與公眾教育等公益性使用,惟仍請適度,合理使用本網站之內容,以尊重著作權人之權益。商業上之利用,則請先取得著作權人之授權。
    The digital content of this website is part of National Chengchi University Institutional Repository. It provides free access to academic research and public education for non-commercial use. Please utilize it in a proper and reasonable manner and respect the rights of copyright owners. For commercial use, please obtain authorization from the copyright owner in advance.

    2.本網站之製作,已盡力防止侵害著作權人之權益,如仍發現本網站之數位內容有侵害著作權人權益情事者,請權利人通知本網站維護人員(nccur@nccu.edu.tw),維護人員將立即採取移除該數位著作等補救措施。
    NCCU Institutional Repository is made to protect the interests of copyright owners. If you believe that any material on the website infringes copyright, please contact our staff(nccur@nccu.edu.tw). We will remove the work from the repository and investigate your claim.
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback