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    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/135176


    Title: A Blended Design of Game-based Learning for Motivation, Knowledge Sharing, and Critical Thinking Enhancement
    Authors: 葉玉珠
    Yeh, Yu-chu
    Chang, Wei-Lun
    Contributors: 師培中心
    Keywords: Game-based learning;knowledge sharing;critical thinking;motivation;Socrative
    Date: 2020-02
    Issue Date: 2021-05-26 11:31:53 (UTC+8)
    Abstract: This study proposed a game-based instruction approach by using bingo games and a mobile application to investigate its effects on motivation, knowledge sharing and critical thinking ability during the learning of information management. The participants were 86 undergraduate students who participated in an 18-week experimental instruction of information management in which bingo games and Socrative were employed. Both the qualitative and quantitative data were analysed. The results showed that while the bingo games may carry more effects on enhancing learning motivation, Socrative may lead to more knowledge sharing and critical thinking. In addition, both instructional methods had positive influences on learning outcomes through different mechanisms and shared mechanisms. The shared mechanisms included focused attention, brainstorming, active participation, interaction and logical thinking. Notably, there were interactions among motivation, knowledge sharing and critical thinking; moreover, the blended approach, which integrated the bingo games and Socrative, improved the participants’ critical thinking ability.
    Relation: Technology, Pedagogy and Education
    Data Type: article
    DOI 連結: https://doi.org/10.1080/1475939X.2021.1885482
    DOI: 10.1080/1475939X.2021.1885482
    Appears in Collections:[師資培育中心] 期刊論文

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