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    政大機構典藏 > 傳播學院 > 期刊論文 >  Item 140.119/127154


    请使用永久网址来引用或连结此文件: https://nccur.lib.nccu.edu.tw/handle/140.119/127154


    题名: Setting the digital stage: Defining game streaming as an entertainment experience
    作者: 林日璇
    Lin, Jih-Hsuan Tammy
    Bowman, Nicholas David
    Lin, Shu-Fang
    Chen, Yen-Shen
    贡献者: 傳播學院
    关键词: Game streaming;Twitch;YouTube gaming;Audience effects;Performance;Self-determination;Media psychology
    日期: 2019-08
    上传时间: 2019-10-30 10:25:33 (UTC+8)
    摘要: Game streaming—viewing live or recorded broadcasts of others’ video game play—has become widely popular in recent years due to the emergence of platforms such as Twitch and YouTube Gaming. We position game streaming as a form of collaborative game play, with implications for how we study games and communication. We first review the social history of gaming before explicating game streaming as a gaming activity that involves public performance and varying levels of social interaction and synchrony. The influence of these three core elements on the uses, processes, and effects of game streaming as an entertainment activity are discussed through the twin perspectives of communication and media psychology.
    關聯: Entertainment Computing, Vol.31, pp.tbd
    数据类型: article
    DOI 連結: https://doi.org/10.1016/j.entcom.2019.100309Get rights and content
    DOI: 10.1016/j.entcom.2019.100309Get rights and content
    显示于类别:[傳播學院] 期刊論文

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