English  |  正體中文  |  简体中文  |  Post-Print筆數 : 27 |  Items with full text/Total items : 113318/144297 (79%)
Visitors : 50995555      Online Users : 751
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/125906


    Title: 近未來虛擬身體與意識的延展—以《遞迴虛境》為例
    Virtual Body and Consciousness in Future - A Case Study of "Recursive Virtuality"
    Authors: 張文瀚
    Chang, Wen-Han
    Contributors: 陶亞倫
    廖峻鋒

    Tao, Ya-Lun
    Liao, Chun-Feng

    張文瀚
    Chang, Wen-Han
    Keywords: 近未來
    意識
    虛擬身體
    遞迴
    虛擬實境
    near future
    consciousness
    virtual body
    recursion
    virtual reality
    Date: 2019
    Issue Date: 2019-09-05 17:26:50 (UTC+8)
    Abstract: 在當今科技蓬勃發展的新媒體時代,人類意識所投射的對象逐漸從現實走入虛擬,而在不久的將來延展實境、5G網路、腦機介面等等新興技術成熟之時,人類將以虛擬身體作為意識延展的載體,與之結合成為人機合體人(Cyborg)。

    虛擬是否有天會將現實取而代之?而近未來的人類在這種處境下,又會處於何種精神狀態?本研究透過相關文獻研究、概念爬梳,設計並創作作品《遞迴虛境》,打造無限遞迴之「虛擬實境中的虛擬實境」,使觀看者體驗未來人類意識交融於現實與虛擬之中無法逃脫的精神狀態,藉此喚醒沈浸在科技的催眠之中的現代人,並讓社會更加重視近未來的科技發展所可能帶來的疑慮。

    本研究共分為五大章節:第一章緒論講述創作研究之背景、動機、目的、方法與限制,第二章文獻探討以當代與發展中科技之研究探討數位科技發展對現實與虛擬的影響、從神經科學與後人類主義之觀點推測未來人類的精神狀況,並就相關主題之創作進行分析與探討。在爬梳文獻之後,第三章創作理念與形式講述《遞迴虛境》虛擬實境互動作品的創作理念、媒材、結構,並於第四章創作展覽記述作品之展出介紹、體驗流程、觀眾反饋與展出心得,最後於第五章結論總結本研究之回顧與未來展望。
    In the new media era where technology is booming, the objects projected by human consciousness gradually move from reality to virtuality. In the near future, when the emerging digital technologies such as Extended Reality, 5G Network, and Brain-Computer Interface being mature, humans will use virtual body as a carrier of the extension of consciousness, combined with it to become a “Cyborg”.

    Will virtuality replace reality someday? And what kind of mental state will future human be in this situation? Through the related research and concept combing, this research designs and creates the artwork “Recursive Virtuality” to create the infinite recursively “virtual reality in virtual reality”, which enables the viewer to experience the incompetent state of mind and consciousness blending into reality and virtuality of future human. This artwork is made to awaken the modern people who are immersed in the hypnosis of digital technology, and let the society pay more attention to the doubts that may be brought about by the development of digital technology in the near future.

    The research is divided into five chapters: The first chapter introduces the background, motivation, purpose, methods and limitations of the creative research. The second chapter discusses the impact of digital technology development on reality and virtuality through the study of contemporary and developing digital technology, surmise the mental state of future human from the perspective of neuroscience and post-humanism, and analyzed the creation of related topics. After combing through literature, the third chapter presents the creative concept, media and structure of the interactive virtual reality artwork “Recursive Virtuality”, and introduces the exhibition process, feedbacks from the audience and the experiences obtained by conducting the exhibition in the fourth chapter. Finally, the fifth chapter presents the conclusion and future prospects of this research.
    Reference: 中文文獻
    賴淑芳、李偉柏(譯)(2018)。後人類時代:虛擬身體的多重想像和建構(原作者:凱瑟琳‧海爾斯)。台北市:時報出版。(原書出版年:1999)
    施祖琪、蕭俊傑(譯)(2016)。擴增時代(原作者:布雷特‧金恩)。台北市:財團法人台灣金融研訓院。(原書出版年:2016)
    張水金(譯)(2018)。2100科技大未來:從現在到2100年,科技將如何改變我們的生活(原作者:加來道雄)。台北市:時報出版。(原書出版年:2012)
    黃郁潔(2011)。身體與虛擬間的剝離和串流。取自臺灣博碩士論文知識加值系統。

    英文文獻
    Lettvin, J. Y., Maturana, H. R., McCulloch, W. S., & Pitts, W. H. What the frog`s eye tells the frog`s brain. Proceedings of the IRE, 1959, 47, 1940-1951.
    M. Weiser. "The Computer for the 21st Century" - Scientific American Special Issue on Communications, Computers, and Networks, September, 1991.

    網路文獻
    TED(2017)亞尼.賽斯: 你的大腦如何幻想出你意識到的現實。2019 年 3 月 8 日,取自https://www.ted.com/talks/anil_seth_how_your_brain_hallucinates_your_conscious_reality/
    TED(2014)David Chalmers: How do you explain consciousness?。2019 年 3 月 8 日,取自https://www.ted.com/talks/david_chalmers_how_do_you_explain_consciousness
    TED(2010)Amber Case: We are all cyborgs now。2019 年 3 月 8 日,取自https://www.ted.com/talks/amber_case_we_are_all_cyborgs_now
    黃敬哲(科技新報)(2018)5G 到底有多厲害?談新一代通訊技術發展與演變。2019 年 3 月 8 日,取自http://technews.tw/2018/05/04/industry-science-how-smart-is-5g-talking-about-the-development-and-evolution-of-a-new-generation-of-communication-technology/
    IGN(YouTube)(2017)VR Speedrunning Is Insane to Watch, but Impressive!。2019 年 3 月 8 日,取自 https://www.youtube.com/watch?v=5gcKDKG_uC4
    Description: 碩士
    國立政治大學
    數位內容碩士學位學程
    106462007
    Source URI: http://thesis.lib.nccu.edu.tw/record/#G0106462007
    Data Type: thesis
    DOI: 10.6814/NCCU201901079
    Appears in Collections:[數位內容碩士學位學程] 學位論文

    Files in This Item:

    File SizeFormat
    200701.pdf27657KbAdobe PDF2249View/Open


    All items in 政大典藏 are protected by copyright, with all rights reserved.


    社群 sharing

    著作權政策宣告 Copyright Announcement
    1.本網站之數位內容為國立政治大學所收錄之機構典藏,無償提供學術研究與公眾教育等公益性使用,惟仍請適度,合理使用本網站之內容,以尊重著作權人之權益。商業上之利用,則請先取得著作權人之授權。
    The digital content of this website is part of National Chengchi University Institutional Repository. It provides free access to academic research and public education for non-commercial use. Please utilize it in a proper and reasonable manner and respect the rights of copyright owners. For commercial use, please obtain authorization from the copyright owner in advance.

    2.本網站之製作,已盡力防止侵害著作權人之權益,如仍發現本網站之數位內容有侵害著作權人權益情事者,請權利人通知本網站維護人員(nccur@nccu.edu.tw),維護人員將立即採取移除該數位著作等補救措施。
    NCCU Institutional Repository is made to protect the interests of copyright owners. If you believe that any material on the website infringes copyright, please contact our staff(nccur@nccu.edu.tw). We will remove the work from the repository and investigate your claim.
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback