Loading...
|
Please use this identifier to cite or link to this item:
https://nccur.lib.nccu.edu.tw/handle/140.119/120315
|
Title: | 設計學齡前兒童手部精細動作訓練合作遊戲 Designing a Cooperative Fine Motor Skills Training Game for and with Preschoolers |
Authors: | 陳佳妤 Chen, Chia-Yu |
Contributors: | 余能豪 陳宜秀 Yu, Neng-Hao Chen, Yihsiu 陳佳妤 Chen, Chia-Yu |
Keywords: | 手部精細動作訓練 學齡前兒童 家長參與 合作遊戲 親子投入 Fine motor skill training Preschoolers Parental involvement Cooperative game Child-parent engagement |
Date: | 2018 |
Issue Date: | 2018-10-01 12:20:18 (UTC+8) |
Abstract: | 對於學齡前兒童來說,手部精細動作是在六歲前重要的發展歷程。手部精細動作的表現可以透過在學校機構訓練與在家持續訓練改善,家長投入訓練也可以提升訓練效果。然而,根據與職能治療師、家長的前期訪談,我們發現目前的訓練方法對兒童來說較為枯燥,容易一下子就厭煩。此外,家長也認為在家持續訓練很困難,因為準備訓練器具與設置練習環境耗時費力。 為了讓訓練過程吸引兒童投入其中,同時讓在家訓練成為易事,本研究提出 PinchFun 合作遊戲,期能透過遊玩的過程鼓勵訓練,藉此協助四至六歲的學齡前兒童訓練其手部精細動作。在遊戲中,家長可以與兒童合作完成遊戲標的。本文介紹以遊戲為基礎的精細動作訓練系統 PinchFun,並描述從十二場親子共同遊玩與參與式設計評估中,所蒐集歸納出的兒童手部精細動作遊戲設計洞見與涵義。 Fine motor skills are crucial for children to develop before six years old. The performance of fine motor skills can be improved through training at institutions and the continued training at home; parental involvement can make the training more effective. However, from the interviews with occupational therapists and parents, we found that current training techniques are monotone and bore children in a short while; also, parents find it a problem to continue the training at home for it takes time and effort to prepare the tool and environment for training. To make the training more engaging and more accessible to continue at home, we proposed PinchFun, a cooperative game that encourages training through play, which supports fine motor training for preschool children (ages four to six). Parents can collaborate with the child to achieve the game goal. In this paper, we describe the design of PinchFun, a game-based cooperative fine motor skill training system, and share our insights and design implications for physical training games gleaned from twelve child-parent co-play and co-design sessions at their home. |
Reference: | Banerjee, R., Yip, J., Lee, K. J., & Popović, Z. (2016). Empowering Children To Rapidly Author Games and Animations Without Writing Code. In Proceedings of the The 15th International Conference on Interaction Design and Children (pp. 230–237). ACM. Beyer, H., & Holtzblatt, K. (1998). Contextual Design: Defining Customer-centered Systems. Morgan Kaufmann. Bindman, S. W., Skibbe, L. E., Hindman, A. H., Aram, D., & Morrison, F. J. (2014). Parental Writing Support and Preschoolers’ Early Literacy, Language, and Fine Motor Skills. Early Childhood Research Quarterly, 29(4), 614–624. Brandão, A., Brandão, L., Nascimento, G., Moreira, B., Vasconcelos, C. N., & Clua, E. (2010). JECRIPE: Stimulating Cognitive Abilities of Children with Down Syndrome in Pre-scholar Age Using a Game Approach. In Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology (pp. 15–18). New York, NY, USA: ACM. Burke, J. W., McNeill, M. D. J., Charles, D. K., Morrow, P. J., Crosbie, J. H., & McDonough, S. M. (2009). Optimising engagement for stroke rehabilitation using serious games. The Visual Computer, 25(12), 1085. Cameron, C. E., Brock, L. L., Murrah, W. M., Bell, L. H., Worzalla, S. L., Grissmer, D., & Morrison, F. J. (2012). Fine motor skills and executive function both contribute to kindergarten achievement. Child Development, 83(4), 1229–1244. Chia, F.-Y., & Saakes, D. (2014). Interactive Training Chopsticks to Improve Fine Motor Skills. In Proceedings of the 11th Conference on Advances in Computer Entertainment Technology (pp. 57:1–57:4). New York, NY, USA: ACM. Choi, K.-S., Chow, C.-M., & Lo, K.-H. (2010). A Rehabilitation Method with Visual and Haptic Guidance for Children with Upper Extremity Disability. In Computers Helping People with Special Needs (pp. 77–84). Springer Berlin Heidelberg. Danby, S., & Farrell, A. (2005). Opening the research conversation. Ethical Research with Children, 5. Retrieved from https://books.google.com/books?hl=en&lr=&id=KvdDBgAAQBAJ&oi=fnd&pg=PA49&dq=Opening+Up+the+Research+Conversation+danby&ots=4cMRfJM4KG&sig=S_wtX-9bgqxdSu9d4DEwlUvM-kw Druin, A. (1999a). Cooperative inquiry: developing new technologies for children with children. In Proceedings of the SIGCHI conference on Human Factors in Computing Systems (pp. 592–599). ACM. Druin, A. (1999b). The Role of Children in the Design Technology. Exner, C. E. (2001). Development of hand skills. Occupational Therapy for Children, 5, 304–355. Fails, J. A., Guha, M. L., & Druin, A. (2013). Methods and Techniques for Involving Children in the Design of New Technology for Children. Foundations and Trends® in Human–Computer Interaction, 6(2), 85–166. Farber, A., Druin, A., Chipman, G., Julian, D., & Somashekher, S. (2002). How Young Can Our Technology Design Partners Be? PDC, 272–277. Friedman, N., Chan, V., Zondervan, D., Bachman, M., & Reinkensmeyer, D. J. (2011). MusicGlove: Motivating and quantifying hand movement rehabilitation by using functional grips to play music. In 2011 Annual International Conference of the IEEE Engineering in Medicine and Biology Society (pp. 2359–2363). Greenbaum, J., & Kyng, M. (1991). Design at Work: Cooperative Design of Computer Systems. CRC Press. Guha, M. L., Druin, A., Chipman, G., Fails, J. A., Simms, S., & Farber, A. (2004). Mixing ideas: a new technique for working with young children as design partners. In Proceedings of the 2004 conference on Interaction design and children: building a community (pp. 35–42). ACM. Hernandez, H. A., Nicholas Graham, T. C., Fehlings, D., Switzer, L., Ye, Z., Bellay, Q., … Stach, T. (2012). Design of an exergaming station for children with cerebral palsy. In Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems - CHI ’12. https://doi.org/10.1145/2207676.2208652 Hiniker, A., Sobel, K., & Lee, B. (2017). Co-Designing with Preschoolers Using Fictional Inquiry and Comicboarding. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (pp. 5767–5772). ACM. Hourcade, J. P. (2008). Interaction Design and Children. Foundations and Trends® in Human–Computer Interaction, 1(4), 277–392. Hourcade, J. P., Bederson, B. B., & Druin, A. (2004). Preschool children’s use of mouse buttons. In CHI ’04 Extended Abstracts on Human Factors in Computing Systems (pp. 1411–1412). ACM. Iversen, O. S., Smith, R. C., & Dindler, C. (2017). Child As Protagonist: Expanding the Role of Children in Participatory Design. In Proceedings of the 2017 Conference on Interaction Design and Children (pp. 27–37). New York, NY, USA: ACM. Juliet, C., & Anselm, S. (1998). Basics of qualitative research: Techniques and procedures for developing grounded theory. SAGE Publications, Thousand Oaks, USA. Livingstone, S., Haddon, L., Görzig, A., & Ólafsson, K. (2011). Risks and safety on the internet: the perspective of European children: full findings and policy implications from the EU Kids Online survey of 9-16 year olds and their parents in 25 countries. Retrieved from http://eprints.lse.ac.uk/33731/1/Risks%20and%20safety%20on%20the%20internet(lsero).pdf Li, Y., Fontijn, W., & Markopoulos, P. (2008). A Tangible Tabletop Game Supporting Therapy of Children with Cerebral Palsy. In Fun and Games (pp. 182–193). Springer Berlin Heidelberg. Magallón, S., Narbona, J., & Crespo-Eguílaz, N. (2016). Acquisition of Motor and Cognitive Skills through Repetition in Typically Developing Children. PloS One, 11(7), e0158684. Miedel, W. T., & Reynolds, A. J. (1999). Parent Involvement in Early Intervention for Disadvantaged Children: Does It Matter? Journal of School Psychology, 37(4), 379–402. Mironcika, S., de Schipper, A., Brons, A., Toussaint, H., Kröse, B., & Schouten, B. (2018). Smart Toys Design Opportunities for Measuring Children’s Fine Motor Skills Development. In Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 349–356). ACM. Muller, M. J., & Kuhn, S. (1993). Participatory Design. Communications of the ACM, 36(6), 24–28. Naranjo-Bock, C. (2012). Co-designing with Children. UX Matters. Nardi, B. A. (1996). Context and Consciousness: Activity Theory and Human-computer Interaction. MIT Press. Nesset, V., & Large, A. (2004). Children in the information technology design process: A review of theories and their applications. Library & Information Science Research, 26(2), 140–161. Nicol, E., & Hornecker, E. (2012). Using children’s drawings to elicit feedback on interactive museum prototypes. In Proceedings of the 11th International Conference on Interaction Design and Children (pp. 276–279). ACM. Padilla-Walker, L. M., Coyne, S. M., & Fraser, A. M. (2012). Getting a high-speed family connection: associations between family media use and family connection. Family Relations, 61(3), 426–440. Piek, J. P., Dawson, L., Smith, L. M., & Gasson, N. (2008). The role of early fine and gross motor development on later motor and cognitive ability. Human Movement Science, 27(5), 668–681. Prensky, M. (2001). Fun, play and games: What makes games engaging. Digital Game-Based Learning, 5(1), 5–31. Read, J. C., & MacFarlane, S. (2006). Using the fun toolkit and other survey methods to gather opinions in child computer interaction. In Proceedings of the 2006 conference on Interaction design and children (pp. 81–88). ACM. Read, J., & Fine, K. (2005). Using survey methods for design and evaluation in child computer interaction. In Workshop on Child Computer Interaction: Methodological Research at Interact. Retrieved from https://www.researchgate.net/profile/Janet_Read/publication/228651205_Using_survey_methods_for_design_and_evaluation_in_child_computer_interaction/links/0deec518618d104b10000000.pdf Saksono, H., Ranade, A., Kamarthi, G., Castaneda-Sceppa, C., Hoffman, J. A., Wirth, C., & Parker, A. G. (2015). Spaceship Launch: Designing a Collaborative Exergame for Families. In Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (pp. 1776–1787). ACM. Schuler, D., & Namioka, A. (1993). Participatory Design: Principles and Practices. CRC Press. Slovák, P., Rowan, K., Frauenberger, C., Gilad-Bachrach, R., Doces, M., Smith, B., … Fitzpatrick, G. (2016). Scaffolding the scaffolding: Supporting children’s social-emotional learning at home. In Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing (pp. 1751–1765). ACM. Sugden, D. A., & Chambers, M. E. (2003). Intervention in children with Developmental Coordination Disorder: the role of parents and teachers. The British Journal of Educational Psychology, 73(Pt 4), 545–561. Takeuchi, L., Stevens, R., & Others. (2011). The new coviewing: Designing for learning through joint media engagement. In New York, NY: The Joan Ganz Cooney Center at Sesame Workshop. van Delden, R., Aarts, P., & van Dijk, B. (2012). Design of Tangible Games for Children Undergoing Occupational and Physical Therapy. In M. Herrlich, R. Malaka, & M. Masuch (Eds.), Entertainment Computing - ICEC 2012 (Vol. 7522, pp. 221–234). Berlin, Heidelberg: Springer Berlin Heidelberg. Van Doorn, F., Stappers, P. J., & Gielen, M. A. (2016). Children as co-researchers in design: Enabling users to gather, share and enrich contextual data. Manuscript. Delft University of Technology, Delft. Retrieved from https://pure.tudelft.nl/portal/files/4732335/PhD_thesis_Fenne_van_Doorn_Children_as_co_researchers_in_design.pdf Walsh, G., Foss, E., Yip, J., & Druin, A. (2013). FACIT PD: a framework for analysis and creation of intergenerational techniques for participatory design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 2893–2902). ACM. Xu, D., Read, J. C., Sim, G., & McManus, B. (2009). Experience it, draw it, rate it: capture children’s experiences with their drawings. In Proceedings of the 8th International Conference on Interaction Design and Children (pp. 266–270). ACM. Yim, J., & Graham, T. C. N. (2007). Using Games to Increase Exercise Motivation. In Proceedings of the 2007 Conference on Future Play (pp. 166–173). New York, NY, USA: ACM. Yip, J. C., Clegg, T., Ahn, J., Uchidiuno, J. O., Bonsignore, E., Beck, A., … Mills, K. (2016). The Evolution of Engagements and Social Bonds During Child-Parent Co-design. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 3607–3619). ACM. Yip, J. C., Sobel, K., Pitt, C., Lee, K. J., Chen, S., Nasu, K., & Pina, L. R. (2017). Examining Adult-Child Interactions in Intergenerational Participatory Design. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (pp. 5742–5754). ACM. |
Description: | 碩士 國立政治大學 數位內容碩士學位學程 104462004 |
Source URI: | http://thesis.lib.nccu.edu.tw/record/#G0104462004 |
Data Type: | thesis |
DOI: | 10.6814/THE.NCCU.DCT.011.2018.B02 |
Appears in Collections: | [數位內容碩士學位學程] 學位論文
|
Files in This Item:
File |
Size | Format | |
200401.pdf | 20537Kb | Adobe PDF2 | 56 | View/Open |
|
All items in 政大典藏 are protected by copyright, with all rights reserved.
|