政大機構典藏-National Chengchi University Institutional Repository(NCCUR):Item 140.119/115805
English  |  正體中文  |  简体中文  |  Post-Print筆數 : 27 |  全文筆數/總筆數 : 113324/144300 (79%)
造訪人次 : 51147546      線上人數 : 954
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
搜尋範圍 查詢小技巧:
  • 您可在西文檢索詞彙前後加上"雙引號",以獲取較精準的檢索結果
  • 若欲以作者姓名搜尋,建議至進階搜尋限定作者欄位,可獲得較完整資料
  • 進階搜尋
    政大機構典藏 > 資訊學院 > 資訊科學系 > 學位論文 >  Item 140.119/115805
    請使用永久網址來引用或連結此文件: https://nccur.lib.nccu.edu.tw/handle/140.119/115805


    題名: 雲端多租戶互動展演平台的設計與實作
    Design and Implementation of a Multi-tenant Cloud Platform for Cyber-Physical Interactive Performance Art
    作者: 王佑霖
    Wang, You Lin
    貢獻者: 陳恭
    廖峻鋒

    Chen, Kung
    Liao, Chun Feng

    王佑霖
    Wang, You Lin
    關鍵詞: 雲端多租戶
    虛實互動數位展演
    領域專屬語言
    Multi-tenant cloud
    Cyber-physical interactive digital performance art
    Domain specific language
    日期: 2018
    上傳時間: 2018-02-05 11:26:47 (UTC+8)
    摘要: 傳統展演中,觀眾和表演者被視為是兩個獨立的個體,表演者與表演者間及表演者與觀眾間互動不多,若使用穿戴式裝置結合科技與藝術的「虛實互動數位展演」,能協助營造現場的互動氣氛,是既新穎又富有創意的表演模式,還能結合故事劇情與觀眾互動,此種互動的情境氛圍,會比一般的資訊傳遞更容易讓觀眾有所感受。
    而目前許多表演活動的展演特效系統,都是由特效控制技術人員根據展演人員的動作與節目進程來呈現。如果由展演人員自行操作、建置與管理的話,便需要瞭解特效控制的相關技術,此外也需要和技術人員互相溝通與合作。而彼此觀念、資訊與背景的不同,難免容易造成控制上的失誤、延遲或是溝通不良導致表演效果不佳以致於觀眾不好的視聽感受。基於上述問題,本研究將設計一個基於多租戶概念的雲端互動展演系統整合平台,展演人員只需透過網路連結至展演系統網站,配合連網感應器的穿戴式裝置,不需自行建置、管理系統平台,登入後可依個人需求使用直覺圖形化邏輯編輯器,使用滑鼠拖拉,控制需求,不需繁複的技術教學訓練,便根據穿戴式裝置回傳的感測訊號做出響應式的展演效果變化,達到展演人員可簡單好上手地自行操作展演特效系統,減少與特效控制技術人員合作上的失誤。
    In traditional performance art, viewers and performers are regarded as two independent individuals. There is less interaction between performers and performers, performers and audiences. If wearable devices are used in the "cyber-physical interactive digital performance art", it can help create an interactive atmosphere in the scene. It is a creative, innovative mode of performance, and it also creates a combination between scenario and the interaction of the audiences. The interactive atmosphere is easier for the audience to be affected than ordinary information transmission.
    Currently, many special effects are presented by the technical staff. They are based on the performers and progression of show. If the special effects are managed by the performer-selves, they need to understand the relative technologies. In addition, they have to cooperate and communicate with technical staff. However, the difference of concept and background between each other, it`s hard to avoid the mistake, delay, or misunderstanding of control. It may cause that the poor performance bring audience about the bad auditory and visual feeling. According to above issues, this study will design and implement a multi-tenant cloud platform for cyber-physical interactive performance art. The performers just connect to the performance art system website via the Internet, with the wearable device, and they do not need to set up and manage system platform by themselves. They log in the website, with the GUI editor, and use mouse to control demand. Without complex technical training, the variety of special effects are presented which based on the wearable device’s signal. We suppose that the platform makes the performers operate special effects system by themselves simply and easily. It also reduces the misunderstanding with the technical staff.
    參考文獻: [1] Hsin Huang, Hsin-Chien Huang, Chun-Feng Liao, Ting-Chun Li, Tzzu-Chieh Tsai, Li-jia Teng, Future Circus: A Performer-Guided Mixed-reality Performance Art, 2015, Internation Symposium on Wearable Computers.
    [2] C.-F. Liao, M.-C. Lin, Z. Grannan, K. Chen, R.-Y. Lin, and Y.-K. Hsiao, A Functional Reactive DSL Service Facility for Mixed-Reality Interactive Performance Art, in 2016 Service-Oriented Computing and Applications (SOCA). IEEE, 2016.
    [3] C.-F. Liao, W.-C. Lu, K. Chen, Z. Grannan, W.-C. Chang, and Y.- K. Hsiao, Wise: A wearable platform for performer-guided mixed- reality interactive performance art, in 2016 International Conference on Platform Technology and Service (PlatCon). IEEE, 2016, pp. 1–6.
    [4] Yi-Kai Hsiao, Programming Support for Cyber-Physical Interactive Performance Art, Master of Science, College of Science, National Chengchi University, Taipei, Taiwan, August 2015.
    [5] Yu-Ting Cheng, Relax Like The Dead On the Street-Reconstituting Speculative Wearable Design, Master thesis, Department of industrial and commercial design, Taiwan University of Science and Technology, 2016.
    [6] Kung Chen, SaaS之多租戶資料綱要設計技巧, 叡揚e論壇第65期第36-38頁, September 2011.
    [7] Ding-Wei Wu, A SQL Rewriting Mechanism for Enabling Multi-tenant Applications, Master of Science, College of Science, National Chengchi University, Taipei, Taiwan, January 2012.
    [8] Jiu-Jye Chen, A Middleware Framework for Multi-tenant SaaS Applications, Master of Science, College of Science, National Chengchi University, Taipei, Taiwan, July 2013.
    [9] P. Mell, T. Grance, The NIST Definition of Cloud Computing, NIST Special Publication 800-145, 2011.
    [10] 林庭亘, 太陽劇團─重新定義馬戲表演的開創者, 中法文化教育基金會會刊《巴黎視野》第三十五期第54-62頁, 中華民國105年6月出刊。
    [11] 張娜娟、陳君宜, 科技放大身體炫技-太陽馬戲精緻化, TVBS NEWS, http://news.tvbs.com.tw/life/509572, Taipei, Taiwan, 2013.
    [12] 欣傳媒-欣古典, 太陽馬戲X詹姆斯.卡麥隆攜手合作《阿凡達前傳》, https://solomo.xinmedia.com/classic/110871-201701241501, Taipei, Taiwan, 2017.
    [13] P. Hudak. Modular domain specific languages and tools. In P. Devanbu and J. Poulin, editors, Proceeding of the 5th International Conferece on Software Reuse(ICSR`98), pages 134-142. IEEE, 1998.
    [14] Martin Fowler, Domain specific languages, Addison-Wesley Professional, 2010
    [15] Steve Cook, Domain-Specific Modeling and Model Driven Architecture, MDA Journal, January 2004.
    [16] 國立政治大學--數位內容碩士學位學程, 傳播學院, 原金國際有限公司, 穿戴式互動感測技術-未來馬戲團The Future Circus, 2016, http://www.dct.nccu.edu.tw/master/2016/02/19/the-future-circus/
    [17] 林銘泉, Scala-dsl, https://github.com/mingcl/scala-dsl
    [18] 林如意, DIPS Creator, https://github.com/louiselin/DIPS
    [19] Zack Grannan, DIPS DSL, https://github.com/NCCUCS-PLSM/scala-dsl
    [20] NCCUCS-PLSMLAB, DIPS Demo, https://github.com/NCCUCS-PLSM/dsl-demo
    [21] DIPS Demo Unity Part, https://github.com/NCCUCS-PLSM/dsl-engine-unity
    [22] Phidgets 1056 user guide, http://www.phidgets.com/docs/1056_User_Guide
    [23] Eclipse Paho, https://eclipse.org/paho/
    [24] Google Blockly, https://github.com/google/blockly
    [25] MQTT, http://mqtt.org/
    [26] Node.js維基百科簡介, https://zh.wikipedia.org/wiki/Node.js
    [27] Mayer Kuo, MQTT簡介, http://blog.maxkit.com.tw/2014/01/mqtt.html
    [28] William Malone, HOW TO MAKE A SWEET HTML5 GAME, http://www.williammalone.com/articles/how-to-make-sweet-html5-game/
    [29] William Malone, CREATE A GAME CHARACTER WITH HTML5 AND JAVASCRIPT, http://www.williammalone.com/articles/create-html5-canvas-javascript-game-character
    [30] William Malone, CREATE A SPRITE ANIMATION WITH HTML5 CANVAS AND JAVASCRIPT, http://www.williammalone.com/articles/create-html5-canvas-javascript-sprite-animation
    [31] 錢逢祥、蔡政崇、林政毅, 不一樣的Node.js:用JavaScript打造高效能的前後台網頁程式, ISBN:9789572244753, Taiwan, 2015.
    [32] 錢逢祥、蔡政崇、楊傑文, Node.js模組參考手冊, ISBN:9789572243893, Taiwan, 2015.
    [33] 黃正傑, 雲端運算應用與實務, ISBN:9789864634156, Taiwan, 2016.
    [34] porschev, Node.js學習筆記(七)-- Node.js + Express構建網站簡單示例, http://www.cnblogs.com/zhongweiv/p/nodejs_express_webapp.html
    [35] CC數位學習網, Unity 3D 教學, http://www.cg.com.tw/Unity
    [36] Danielle, 【ETA 2016】Bring Light to Life!光影的現場魔術師, http://www.event-network.com/Articles/Detail/22, 2016.
    [37] 點子生活, KisPlay, RFID技術打造五月天互動螢光棒, 2013.
    [38] Huanlin Tsai, 開發人員的逆襲:Domain-Specific Languages, http://www.huanlintalk.com/2008/05/domain-specific-languages.html, 2008
    [39] Mosquitto, https://mosquitto.org/
    [40] Roy Thomas Fielding, Architectural Styles and the Design of Network-based Software Architectures, Doctoral dissertation, University of California, Irvine, 2000.
    [41] SJ, Chou, RESTful API 設計準則與實務經驗, https://blog.toright.com/posts/5523/, 2017.
    [42] REST維基百科簡介, https://en.wikipedia.org/wiki/Representational_state_transfer
    [43] MVC維基百科簡介, https://zh.wikipedia.org/wiki/MVC
    [44] CreateJS, https://createjs.com/
    描述: 碩士
    國立政治大學
    資訊科學學系
    103753042
    資料來源: http://thesis.lib.nccu.edu.tw/record/#G0103753042
    資料類型: thesis
    顯示於類別:[資訊科學系] 學位論文

    文件中的檔案:

    檔案 大小格式瀏覽次數
    304201.pdf2851KbAdobe PDF262檢視/開啟


    在政大典藏中所有的資料項目都受到原著作權保護.


    社群 sharing

    著作權政策宣告 Copyright Announcement
    1.本網站之數位內容為國立政治大學所收錄之機構典藏,無償提供學術研究與公眾教育等公益性使用,惟仍請適度,合理使用本網站之內容,以尊重著作權人之權益。商業上之利用,則請先取得著作權人之授權。
    The digital content of this website is part of National Chengchi University Institutional Repository. It provides free access to academic research and public education for non-commercial use. Please utilize it in a proper and reasonable manner and respect the rights of copyright owners. For commercial use, please obtain authorization from the copyright owner in advance.

    2.本網站之製作,已盡力防止侵害著作權人之權益,如仍發現本網站之數位內容有侵害著作權人權益情事者,請權利人通知本網站維護人員(nccur@nccu.edu.tw),維護人員將立即採取移除該數位著作等補救措施。
    NCCU Institutional Repository is made to protect the interests of copyright owners. If you believe that any material on the website infringes copyright, please contact our staff(nccur@nccu.edu.tw). We will remove the work from the repository and investigate your claim.
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 回饋