政大機構典藏-National Chengchi University Institutional Repository(NCCUR):Item 140.119/115404
English  |  正體中文  |  简体中文  |  Post-Print筆數 : 27 |  全文筆數/總筆數 : 113303/144284 (79%)
造訪人次 : 50800976      線上人數 : 747
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
搜尋範圍 查詢小技巧:
  • 您可在西文檢索詞彙前後加上"雙引號",以獲取較精準的檢索結果
  • 若欲以作者姓名搜尋,建議至進階搜尋限定作者欄位,可獲得較完整資料
  • 進階搜尋
    請使用永久網址來引用或連結此文件: https://nccur.lib.nccu.edu.tw/handle/140.119/115404


    題名: 二十世紀藝術與人文探索式遊戲型數位學習平台設計
    作者: 何貴良
    謝明達
    李忠憲
    蔡明崇
    關鍵詞: 遊戲型探索學習平台;藝術與人文
    game-based learning interface;Arts & Humanities
    日期: 2006
    上傳時間: 2017-12-26 17:25:13 (UTC+8)
    摘要: 在藝術與人文的領域中,二十世紀的是個「主義」充斥的世紀,每個流派各有主張,而每個後起之流派都意欲辯證,甚至否定,先前的路線。這百年間的多元變化前所未見,呈現了眾聲喧譁的景象,相較於其它世紀的流派,是一般學生比較陌生的部份。另外,傳統上在藝術與人文的學習偏重於個別科目的學習,學生難窺藝術的全貌及其精神。藝術是相通的,在音樂、美術、戲劇裡更是如此。在數位學習的時代裡,透過網路進行各種學習已成為一種趨勢,而商業化的遊戲平台經營通常目的是讓消費者進行休閒娛樂而存在,另一類型則為教育的練習式遊戲或線上課程,都無法兼顧完全的趣味性與較高層次的教育內涵。此研究製作運用建構主義策略,運用遊戲機制,然後將二十世紀藝術與人文流派思維為基本遊戲故事內容,研發整合成為一個趣味性高的遊戲型探索學習平台。期冀此研究製作能夠幫助學生了解二十世紀藝術的流派及其思維,並且刺激國內線上遊戲業者有效應用教育理念於遊戲製作。此研發成果目前公佈在下面網站上與大家分享-http://artsnsc.tmue.edu.tw/2006/。
    Arts and Humanities of the 20th century were exposed to a number of competing philosophies much more than those of earlier centuries. Later philosophies tried to refute the claims of earlier ones and the rate of change in philosophical thinking has never before happened at such an accelerated pace. From the perspective of an artist or composer, the philosophical market place appeared very crowded indeed.For the students of art, drama, and music it became difficult to see a coherent picture, compared to earlier centuries. In our current e-learning era, learning networks have become more popular. But they have to compete with commercial game networks that are exclusively targeted for leisure entertainment. The existing education software or on-line curriculum often cannot be both interesting and at the same time satisfy higher level education needs.This research production adopts the constructionism as strategy, and utilizes game modules with contents from the 20th century Arts & Humanities philosophy to become an educational game platform. We expect that this production can help students to gain a better understanding of 20th century Arts and Humanities, and also that this model will give commercial game developers an inspiration for a new class of learning games. This project is currently represented in a project website at http://artsnsc.tmue.edu.tw/2006/.
    關聯: TANET 2006 台灣網際網路研討會論文集
    軟體創意開發與應用
    資料類型: conference
    顯示於類別:[TANET 台灣網際網路研討會] 會議論文

    文件中的檔案:

    檔案 描述 大小格式瀏覽次數
    708.pdf536KbAdobe PDF2334檢視/開啟


    在政大典藏中所有的資料項目都受到原著作權保護.


    社群 sharing

    著作權政策宣告 Copyright Announcement
    1.本網站之數位內容為國立政治大學所收錄之機構典藏,無償提供學術研究與公眾教育等公益性使用,惟仍請適度,合理使用本網站之內容,以尊重著作權人之權益。商業上之利用,則請先取得著作權人之授權。
    The digital content of this website is part of National Chengchi University Institutional Repository. It provides free access to academic research and public education for non-commercial use. Please utilize it in a proper and reasonable manner and respect the rights of copyright owners. For commercial use, please obtain authorization from the copyright owner in advance.

    2.本網站之製作,已盡力防止侵害著作權人之權益,如仍發現本網站之數位內容有侵害著作權人權益情事者,請權利人通知本網站維護人員(nccur@nccu.edu.tw),維護人員將立即採取移除該數位著作等補救措施。
    NCCU Institutional Repository is made to protect the interests of copyright owners. If you believe that any material on the website infringes copyright, please contact our staff(nccur@nccu.edu.tw). We will remove the work from the repository and investigate your claim.
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 回饋