English  |  正體中文  |  简体中文  |  Post-Print筆數 : 27 |  Items with full text/Total items : 113311/144292 (79%)
Visitors : 50920126      Online Users : 811
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/101723


    Title: 視覺昇華、醜學翻轉: 以【大玩特玩:遊戲美學展】為例
    Other Titles: Digital games can be regarded as a visual art. They are also associated with stage and screen in which dramatization, humor, and romance can be represented visually. These features are used to express more diverse or subtle thoughts and emotions as well. Using the example of the exhibition Fights, Flights, and Frights INSIDE THE STORM, this paper discussed how digital games have transformed and transcended the meaning of visual aesthetics to the gamers. From the perspective of violence aesthetics, digital games have the potential to make a turn to the aesthetics of ugliness in the contemporary society.
    Authors: 林羽婕
    Lin, Yu-Chieh
    Keywords: 美學;遊戲美學;暴力美學;醜學
    aesthetics;aesthetics of game violence;digital game;ugliness
    Date: 2011-07
    Issue Date: 2016-09-09 13:56:23 (UTC+8)
    Abstract: 電腦遊戲除了可視為視覺藝術的一種,也可將它關聯到「舞台與螢幕」這個大類別,其中有許多戲劇感、喜劇味、浪漫性,都可以被用於視覺的敘述呈現,或用來表達更寬廣細膩的想法與情感。從【大玩特玩:遊戲美學展】來談,遊戲之於當代人來說,已經達到一種所謂「視覺昇華」的境界,以「暴力」美學為角度切入力量的擴散,將「醜學」當道做為翻轉的時代論調。
    Digital games can be regarded as a visual art. They are also associated with stage and screen in which dramatization, humor, and romance can be represented visually. These features are used to express more diverse or subtle thoughts and emotions as well. Using the example of the exhibition Fights, Flights, and Frights INSIDE THE STORM, this paper discussed how digital games have transformed and transcended the meaning of visual aesthetics to the gamers. From the perspective of violence aesthetics, digital games have the potential to make a turn to the aesthetics of ugliness in the contemporary society.
    Relation: 新聞學研究, 108, 27-32
    Mass Communication Research
    Data Type: article
    Appears in Collections:[新聞學研究 TSSCI] 期刊論文

    Files in This Item:

    File Description SizeFormat
    108-27-32.pdf307KbAdobe PDF2183View/Open


    All items in 政大典藏 are protected by copyright, with all rights reserved.


    社群 sharing

    著作權政策宣告 Copyright Announcement
    1.本網站之數位內容為國立政治大學所收錄之機構典藏,無償提供學術研究與公眾教育等公益性使用,惟仍請適度,合理使用本網站之內容,以尊重著作權人之權益。商業上之利用,則請先取得著作權人之授權。
    The digital content of this website is part of National Chengchi University Institutional Repository. It provides free access to academic research and public education for non-commercial use. Please utilize it in a proper and reasonable manner and respect the rights of copyright owners. For commercial use, please obtain authorization from the copyright owner in advance.

    2.本網站之製作,已盡力防止侵害著作權人之權益,如仍發現本網站之數位內容有侵害著作權人權益情事者,請權利人通知本網站維護人員(nccur@nccu.edu.tw),維護人員將立即採取移除該數位著作等補救措施。
    NCCU Institutional Repository is made to protect the interests of copyright owners. If you believe that any material on the website infringes copyright, please contact our staff(nccur@nccu.edu.tw). We will remove the work from the repository and investigate your claim.
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback